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include NWDefs.con
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include NWDefs.con
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include NWUser.con
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include NWUser.con
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setgamename Duke: Nuclear Winter
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setgamename Duke: Nuclear Winter
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gamevar picnum 0 2
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gamevar temp 0 2
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gamevar tempb 0 2
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gamevar x 0 2
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gamevar y 0 2
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gamevar z 0 2
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gamevar owner 0 2
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gamevar owner 0 2
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gamevar temp2 0 2
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gamevar temp2 0 2
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gamevar temp3 0 2
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gamevar temp3 0 2
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gamevar temp4 0 2
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gamevar temp4 0 2
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gamevar ptemp 0 1
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gamevar ptemp 0 1
Line 569... Line 576...
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        endswitch
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        endswitch
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      }
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      }
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  }
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  }
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ends
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ends
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/*
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action ACOMMBREETH  0  3  5  1  40
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action ACOMMFROZEN  0  1  5
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action ACOMMSPIN   -5  1  5  1  12
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action ACOMMGET   0  3  5  1  30
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action ACOMMSHOOT  20  1  5   1 35
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action ACOMMABOUTTOSHOOT 20 1 5 1 30
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action ACOMMDYING  30  8  1  1  12
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action ACOMMDEAD   38  1  1  1  1
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move COMMGETUPVELS 128 -64
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move COMMGETVELS 128 64
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move COMMSLOW 64 24
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move COMMSTOPPED
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ai AICOMMWAIT ACOMMBREETH COMMSTOPPED faceplayerslow
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ai AICOMMGET ACOMMGET COMMGETVELS seekplayer
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ai AICOMMSHOOT ACOMMSHOOT COMMSTOPPED faceplayerslow
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ai AICOMMABOUTTOSHOOT ACOMMABOUTTOSHOOT COMMSTOPPED faceplayerslow
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ai AICOMMSPIN ACOMMSPIN COMMGETVELS spin
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ai AICOMMDYING ACOMMDYING COMMSTOPPED faceplayer
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ai AICOMMSHRUNK ACOMMGET COMMSLOW furthestdir
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ai AICOMMGROW ACOMMGET COMMSTOPPED furthestdir
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*/
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move COMMGETUPVELSNW 128 -64
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move COMMGETVELSNW 128 64
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move COMMSLOWNW 64 24
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move COMMSTOPPEDNW
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action ACOMMSPINNW   0  1  5  1  12
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action ACOMMSPINNW   0  1  5  1  12
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action ACOMMSHOOTNW  20  1  5 1  16 // this is custom to shorten the delay between firing freezeblasts
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action ACOMMSHOOTNW  20  1  5 1  16 // this is custom to shorten the delay between firing freezeblasts
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ai AICOMMSPINNW ACOMMSPINNW COMMGETVELS spin
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ai AICOMMSPINNW ACOMMSPINNW COMMGETVELSNW spin
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ai AICOMMSHOOTNW ACOMMSHOOTNW COMMSTOPPED faceplayerslow
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ai AICOMMSHOOTNW ACOMMSHOOTNW COMMSTOPPEDNW faceplayerslow
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state checkcommhitstate
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state checkcommhitstate
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  ifhitweapon
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  ifhitweapon
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  {
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  {