Subversion Repositories sw_hrp

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   skin { pal 21 file "highres/sprites/props/2682_suitcase_green.png" }
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   skin { pal 21 file "highres/sprites/props/2682_suitcase_green.png" }
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   skin { pal 24 file "highres/sprites/props/2682_suitcase_yellow.png" }
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   skin { pal 24 file "highres/sprites/props/2682_suitcase_yellow.png" }
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   frame { name "idle" tile 2682 }
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   frame { name "idle" tile 2682 }
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}
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}
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// Wall Clock (3448) Model from Duke Hrp, skin modified by Warhammer
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// Wall Clock (3448) Model from Duke 3D HRP, skin modified by Warhammer
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model "highres/sprites/props/3448_clock.md2" {
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model "highres/sprites/props/3448_clock.md3" {
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   scale 2.0
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   scale 2.0
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   skin { pal 0 file "highres/sprites/props/3448_clock.png" }
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   skin { pal 0 file "highres/sprites/props/3448_clock.png" }
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   frame { name "idle" tile 3448 }
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   frame { name "Frame0" tile 3448 }
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   skin { pal 0 file "highres/sprites/props/3451_clockbroken.png" }
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   skin { pal 0 file "highres/sprites/props/3451_clockbroken.png" }
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   frame { name "idle" tile 3451 }
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   frame { name "Frame0" tile 3451 }
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}
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}
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texture 3508 { pal 0 { file "highres/sprites/props/3508.png" } }
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texture 3508 { pal 0 { file "highres/sprites/props/3508.png" } }
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texture 3558 { pal 0 { file "highres/sprites/props/3558.png" } }
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texture 3558 { pal 0 { file "highres/sprites/props/3558.png" } }
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texture 3578 { pal 0 { file "highres/sprites/props/3578.png" } }
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texture 3578 { pal 0 { file "highres/sprites/props/3578.png" } }
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   scale 1.0
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   scale 1.0
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   skin { pal 0 file "highres/sprites/props/5043_padlock.png" }
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   skin { pal 0 file "highres/sprites/props/5043_padlock.png" }
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   frame { name "idle" tile 5043 }
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   frame { name "idle" tile 5043 }
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}
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}
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// Feces (5050) from Duke HRP
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// Feces (5050) from Duke 3D HRP
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model "highres/sprites/props/5050_feces.md2" {
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model "highres/sprites/props/5050_feces.md3" {
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   scale 1 shade 0
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   scale 1 shade 0
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   skin { pal 0 file "highres/sprites/props/5050_feces.png" }
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   skin { pal 0 file "highres/sprites/props/5050_feces.png" }
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   frame { name "frame02" tile 5050 }
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   frame { name "frame00" tile 5050 }
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}
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}
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// Axes (5060) by nicram_kl
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// Axes (5060) by nicram_kl
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model "highres/sprites/props/5060_axes.md3"
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model "highres/sprites/props/5060_axes.md3"
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{
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{