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Rev 4766 Rev 5039
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extern void P_AddWeaponMaybeSwitchI(int32_t snum, int32_t weap);
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extern void P_AddWeaponMaybeSwitchI(int32_t snum, int32_t weap);
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extern void P_CheckWeaponI(int32_t snum);
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extern void P_CheckWeaponI(int32_t snum);
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extern int32_t A_ShootWithZvel(int32_t i, int32_t atwith, int32_t override_zvel);
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extern int32_t A_ShootWithZvel(int32_t i, int32_t atwith, int32_t override_zvel);
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extern int32_t A_Spawn(int32_t j, int32_t pn);
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extern int32_t A_Spawn(int32_t j, int32_t pn);
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extern void VM_FallSprite(int32_t i);
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extern void VM_FallSprite(int32_t i);
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extern int32_t VM_ResetPlayer2(int32_t snum);
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extern int32_t VM_ResetPlayer2(int32_t snum, int32_t flags);
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extern void A_RadiusDamage(int32_t i, int32_t r, int32_t, int32_t, int32_t, int32_t);
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extern void A_RadiusDamage(int32_t i, int32_t r, int32_t, int32_t, int32_t, int32_t);
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extern void G_OperateSectors(int32_t sn, int32_t ii);
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extern void G_OperateSectors(int32_t sn, int32_t ii);
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extern void G_OperateActivators(int32_t low,int32_t snum);
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extern void G_OperateActivators(int32_t low,int32_t snum);
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extern int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s,
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extern int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s,
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                              int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss);
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                              int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss);
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DEFINE_VOID_CFUNC(P_AddWeaponMaybeSwitchI, TWO_ARGS)
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DEFINE_VOID_CFUNC(P_AddWeaponMaybeSwitchI, TWO_ARGS)
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DEFINE_VOID_CFUNC(P_CheckWeaponI, ONE_ARG)
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DEFINE_VOID_CFUNC(P_CheckWeaponI, ONE_ARG)
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DEFINE_RET_CFUNC(A_ShootWithZvel, THREE_ARGS)
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DEFINE_RET_CFUNC(A_ShootWithZvel, THREE_ARGS)
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DEFINE_RET_CFUNC(A_Spawn, TWO_ARGS)
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DEFINE_RET_CFUNC(A_Spawn, TWO_ARGS)
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DEFINE_VOID_CFUNC(VM_FallSprite, ONE_ARG)
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DEFINE_VOID_CFUNC(VM_FallSprite, ONE_ARG)
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DEFINE_RET_CFUNC(VM_ResetPlayer2, ONE_ARG)
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DEFINE_RET_CFUNC(VM_ResetPlayer2, TWO_ARGS)
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DEFINE_VOID_CFUNC(A_RadiusDamage, LARG(1), LARG(2), LARG(3), LARG(4), LARG(5), LARG(6))
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DEFINE_VOID_CFUNC(A_RadiusDamage, LARG(1), LARG(2), LARG(3), LARG(4), LARG(5), LARG(6))
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DEFINE_VOID_CFUNC(G_OperateSectors, TWO_ARGS)
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DEFINE_VOID_CFUNC(G_OperateSectors, TWO_ARGS)
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DEFINE_VOID_CFUNC(G_OperateActivators, TWO_ARGS)
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DEFINE_VOID_CFUNC(G_OperateActivators, TWO_ARGS)
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DEFINE_RET_CFUNC(A_InsertSprite, LARG(1), LARG(2), LARG(3), LARG(4), LARG(5), LARG(6),
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DEFINE_RET_CFUNC(A_InsertSprite, LARG(1), LARG(2), LARG(3), LARG(4), LARG(5), LARG(6),
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                 LARG(7), LARG(8), LARG(9), LARG(10), LARG(11), LARG(12), LARG(13))
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                 LARG(7), LARG(8), LARG(9), LARG(10), LARG(11), LARG(12), LARG(13))