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/*
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/*
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texture <tilenum> { pal 0 { file "<filename>" } }
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texture <tilenum> { pal 0 { file "<filename>" } }
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texture <tilenum> {
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texture <tilenum> {
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   pal <pal> { file "<filename>" }
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   pal <pal> { file "<filename>" }
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   pal <pal> { file "<filename>" }
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   pal <pal> { file "<filename>" }
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}
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}
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*/
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*/
8
 
8
 
9
// Blades by Deth
9
// Blades by Deth
10
texture 269  { pal 0  { file "highres/sprites/props/0269.png" } }
10
texture 269  { pal 0  { file "highres/sprites/props/0269.png" } }
11
 
11
 
12
// Arrowhead (0361) by Selbstmord
12
// Arrowhead (0361) by Selbstmord
13
model "highres/sprites/props/0361_arrowhead.md3" {
13
model "highres/sprites/props/0361_arrowhead.md3" {
14
   scale 1.0
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   scale 1.0
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   skin { pal 0 file "highres/sprites/props/0361_arrowhead.png" }
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   skin { pal 0 file "highres/sprites/props/0361_arrowhead.png" }
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   frame { name "idle" tile  361 }
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   frame { name "idle" tile  361 }
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}
17
}
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texture 362  { pal 0  { file "highres/sprites/props/0362.png" } }
19
texture 362  { pal 0  { file "highres/sprites/props/0362.png" } }
20
 
20
 
21
// Samurai helmet (0366) by Papou008
21
// Samurai helmet (0366) by Papou008
22
model "highres/sprites/props/0366_samurai_helmet.md3" {
22
model "highres/sprites/props/0366_samurai_helmet.md3" {
23
   scale 1.0
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   scale 1.0
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   skin { pal 0 file "highres/sprites/props/0366_samurai_helmet.png" }
24
   skin { pal 0 file "highres/sprites/props/0366_samurai_helmet.png" }
25
   frame { name "idle" tile  366 }
25
   frame { name "idle" tile  366 }
26
}
26
}
27
 
27
 
28
// Buddha
28
// Buddha
29
texture 375 { pal 0 { file "highres/sprites/props/0375.png" } }
29
texture 375 { pal 0 { file "highres/sprites/props/0375.png" } }
30
 
30
 
31
// Old bottle (0475) by Papou008
31
// Old bottle (0475) by Papou008
32
model "highres/sprites/props/0475_old bottle.md3" {
32
model "highres/sprites/props/0475_old bottle.md3" {
33
   scale 1.0
33
   scale 1.0
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   skin { pal 0 file "highres/sprites/props/0475_old bottle.png" }
34
   skin { pal 0 file "highres/sprites/props/0475_old bottle.png" }
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   frame { name "idle" tile  475 }
35
   frame { name "idle" tile  475 }
36
}
36
}
37
 
37
 
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texture 480 { pal 0 { file "highres/sprites/props/0480.png" } }
38
texture 480 { pal 0 { file "highres/sprites/props/0480.png" } }
39
 
39
 
40
// Toilet Paper (0496) by Papou008
40
// Toilet Paper (0496) by Papou008
41
model "highres/sprites/props/0496_toilet paper.md3" {
41
model "highres/sprites/props/0496_toilet paper.md3" {
42
   scale 1.0
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   scale 1.0
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   skin { pal 0 file "highres/sprites/props/0496_toilet paper.png" }
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   skin { pal 0 file "highres/sprites/props/0496_toilet paper.png" }
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   frame { name "idle" tile  496 }
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   frame { name "idle" tile  496 }
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}
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}
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46
 
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texture 500 { pal 0 { file "highres/sprites/props/0500.png" } }
47
texture 500 { pal 0 { file "highres/sprites/props/0500.png" } }
48
texture 501 { pal 0 { file "highres/sprites/props/0501.png" } }
48
texture 501 { pal 0 { file "highres/sprites/props/0501.png" } }
49
 
49
 
50
texture 503 { pal 0 { file "highres/sprites/props/0503.png" } }
50
texture 503 { pal 0 { file "highres/sprites/props/0503.png" } }
51
 
51
 
52
// Lamp (504) by Papou008
52
// Lamp (504) by Papou008
53
model "highres/sprites/props/0504_lamp.md3" {
53
model "highres/sprites/props/0504_lamp.md3" {
54
   scale 1.0
54
   scale 1.0
55
   skin { pal 0 file "highres/sprites/props/0504_lamp.png" }
55
   skin { pal 0 file "highres/sprites/props/0504_lamp.png" }
56
   frame { name "idle" tile  504 }
56
   frame { name "idle" tile  504 }
57
}
57
}
58
 
58
 
59
// Cup (509) by Papou008
59
// Cup (509) by Papou008
60
model "highres/sprites/props/0509_cup.md3" {
60
model "highres/sprites/props/0509_cup.md3" {
61
   scale 1.0
61
   scale 1.0
62
   skin { pal 0 file "highres/sprites/props/0509_cup.png" }
62
   skin { pal 0 file "highres/sprites/props/0509_cup.png" }
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   frame { name "idle" tile  509 }
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   frame { name "idle" tile  509 }
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}
64
}
65
 
65
 
66
// Bowl (510) by Papou008
66
// Bowl (510) by Papou008
67
model "highres/sprites/props/0510_bowl.md3" {
67
model "highres/sprites/props/0510_bowl.md3" {
68
   scale 1.0
68
   scale 1.0
69
   skin { pal 0 file "highres/sprites/props/0510_bowl.png" }
69
   skin { pal 0 file "highres/sprites/props/0510_bowl.png" }
70
   frame { name "idle" tile  510 }
70
   frame { name "idle" tile  510 }
71
}
71
}
72
 
72
 
73
// Pot (511) by Papou008
73
// Pot (511) by Papou008
74
model "highres/sprites/props/0511_pot.md3" {
74
model "highres/sprites/props/0511_pot.md3" {
75
   scale 1.0
75
   scale 1.0
76
   skin { pal 0 file "highres/sprites/props/0511_pot.png" }
76
   skin { pal 0 file "highres/sprites/props/0511_pot.png" }
77
   frame { name "idle" tile  511 }
77
   frame { name "idle" tile  511 }
78
}
78
}
79
 
79
 
80
// Gas tanks (647,648) by Papou008
80
// Gas tanks (647, 648) by Papou008
81
model "highres/sprites/props/0647_gas tank1.md3" {
81
model "highres/sprites/props/0647_gas tank1.md3" {
82
   scale 1.0
82
   scale 1.0
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   skin { pal 0 file "highres/sprites/props/0647-0648_gas tank.png" }
83
   skin { pal 0 file "highres/sprites/props/0647-0648_gas tank.png" }
84
   frame { name "idle" tile  647 }
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   frame { name "idle" tile  647 }
85
}
85
}
86
 
86
 
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model "highres/sprites/props/0648_gas tank2.md3" {
87
model "highres/sprites/props/0648_gas tank2.md3" {
88
   scale 1.0
88
   scale 1.0
89
   skin { pal 0 file "highres/sprites/props/0647-0648_gas tank.png" }
89
   skin { pal 0 file "highres/sprites/props/0647-0648_gas tank.png" }
90
   frame { name "idle" tile  648 }
90
   frame { name "idle" tile  648 }
91
}
91
}
92
 
92
 
93
// Barrel (658) by Papou008
93
// Barrel (658) by Papou008
94
model "highres/sprites/props/0658_barrel.md3" {
94
model "highres/sprites/props/0658_barrel.md3" {
95
   scale 1.0 shade 0
95
   scale 1.0 shade 0
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   skin { pal 0 file "highres/sprites/props/0658_barrel_blue.png" }
96
   skin { pal 0 file "highres/sprites/props/0658_barrel_blue.png" }
97
   skin { pal 16 file "highres/sprites/props/0658_barrel_brown.png" }
97
   skin { pal 16 file "highres/sprites/props/0658_barrel_brown.png" }
98
   skin { pal 17 file "highres/sprites/props/0658_barrel_gray.png" }
98
   skin { pal 17 file "highres/sprites/props/0658_barrel_gray.png" }
99
   skin { pal 18 file "highres/sprites/props/0658_barrel_red.png" }
99
   skin { pal 18 file "highres/sprites/props/0658_barrel_red.png" }
100
   skin { pal 20 file "highres/sprites/props/0658_barrel_yellow.png" }
100
   skin { pal 20 file "highres/sprites/props/0658_barrel_yellow.png" }
101
   skin { pal 21 file "highres/sprites/props/0658_barrel_green.png" }
101
   skin { pal 21 file "highres/sprites/props/0658_barrel_green.png" }
102
   skin { pal 24 file "highres/sprites/props/0658_barrel_orange.png" }
102
   skin { pal 24 file "highres/sprites/props/0658_barrel_orange.png" }
103
   frame { name "idle" tile  658 }
103
   frame { name "idle" tile  658 }
104
}
104
}
105
 
105
 
106
// Spanners (663,664) by Papou008
106
// Spanners (663,664) by Papou008
107
model "highres/sprites/props/0663_spanners.md3" {
107
model "highres/sprites/props/0663_spanners.md3" {
108
   scale 1.0
108
   scale 1.0
109
   skin { pal 0 file "highres/sprites/props/0663-0664_spanner.png" }
109
   skin { pal 0 file "highres/sprites/props/0663-0664_spanner.png" }
110
   frame { name "idle" tile  663 }
110
   frame { name "idle" tile  663 }
111
}
111
}
112
 
112
 
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model "highres/sprites/props/0664_spanner.md3" {
113
model "highres/sprites/props/0664_spanner.md3" {
114
   scale 1.0
114
   scale 1.0
115
   skin { pal 0 file "highres/sprites/props/0663-0664_spanner.png" }
115
   skin { pal 0 file "highres/sprites/props/0663-0664_spanner.png" }
116
   frame { name "idle" tile  664 }
116
   frame { name "idle" tile  664 }
117
}
117
}
118
 
118
 
119
// Dustbin (0689) by Papou008
119
// Dustbin (0689) by Papou008
120
model "highres/sprites/props/0689_dustbin.md3" {
120
model "highres/sprites/props/0689_dustbin.md3" {
121
   scale 1.0
121
   scale 1.0
122
   skin { pal 0 file "highres/sprites/props/0689_dustbin.png" }
122
   skin { pal 0 file "highres/sprites/props/0689_dustbin.png" }
123
   frame { name "idle" tile  689 }
123
   frame { name "idle" tile  689 }
124
}
124
}
125
 
125
 
126
// Barrels (0693,0712,0713) model + skins by Besli
126
// Barrels (0693,0712,0713) model + skins by Besli
127
model "highres/sprites/props/0693_barrel.md3" {
127
model "highres/sprites/props/0693_barrel.md3" {
128
   scale 8.3
128
   scale 8.3
129
   skin { pal 0 file "highres/sprites/props/0693_barrel.png" }
129
   skin { pal 0 file "highres/sprites/props/0693_barrel.png" }
130
   frame { name "FRAME1" tile  693 }
130
   frame { name "FRAME1" tile  693 }
131
   skin { pal 0 file "highres/sprites/props/0712_barrel.png" }
131
   skin { pal 0 file "highres/sprites/props/0712_barrel.png" }
132
   frame { name "FRAME1" tile  712 }
132
   frame { name "FRAME1" tile  712 }
133
   skin { pal 0 file "highres/sprites/props/0713_barrel.png" }
133
   skin { pal 0 file "highres/sprites/props/0713_barrel.png" }
134
   frame { name "FRAME1" tile  713 }
134
   frame { name "FRAME1" tile  713 }
135
}
135
}
136
 
136
 
137
// Parking Meter (766-767) model from Duke 3D HRP
137
// Parking Meter (766-767) model from Duke 3D HRP
138
model "highres/sprites/props/0766_meter.md3" {
138
model "highres/sprites/props/0766_meter.md3" {
139
   scale 3 shade 0
139
   scale 3 shade 0
140
   skin { pal 0 file "highres/sprites/props/0766_meter.png" }
140
   skin { pal 0 file "highres/sprites/props/0766_meter.png" }
141
   frame { name "FRAME1" tile 766 }
141
   frame { name "FRAME1" tile 766 }
142
   frame { name "FRAME1" tile 767 }
142
   frame { name "FRAME1" tile 767 }
143
}
143
}
144
 
144
 
145
// Coin (2530)
145
// Coin (2530)
146
model "highres/sprites/props/2530_coin.md3"
146
model "highres/sprites/props/2530_coin.md3"
147
{
147
{
148
   scale 1.75
148
   scale 1.75
149
   skin { pal 0 file "highres/sprites/props/2530_coin.png" }
149
   skin { pal 0 file "highres/sprites/props/2530_coin.png" }
150
   frame { name "FRAME1" tile 2530 }
150
   frame { name "FRAME1" tile 2530 }
151
   frame { name "FRAME2" tile 2531 }
151
   frame { name "FRAME2" tile 2531 }
152
   frame { name "FRAME3" tile 2532 }
152
   frame { name "FRAME3" tile 2532 }
153
   frame { name "FRAME4" tile 2533 }
153
   frame { name "FRAME4" tile 2533 }
154
}
154
}
155
texture 2530 { pal 0 { file "highres/sprites/props/2530.png" } }
155
texture 2530 { pal 0 { file "highres/sprites/props/2530.png" } }
156
texture 2531 { pal 0 { file "highres/sprites/props/2531.png" } }
156
texture 2531 { pal 0 { file "highres/sprites/props/2531.png" } }
157
texture 2532 { pal 0 { file "highres/sprites/props/2532.png" } }
157
texture 2532 { pal 0 { file "highres/sprites/props/2532.png" } }
158
texture 2533 { pal 0 { file "highres/sprites/props/2533.png" } }
158
texture 2533 { pal 0 { file "highres/sprites/props/2533.png" } }
159
 
159
 
160
// Dustbin (2540) by Papou008
160
// Dustbin (2540) by Papou008
161
model "highres/sprites/props/2540_dustbin.md3" {
161
model "highres/sprites/props/2540_dustbin.md3" {
162
   scale 1.0 shade 0
162
   scale 1.0 shade 0
163
   skin { pal 0 file "highres/sprites/props/2540_dustbin.png" }
163
   skin { pal 0 file "highres/sprites/props/2540_dustbin.png" }
164
   frame { name "idle" tile 2540 }
164
   frame { name "idle" tile 2540 }
165
   frame { name "active1" tile 2541 }
165
   frame { name "active1" tile 2541 }
166
   frame { name "active2" tile 2542 }
166
   frame { name "active2" tile 2542 }
167
   frame { name "active3" tile 2543 }
167
   frame { name "active3" tile 2543 }
168
   frame { name "active4" tile 2544 }
168
   frame { name "active4" tile 2544 }
169
   frame { name "active5" tile 2545 }
169
   frame { name "active5" tile 2545 }
170
   frame { name "active6" tile 2546 }
170
   frame { name "active6" tile 2546 }
171
}
171
}
172
 
172
 
173
// Suitcase (2682) by Papou008
173
// Suitcase (2682) by Papou008
174
model "highres/sprites/props/2682_suitcase.md3" {
174
model "highres/sprites/props/2682_suitcase.md3" {
175
   scale 1.0 shade 0
175
   scale 1.0 shade 0
176
   skin { pal 0 file "highres/sprites/props/2682_suitcase_blue.png" }
176
   skin { pal 0 file "highres/sprites/props/2682_suitcase_blue.png" }
177
   skin { pal 17 file "highres/sprites/props/2682_suitcase_gray.png" }
177
   skin { pal 17 file "highres/sprites/props/2682_suitcase_gray.png" }
178
   skin { pal 18 file "highres/sprites/props/2682_suitcase_red.png" }
178
   skin { pal 18 file "highres/sprites/props/2682_suitcase_red.png" }
179
   skin { pal 20 file "highres/sprites/props/2682_suitcase_yellow.png" }
179
   skin { pal 20 file "highres/sprites/props/2682_suitcase_yellow.png" }
180
   skin { pal 21 file "highres/sprites/props/2682_suitcase_green.png" }
180
   skin { pal 21 file "highres/sprites/props/2682_suitcase_green.png" }
181
   skin { pal 24 file "highres/sprites/props/2682_suitcase_yellow.png" }
181
   skin { pal 24 file "highres/sprites/props/2682_suitcase_yellow.png" }
182
   frame { name "idle" tile 2682 }
182
   frame { name "idle" tile 2682 }
183
}
183
}
184
 
184
 
185
// Wall Clock (3448) Model from Duke Hrp, skin modified by Warhammer
185
// Wall Clock (3448) Model from Duke 3D HRP, skin modified by Warhammer
186
model "highres/sprites/props/3448_clock.md2" {
186
model "highres/sprites/props/3448_clock.md3" {
187
   scale 2.0
187
   scale 2.0
188
   skin { pal 0 file "highres/sprites/props/3448_clock.png" }
188
   skin { pal 0 file "highres/sprites/props/3448_clock.png" }
189
   frame { name "idle" tile 3448 }
189
   frame { name "Frame0" tile 3448 }
190
   skin { pal 0 file "highres/sprites/props/3451_clockbroken.png" }
190
   skin { pal 0 file "highres/sprites/props/3451_clockbroken.png" }
191
   frame { name "idle" tile 3451 }
191
   frame { name "Frame0" tile 3451 }
192
}
192
}
193
 
193
 
194
texture 3508 { pal 0 { file "highres/sprites/props/3508.png" } }
194
texture 3508 { pal 0 { file "highres/sprites/props/3508.png" } }
195
texture 3558 { pal 0 { file "highres/sprites/props/3558.png" } }
195
texture 3558 { pal 0 { file "highres/sprites/props/3558.png" } }
196
texture 3578 { pal 0 { file "highres/sprites/props/3578.png" } }
196
texture 3578 { pal 0 { file "highres/sprites/props/3578.png" } }
197
texture 5042 { pal 0 { file "highres/sprites/props/5042.png" } }
197
texture 5042 { pal 0 { file "highres/sprites/props/5042.png" } }
198
 
198
 
199
// Padlock (5043) by Papou008
199
// Padlock (5043) by Papou008
200
model "highres/sprites/props/5043_padlock.md3" {
200
model "highres/sprites/props/5043_padlock.md3" {
201
   scale 1.0
201
   scale 1.0
202
   skin { pal 0 file "highres/sprites/props/5043_padlock.png" }
202
   skin { pal 0 file "highres/sprites/props/5043_padlock.png" }
203
   frame { name "idle" tile 5043 }
203
   frame { name "idle" tile 5043 }
204
}
204
}
205
 
205
 
206
// Feces (5050) from Duke HRP
206
// Feces (5050) from Duke 3D HRP
207
model "highres/sprites/props/5050_feces.md2" {
207
model "highres/sprites/props/5050_feces.md3" {
208
   scale 1 shade 0
208
   scale 1 shade 0
209
   skin { pal 0 file "highres/sprites/props/5050_feces.png" }
209
   skin { pal 0 file "highres/sprites/props/5050_feces.png" }
210
   frame { name "frame02" tile 5050 }
210
   frame { name "frame00" tile 5050 }
211
}
211
}
212
 
212
 
213
// Axes (5060) by nicram_kl
213
// Axes (5060) by nicram_kl
214
model "highres/sprites/props/5060_axes.md3"
214
model "highres/sprites/props/5060_axes.md3"
215
{
215
{
216
   scale 1.0
216
   scale 1.0
217
   skin { pal 0 file "highres/sprites/props/5060_axes.jpg" }
217
   skin { pal 0 file "highres/sprites/props/5060_axes.jpg" }
218
   frame { name "idle" tile 5060 }
218
   frame { name "idle" tile 5060 }
219
}
219
}
220
 
220
 
221
// Sabre (5061) by Esslan
221
// Sabre (5061) by Esslan
222
model "highres/sprites/props/5061_sword.md3" {
222
model "highres/sprites/props/5061_sword.md3" {
223
   scale 1.2
223
   scale 1.2
224
   skin { pal 0 file "highres/sprites/props/5061_sword.png" }
224
   skin { pal 0 file "highres/sprites/props/5061_sword.png" }
225
   frame { name "idle" tile 5061 }
225
   frame { name "idle" tile 5061 }
226
}
226
}
227
 
227
 
228
// Punchstick (5062) by Esslan
228
// Punchstick (5062) by Esslan
229
model "highres/sprites/props/5062_punchstick.md3"
229
model "highres/sprites/props/5062_punchstick.md3"
230
{
230
{
231
   scale 1.6
231
   scale 1.6
232
   skin { pal 0 file "highres/sprites/props/5062_punchstick.png" }
232
   skin { pal 0 file "highres/sprites/props/5062_punchstick.png" }
233
   frame { name "idle" tile 5062 }
233
   frame { name "idle" tile 5062 }
234
}
234
}
235
 
235
 
236
texture 5063 { pal 0 { file "highres/sprites/props/5063.png" } }
236
texture 5063 { pal 0 { file "highres/sprites/props/5063.png" } }
237
 
237