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/*
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/*
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 VERY IMPORTANT!
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 VERY IMPORTANT!
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 This file is designed to convert any user maps you have made to combatibility with NW+
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 This file is designed to convert any user maps you have made to combatibility with NW+
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 This will move the numbers of certain sounds and change the tile numbers of certain sprites.
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 This will move the numbers of certain sounds and change the tile numbers of certain sprites.
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 It has already been run on the maps included with NW+ (Nuclear Winter, Demo, Zoo).
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 It has already been run on the maps included with NW+ (Nuclear Winter, Demo, Zoo).
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 Before use, follow the instructions about uncommenting code below.
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 Before use, follow the instructions about uncommenting code below.
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 To use, open the console in Mapster32 and type:
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 To use, open the console in Mapster32 and type:
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 include nwfix
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 include nwfix
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 enableevent all
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 enableevent all
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 Then change to 3D mode and back to 2D mode.  Wait for about five seconds for the script to run through all the sprites and sectors.
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 Then change to 3D mode and back to 2D mode.  Wait for about five seconds for the script to run through all the sprites and sectors.
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 Save your map.  Open your next map, switch to 3D mode, etc.  Repeat.  You do not have to type the commands again.
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 Save your map.  Open your next map, switch to 3D mode, etc.  Repeat.  You do not have to type the commands again.
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 Then follow the instructions abuot uncommenting code and repeat the procedure for your maps.
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 Then follow the instructions abuot uncommenting code and repeat the procedure for your maps.
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 Notes about replacing the actors: (see "Fixing actors.")
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 Notes about replacing the actors: (see "Fixing actors.")
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 You must only uncomment one step at a time (the same step in both allsprites and the RESPAWN cases).
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 You must only uncomment one step at a time (the same step in both allsprites and the RESPAWN cases).
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 You must run Step 1 before Step 2 and Step 2 after Step 1.
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 You must run Step 1 before Step 2 and Step 2 after Step 1.
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 Do not run Step 1 ever again after running Step 2.
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 Do not run Step 1 ever again after running Step 2.
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 Not following these directions will fuck up your maps.
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 Not following these directions will fuck up your maps.
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 ALWAYS MAKE BACKUPS OF YOUR MAPS!
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 ALWAYS MAKE BACKUPS OF YOUR MAPS!
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*/
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*/
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include DEFS.CON
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include DEFS.CON
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include nwinter_hrp/NWDefs.con
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include NWDefs.con
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gamevar i 0 0
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gamevar i 0 0
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gamevar k 0 0
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gamevar k 0 0
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gamevar l 0 0
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gamevar l 0 0
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onevent EVENT_DRAW2DSCREEN
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onevent EVENT_DRAW2DSCREEN
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// Fixing sounds.
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// Fixing sounds.
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    for i allsprites, ifactor MUSICANDSFX
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    for i allsprites, ifactor MUSICANDSFX
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    {
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    {
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// fixing ambient sounds
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// fixing ambient sounds
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      switch .lotag
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      switch .lotag
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        case 91
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        case 91
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        case 308
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        case 308
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          set .lotag 426
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          set .lotag 426
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        break
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        break
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        case 244
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        case 244
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          set .lotag 438
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          set .lotag 438
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        break
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        break
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      endswitch
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      endswitch
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    }
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    }
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// fixing one-time sector sounds
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// fixing one-time sector sounds
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    for k allsectors
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    for k allsectors
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    {
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    {
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      getsector[k].lotag l
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      switch sector[k].lotag
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      switch l
-
 
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        case 10091
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        case 10091
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        case 10308
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        case 10308
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          set sector[k].lotag 10426
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          set sector[k].lotag 10426
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        break
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        break
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        case 10244
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        case 10244
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          set sector[k].lotag 10438
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          set sector[k].lotag 10438
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        break
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        break
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      endswitch
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      endswitch
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      setsector[k].lotag l
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      // setsector[k].lotag l
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    }
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    }
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// Fixing actors.
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// Fixing actors.
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// fixing actors already in the map
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// fixing actors already in the map
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    for i allsprites
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    for i allsprites
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    {
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    {
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      switch .picnum
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      switch .picnum
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// Step 1: Santa
-
 
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/*
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/*
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// Step 1: Santa
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        case 2000 set .picnum 3900 break
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        case 2000 set .picnum 3900 break
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        case 2045 set .picnum 3905 break
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        case 2045 set .picnum 3905 break
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*/
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*/
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// Step 2: Pig Cops
-
 
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/*
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/*
-
 
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// Step 2: Pig Cops
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        case 2002 set .picnum 2000 break
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        case 2002 set .picnum 2000 break
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        case 2003 set .picnum 2001 break
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        case 2003 set .picnum 2001 break
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        case 2047 set .picnum 2045 break
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        case 2047 set .picnum 2045 break
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*/
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*/
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      endswitch
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      endswitch
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    }
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    }
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// fixing actors which spawn on triggers
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// fixing actors which spawn on triggers
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    for i allsprites, ifactor RESPAWN
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    for i allsprites, ifactor RESPAWN
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    {
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    {
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      switch .lotag
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      switch .hitag
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// Step 1: Santa
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/*
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/*
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// Step 1: Santa
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        case 2000 set .lotag 3900 break
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        case 2000 set .hitag 3900 addlogvar .x addlogvar .y break
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        case 2045 set .lotag 3905 break
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        case 2045 set .hitag 3905 addlogvar .x addlogvar .y break
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*/
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*/
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// Step 2: Pig Cops
-
 
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/*
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/*
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// Step 2: Pig Cops
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        case 2002 set .lotag 2000 break
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        case 2002 set .hitag 2000 addlogvar .x addlogvar .y break
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        case 2003 set .lotag 2001 break
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        case 2003 set .hitag 2001 addlogvar .x addlogvar .y break
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        case 2047 set .lotag 2045 break
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        case 2047 set .hitag 2045 addlogvar .x addlogvar .y break
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*/
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*/
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      endswitch
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      endswitch
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    }
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    }
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endevent
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endevent
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