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// Number of Mouse buttons
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// Number of Mouse buttons
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//#define MAXMOUSEBUTTONS 10
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//#define MAXMOUSEBUTTONS 10
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// Number of Mouse Axes
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// Number of Mouse Axes
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// KEEPINSYNC source/gamedefs.h, build/src/sdlayer.c
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// KEEPINSYNC duke3d/src/gamedefs.h, build/src/sdlayer.cpp
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#define MAXMOUSEAXES 2
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#define MAXMOUSEAXES 2
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#define MAXMOUSEDIGITAL (MAXMOUSEAXES*2)
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#define MAXMOUSEDIGITAL (MAXMOUSEAXES*2)
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// Number of JOY buttons
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// Number of JOY buttons
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// KEEPINSYNC source/gamedefs.h, build/src/sdlayer.c
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// KEEPINSYNC duke3d/src/gamedefs.h, build/src/sdlayer.cpp
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#define MAXJOYBUTTONS 32
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#define MAXJOYBUTTONS 32
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#define MAXJOYBUTTONSANDHATS (MAXJOYBUTTONS+4)
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#define MAXJOYBUTTONSANDHATS (MAXJOYBUTTONS+4)
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// Number of JOY axes
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// Number of JOY axes
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// KEEPINSYNC source/gamedefs.h, build/src/sdlayer.c
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// KEEPINSYNC duke3d/src/gamedefs.h, build/src/sdlayer.cpp
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#define MAXJOYAXES 9
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#define MAXJOYAXES 9
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#define MAXJOYDIGITAL (MAXJOYAXES*2)
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#define MAXJOYDIGITAL (MAXJOYAXES*2)
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// NORMAL axis scale
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// NORMAL axis scale
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#define NORMALAXISSCALE 65536
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#define NORMALAXISSCALE 65536