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extern gamearray_t aGameArrays[MAXGAMEARRAYS];
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extern gamearray_t aGameArrays[MAXGAMEARRAYS];
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extern int32_t g_gameVarCount;
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extern int32_t g_gameVarCount;
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extern int32_t g_gameArrayCount;
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extern int32_t g_gameArrayCount;
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int32_t __fastcall Gv_GetVar(int32_t id, int32_t iActor, int32_t iPlayer);
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int32_t __fastcall Gv_GetVar(int32_t id, int32_t iActor, int32_t iPlayer);
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void __fastcall Gv_SetVar(int32_t id, int32_t lValue, int32_t iActor, int32_t iPlayer);
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void __fastcall Gv_SetVar(int32_t const id, int32_t const lValue, int32_t const iActor, int32_t const iPlayer);
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int32_t __fastcall Gv_GetVarX(int32_t id);
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int32_t __fastcall Gv_GetVarX(int32_t id);
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void __fastcall Gv_SetVarX(int32_t id, int32_t lValue);
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void __fastcall Gv_SetVarX(int32_t const id, int32_t const lValue);
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int32_t Gv_GetVarByLabel(const char *szGameLabel,int32_t lDefault,int32_t iActor,int32_t iPlayer);
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int32_t Gv_GetVarByLabel(const char *szGameLabel,int32_t const lDefault,int32_t const iActor,int32_t const iPlayer);
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int32_t Gv_NewArray(const char *pszLabel,void *arrayptr,intptr_t asize,uint32_t dwFlags);
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int32_t Gv_NewArray(const char *pszLabel,void *arrayptr,intptr_t asize,uint32_t dwFlags);
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int32_t Gv_NewVar(const char *pszLabel,intptr_t lValue,uint32_t dwFlags);
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int32_t Gv_NewVar(const char *pszLabel,intptr_t lValue,uint32_t dwFlags);
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static inline void A_ResetVars(const int32_t iActor)
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static inline void A_ResetVars(const int32_t iActor)
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{
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{