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Duke Caribbean: Life's A Beach Plus
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Duke Caribbean: Life's A Beach Plus
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By Hendricks266
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By Hendricks266
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*/
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*/
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texture 2329 { pal 0 { file "vacation/sprites/effects/2329.png" } }
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texture 2329 { pal 0 { file "vaca_hrp/sprites/effects/2329.png" } }
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texture 2330 { pal 0 { file "vacation/sprites/effects/2330.png" } }
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texture 2330 { pal 0 { file "vaca_hrp/sprites/effects/2330.png" } }
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texture 2331 { pal 0 { file "vacation/sprites/effects/2331.png" } }
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texture 2331 { pal 0 { file "vaca_hrp/sprites/effects/2331.png" } }
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texture 2332 { pal 0 { file "vacation/sprites/effects/2332.png" } }
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texture 2332 { pal 0 { file "vaca_hrp/sprites/effects/2332.png" } }
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// Shark Fin [SCRAP6] (2390)
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// Shark Fin [SCRAP6] (2390)
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texture 2390 { pal 0 { file "vacation/sprites/effects/2390.png" } }
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texture 2390 { pal 0 { file "vaca_hrp/sprites/effects/2390.png" } }
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// SHOTSPARK1 (2595-2598)
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// SHOTSPARK1 (2595-2598)
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model "highres/sprites/effects/2595_shotspark1.md3" {
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model "highres/sprites/effects/2595_shotspark1.md3" {
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  scale 90 shade 3
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  scale 90 shade 3
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  skin { pal 0 file "highres/sprites/effects/2595_shotspark1.png" }
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  skin { pal 0 file "highres/sprites/effects/2595_shotspark1.png" }
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  glow { pal 0 file "highres/sprites/effects/2595_shotspark1.png" }
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  glow { pal 0 file "highres/sprites/effects/2595_shotspark1.png" }
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  skin { pal 1 file "vacation/sprites/effects/2595_shotspark1_1.png" }
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  skin { pal 1 file "vaca_hrp/sprites/effects/2595_shotspark1_1.png" }
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//  glow { pal 1 file "vacation/sprites/effects/2595_shotspark1_1.png" }
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//  glow { pal 1 file "vaca_hrp/sprites/effects/2595_shotspark1_1.png" }
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  skin { pal 3 file "vacation/sprites/effects/2595_shotspark1_3.png" }
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  skin { pal 3 file "vaca_hrp/sprites/effects/2595_shotspark1_3.png" }
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//  glow { pal 3 file "vacation/sprites/effects/2595_shotspark1_3.png" }
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//  glow { pal 3 file "vaca_hrp/sprites/effects/2595_shotspark1_3.png" }
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  anim { frame0 "FRAME3" frame1 "FRAME20" fps 40 flag 0 }
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  anim { frame0 "FRAME3" frame1 "FRAME20" fps 40 flag 0 }
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  frame { name "FRAME3" tile0 2595 tile1 2598 }
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  frame { name "FRAME3" tile0 2595 tile1 2598 }
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}
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}
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