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#define INTRO4_B__STATIC            392
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#define INTRO4_B__STATIC            392
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#define BIGBANG__STATIC             393
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#define BIGBANG__STATIC             393
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#define FLAMETHROWER_INTRO__STATIC  398
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#define FLAMETHROWER_INTRO__STATIC  398
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#define FLAMETHROWER_LOOP__STATIC   399
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#define FLAMETHROWER_LOOP__STATIC   399
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#define FLAMETHROWER_END__STATIC    400
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#define FLAMETHROWER_END__STATIC    400
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#define E5L7_DUKE_QUIT_YOU__STATIC  401
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extern int16_t DynamicSoundMap[MAXSOUNDS];
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extern int16_t DynamicSoundMap[MAXSOUNDS];
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void G_InitDynamicSounds(void);
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void G_InitDynamicSounds(void);
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extern int32_t WIND_AMBIENCE;
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extern int32_t WIND_AMBIENCE;
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extern int32_t WIND_REPEAT;
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extern int32_t WIND_REPEAT;
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extern int32_t FLAMETHROWER_INTRO;
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extern int32_t FLAMETHROWER_INTRO;
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extern int32_t FLAMETHROWER_LOOP;
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extern int32_t FLAMETHROWER_LOOP;
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extern int32_t FLAMETHROWER_END;
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extern int32_t FLAMETHROWER_END;
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extern int32_t E5L7_DUKE_QUIT_YOU;
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#define DYNAMICSOUNDMAP(Soundnum) (DynamicSoundMap[Soundnum])
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#define DYNAMICSOUNDMAP(Soundnum) (DynamicSoundMap[Soundnum])
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#else  /* if !defined DYNSOUNDREMAP_ENABLE */
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#else  /* if !defined DYNSOUNDREMAP_ENABLE */
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