Rev 4766 | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 4766 | Rev 5039 | ||
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Line 357... | Line 357... | ||
357 | extern void P_AddWeaponMaybeSwitchI(int32_t snum, int32_t weap); |
357 | extern void P_AddWeaponMaybeSwitchI(int32_t snum, int32_t weap); |
358 | extern void P_CheckWeaponI(int32_t snum); |
358 | extern void P_CheckWeaponI(int32_t snum); |
359 | extern int32_t A_ShootWithZvel(int32_t i, int32_t atwith, int32_t override_zvel); |
359 | extern int32_t A_ShootWithZvel(int32_t i, int32_t atwith, int32_t override_zvel); |
360 | extern int32_t A_Spawn(int32_t j, int32_t pn); |
360 | extern int32_t A_Spawn(int32_t j, int32_t pn); |
361 | extern void VM_FallSprite(int32_t i); |
361 | extern void VM_FallSprite(int32_t i); |
362 | extern int32_t VM_ResetPlayer2(int32_t snum); |
362 | extern int32_t VM_ResetPlayer2(int32_t snum, int32_t flags); |
363 | extern void A_RadiusDamage(int32_t i, int32_t r, int32_t, int32_t, int32_t, int32_t); |
363 | extern void A_RadiusDamage(int32_t i, int32_t r, int32_t, int32_t, int32_t, int32_t); |
364 | extern void G_OperateSectors(int32_t sn, int32_t ii); |
364 | extern void G_OperateSectors(int32_t sn, int32_t ii); |
365 | extern void G_OperateActivators(int32_t low,int32_t snum); |
365 | extern void G_OperateActivators(int32_t low,int32_t snum); |
366 | extern int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s, |
366 | extern int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s, |
367 | int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss); |
367 | int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss); |
Line 408... | Line 408... | ||
408 | DEFINE_VOID_CFUNC(P_AddWeaponMaybeSwitchI, TWO_ARGS) |
408 | DEFINE_VOID_CFUNC(P_AddWeaponMaybeSwitchI, TWO_ARGS) |
409 | DEFINE_VOID_CFUNC(P_CheckWeaponI, ONE_ARG) |
409 | DEFINE_VOID_CFUNC(P_CheckWeaponI, ONE_ARG) |
410 | DEFINE_RET_CFUNC(A_ShootWithZvel, THREE_ARGS) |
410 | DEFINE_RET_CFUNC(A_ShootWithZvel, THREE_ARGS) |
411 | DEFINE_RET_CFUNC(A_Spawn, TWO_ARGS) |
411 | DEFINE_RET_CFUNC(A_Spawn, TWO_ARGS) |
412 | DEFINE_VOID_CFUNC(VM_FallSprite, ONE_ARG) |
412 | DEFINE_VOID_CFUNC(VM_FallSprite, ONE_ARG) |
413 | DEFINE_RET_CFUNC(VM_ResetPlayer2, ONE_ARG) |
413 | DEFINE_RET_CFUNC(VM_ResetPlayer2, TWO_ARGS) |
414 | DEFINE_VOID_CFUNC(A_RadiusDamage, LARG(1), LARG(2), LARG(3), LARG(4), LARG(5), LARG(6)) |
414 | DEFINE_VOID_CFUNC(A_RadiusDamage, LARG(1), LARG(2), LARG(3), LARG(4), LARG(5), LARG(6)) |
415 | DEFINE_VOID_CFUNC(G_OperateSectors, TWO_ARGS) |
415 | DEFINE_VOID_CFUNC(G_OperateSectors, TWO_ARGS) |
416 | DEFINE_VOID_CFUNC(G_OperateActivators, TWO_ARGS) |
416 | DEFINE_VOID_CFUNC(G_OperateActivators, TWO_ARGS) |
417 | DEFINE_RET_CFUNC(A_InsertSprite, LARG(1), LARG(2), LARG(3), LARG(4), LARG(5), LARG(6), |
417 | DEFINE_RET_CFUNC(A_InsertSprite, LARG(1), LARG(2), LARG(3), LARG(4), LARG(5), LARG(6), |
418 | LARG(7), LARG(8), LARG(9), LARG(10), LARG(11), LARG(12), LARG(13)) |
418 | LARG(7), LARG(8), LARG(9), LARG(10), LARG(11), LARG(12), LARG(13)) |