Subversion Repositories sw_hrp

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}
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}
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// Buddha
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// Buddha
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texture 375 { pal 0 { file "highres/sprites/props/0375.png" } }
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texture 375 { pal 0 { file "highres/sprites/props/0375.png" } }
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// Old bootle (0475) by Papou008
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// Old bottle (0475) by Papou008
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model "highres/sprites/props/0475_old bottle.md3" {
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model "highres/sprites/props/0475_old bottle.md3" {
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   scale 1.0
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   scale 1.0
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   skin { pal 0 file "highres/sprites/props/0475_old bottle.png" }
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   skin { pal 0 file "highres/sprites/props/0475_old bottle.png" }
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   frame { name "idle" tile  475 }
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   frame { name "idle" tile  475 }
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}
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}
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   skin { pal 0 file "highres/sprites/props/0511_pot.png" }
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   skin { pal 0 file "highres/sprites/props/0511_pot.png" }
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   frame { name "idle" tile  511 }
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   frame { name "idle" tile  511 }
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}
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}
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// Gas tanks(647,648) by Papou008
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// Gas tanks (647,648) by Papou008
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model "highres/sprites/props/0647_gaz tank1.md3" {
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model "highres/sprites/props/0647_gas tank1.md3" {
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   scale 1.0
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   scale 1.0
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   skin { pal 0 file "highres/sprites/props/0647-0648_gaz tank.png" }
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   skin { pal 0 file "highres/sprites/props/0647-0648_gas tank.png" }
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   frame { name "idle" tile  647 }
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   frame { name "idle" tile  647 }
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}
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}
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model "highres/sprites/props/0648_gaz tank2.md3" {
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model "highres/sprites/props/0648_gas tank2.md3" {
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   scale 1.0
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   scale 1.0
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   skin { pal 0 file "highres/sprites/props/0647-0648_gaz tank.png" }
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   skin { pal 0 file "highres/sprites/props/0647-0648_gas tank.png" }
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   frame { name "idle" tile  648 }
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   frame { name "idle" tile  648 }
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}
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}
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// Barrel (658) by Papou008
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// Barrel (658) by Papou008
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model "highres/sprites/props/0658_barrel.md3" {
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model "highres/sprites/props/0658_barrel.md3" {
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   scale 1.0
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   scale 1.0
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   skin { pal 0 file "highres/sprites/props/5043_padlock.png" }
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   skin { pal 0 file "highres/sprites/props/5043_padlock.png" }
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   frame { name "idle" tile 5043 }
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   frame { name "idle" tile 5043 }
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}
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}
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// Feces (5050) from Duke Hrp
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// Feces (5050) from Duke HRP
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model "highres/sprites/props/5050_feces.md2" {
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model "highres/sprites/props/5050_feces.md2" {
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   scale 1 shade 0
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   scale 1 shade 0
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   skin { pal 0 file "highres/sprites/props/5050_feces.png" }
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   skin { pal 0 file "highres/sprites/props/5050_feces.png" }
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   frame { name "frame02" tile 5050 }
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   frame { name "frame02" tile 5050 }
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}
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}