Subversion Repositories vaca_plus

Rev

Rev 1 | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 1 Rev 74
Line 3... Line 3...
3
Duke Caribbean: Life's A Beach Plus
3
Duke Caribbean: Life's A Beach Plus
4
By Hendricks266
4
By Hendricks266
5
--------------------------------------------------------------------------------
5
--------------------------------------------------------------------------------
6
*/
6
*/
7
 
7
 
8
// FireLaser blue patch
-
 
9
texture 6326 { pal 1 { file "vacation/dp/firelaser_1.png" nocompress nodownsize } }
-
 
10
texture 6346 { pal 1 { file "vacation/dp/firelaser_1.png" nocompress nodownsize } }
-
 
11
 
-
 
12
 
-
 
13
// MP5K -> Soak 'Em Real Good
-
 
14
texture 8800 { pal 0 { file "vacation/dp/mp5fire1.png" nocompress nodownsize } }
-
 
15
 
-
 
16
// MP5AMMO
-
 
17
model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/MP5CLIP.md3" {
-
 
18
scale 0.75
-
 
19
   skin { pal 0 surface 0 file "vacation/dp/mp5clips.png" }
-
 
20
   frame { name "MilkShape 3D" tile 8832 }
-
 
21
}
-
 
22
 
-
 
23
// MP5 PICKUP
-
 
24
model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/mp5pick.md3" {
-
 
25
 scale 4.0
-
 
26
   skin { pal 0 surface 0 file "vacation/dp/mp5stock.png" } 
-
 
27
   skin { pal 0 surface 1 file "vacation/dp/mp5body.png" }
-
 
28
   skin { pal 0 surface 2 file "vacation/dp/mp5clips.png" }
-
 
29
   skin { pal 0 surface 3 file "vacation/dp/mp5grip.png" }
-
 
30
   frame { name "MilkShape 3D" tile 8833 }
-
 
31
}
-
 
32
 
-
 
33
// HUD MP5
-
 
34
model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/MP5.md3" {
-
 
35
   scale 1.9
-
 
36
   shade 3
-
 
37
 
-
 
38
   skin { pal 0 surface 0 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" }
-
 
39
   skin { pal 0 surface 1 file "vacation/dp/mp5stock.png" } 
-
 
40
   skin { pal 0 surface 2 file "vacation/dp/mp5body.png" }
-
 
41
   skin { pal 0 surface 3 file "vacation/dp/mp5clips.png" }
-
 
42
   skin { pal 0 surface 4 file "vacation/dp/mp5grip.png" }
-
 
43
   anim { frame0 "Idle" frame1 "Idle" fps 15 }
-
 
44
   frame { name "Idle" tile 8835 flags 0 smoothduration 0.01 }
-
 
45
   anim { frame0 "fire1" frame1 "fire4" fps 40 }
-
 
46
   frame { name "fire1" tile 8836 flags 1 smoothduration 0.01 }
-
 
47
   anim { frame0 "reload1" frame1 "reload20" fps 25 flags 1 }
-
 
48
   frame { name "reload1" tile 8837 }
-
 
49
   anim { frame0 "reload21" frame1 "reload40" fps 25 flags 1 }
-
 
50
   frame { name "reload21" tile 8838 }
-
 
51
   anim { frame0 "cold1" frame1 "cold11" fps 14 flags 1 }
-
 
52
   frame { name "cold1" tile 8839 flags 1 smoothduration 0.01 }
-
 
53
   hud { tile 8835 xadd -.15 yadd 1.2 zadd -0.40 angadd -16 } // idle
-
 
54
   hud { tile 8836 xadd -.15 yadd 1.2 zadd -0.40 angadd -16 } // firing
-
 
55
   hud { tile 8837 xadd -.15 yadd 1.0 zadd -0.40 angadd -16 } // reload part 1
-
 
56
   hud { tile 8838 xadd -.15 yadd 1.0 zadd -0.40 angadd -16 } // reload part 2
-
 
57
   hud { tile 8839 xadd -.15 yadd 1.15 zadd -0.40 angadd -8 } // butt
-
 
58
}
-
 
59
 
-
 
60
 
-
 
61
 
-
 
62
// Shells -> Water droplets
8
// Shells -> Water droplets
63
tilefromtexture 2533 { file "vacation/dp/2533_8bit.png" }
9
tilefromtexture 2533 { file "vacation/dp/2533_8bit.png" }
64
tilefromtexture 2534 { file "vacation/dp/2534_8bit.png" }
10
tilefromtexture 2534 { file "vacation/dp/2534_8bit.png" }
65
tilefromtexture 2535 { file "vacation/dp/2534_8bit.png" }
11
tilefromtexture 2535 { file "vacation/dp/2534_8bit.png" }
66
tilefromtexture 8613 { file "vacation/dp/8613_8bit.png" }
12
tilefromtexture 8613 { file "vacation/dp/8613_8bit.png" }
67
 
-
 
68
/*
-
 
69
model "DUKEPLUS_RESOURCES/GRAPHICS/shell.md3" {
-
 
70
  scale 5 shade 5
-
 
71
  skin { pal 0 file "vacation/dp/shell2.png" }
-
 
72
  anim { frame0 "FRAME2" frame1 "FRAME10" fps 40 flag 0 }
-
 
73
  anim { frame0 "FRAME11" frame1 "FRAME16" fps 30 flag 1 }
-
 
74
  frame { name "FRAME2" tile0 2533 tile1 2534 }
-
 
75
 
-
 
76
}
-
 
77
*/
-
 
78
undefmodelrange 2533 2535
-
 
79
 
-
 
80
texture 2533 { pal 0 { file "vacation/dp/2533.png" nocompress nodownsize } }
-
 
81
texture 2534 { pal 0 { file "vacation/dp/2534.png" nocompress nodownsize } }
-
 
82
texture 2535 { pal 0 { file "vacation/dp/2534.png" nocompress nodownsize } }
-
 
83
 
-
 
84
/*
-
 
85
model "DUKEPLUS_RESOURCES/GRAPHICS/shell.md3" {
-
 
86
  scale 7 shade 5
-
 
87
  skin { pal 0 file "vacation/dp/shell2.png" }
-
 
88
  anim { frame0 "FRAME2" frame1 "FRAME10" fps 40 flag 0 }
-
 
89
  anim { frame0 "FRAME11" frame1 "FRAME16" fps 30 flag 1 }
-
 
90
  frame { name "FRAME2" tile 2535 }
-
 
91
  frame { name "FRAME2" tile 6325 }
-
 
92
}
-
 
93
*/
-
 
94
 
-
 
95
texture 8613 { pal 0 { file "vacation/dp/shell_hud.png" nocompress nodownsize } }
-
 
96
 
-
 
97
// Cruizer Shotgun -> Cruizer Soak'em
-
 
98
// CRUIZER SHOTGUN PICKUP
-
 
99
model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/Cruizer_pickup.md3" {
-
 
100
  scale 1.6
-
 
101
  skin { pal 0 surface 0 file "vacation/dp/2barrel.png" } // 2barrel
-
 
102
   skin { pal 0 surface 1 file "vacation/dp/3grips.png" }     // 3grips
-
 
103
   skin { pal 0 surface 2 file "vacation/dp/1rec.png" }     // 1rec
-
 
104
   frame { name "MilkShape 3D" tile 8830 }
-
 
105
}
-
 
106
 
-
 
107
texture 8831 { pal 0 { file "vacation/dp/shotgunmuzzleflash.png" nocompress nodownsize } }
-
 
108
 
-
 
109
// HUD CRUIZER SHOTGUN
-
 
110
model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/Cruizer.md3" {
-
 
111
 scale .9
-
 
112
 shade 3
-
 
113
  skin { pal 0 surface 0 file "vacation/dp/2barrel.png" } // 2barrel
-
 
114
   skin { pal 0 surface 1 file "vacation/dp/3grips.png" }     // 3grips
-
 
115
   skin { pal 0 surface 2 file "vacation/dp/1rec.png" }     // 1rec
-
 
116
   skin { pal 0 surface 3 file "vacation/dp/shell.png" }  //shell
-
 
117
   skin { pal 0 surface 4 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } //arms256
-
 
118
  anim { frame0 "Idle1" frame1 "Idle1" fps 15 flags 0 }
-
 
119
   frame { name "Idle1" tile 8840 smoothduration 0.0 }
-
 
120
   anim { frame0 "shoot1" frame1 "pump8" fps 18 flags 1 } // frame1 "shoot6"
-
 
121
   frame { name "shoot1" tile 8841 smoothduration 0.0 }
-
 
122
   anim { frame0 "pump1" frame1 "pump8" fps 15 flags 1 smoothduration 0.0 }
-
 
123
   frame { name "pump1" tile 8842 smoothduration 0.0 }
-
 
124
   anim { frame0 "reload1" frame1 "reload5" fps 15 flags 1 } // complete first shell goes to reload 10
-
 
125
   frame { name "reload1" tile 8843 smoothduration 0.0 }
-
 
126
   anim { frame0 "reload6" frame1 "reload10" fps 11 flags 1 } // the part that repeats; holds 8 shells total
-
 
127
   frame { name "reload6" tile 8844 smoothduration 0.0 }
-
 
128
   anim { frame0 "reload10" frame1 "reload10" fps 11 flags 0 } // necessary to reset the reload animation
-
 
129
   frame { name "reload10" tile 8845 smoothduration 0.0 }
-
 
130
   anim { frame0 "reload11" frame1 "reload14" fps 15 flags 1 } // the hand returns to idle position from reloading
-
 
131
   frame { name "reload11" tile 8846 smoothduration 0.0 }
-
 
132
   anim { frame0 "pumpb1" frame1 "pumpb6" fps 15 flags 1 }
-
 
133
   frame { name "pumpb1" tile 8847 smoothduration 0.0 }
-
 
134
 
-
 
135
   hud { tile 8840  xadd 0.00 yadd 0.25 zadd -.40 angadd -16 }
-
 
136
   hud { tile 8841  xadd 0.00 yadd 0.25 zadd -.40 angadd -16 }
-
 
137
   hud { tile 8842  xadd 0.00 yadd 0.25 zadd -.40 angadd -16 }
-
 
138
   hud { tile 8843  xadd 0.00 yadd 0.2 zadd -.40 angadd -16 }
-
 
139
   hud { tile 8844  xadd 0.00 yadd 0.2 zadd -.40 angadd -16 }
-
 
140
   hud { tile 8845  xadd 0.00 yadd 0.2 zadd -.40 angadd -16 }
-
 
141
   hud { tile 8846  xadd 0.00 yadd 0.25 zadd -.40 angadd -16 }
-
 
142
   hud { tile 8847  xadd 0.00 yadd 0.25 zadd -.40 angadd -16 }
-
 
143
 
-
 
144
}
-
 
145
 
-
 
146
// Sawnoff Shotgun -> Saturator
-
 
147
// HUD DOUBLE BARRELED Shotgun (8826)
-
 
148
model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/sawnoff.md3" {
-
 
149
   scale 1.8 // 1.9
-
 
150
   shade 3
-
 
151
 
-
 
152
   skin { pal 0 surface 0 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } // surface 0 is left arm
-
 
153
   skin { pal 0 surface 1 file "vacation/dp/newbarrel.png" } // surface 1 part of gun
-
 
154
   skin { pal 0 surface 2 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } // surface 2 is right arm
-
 
155
   skin { pal 0 surface 3 file "vacation/dp/newbarrel.png" } // surface 3 is part of gun
-
 
156
   skin { pal 0 surface 4 file "vacation/dp/shell_dirty.png" } // surface 4 is the shells
-
 
157
 
-
 
158
   anim { frame0 "Idle" frame1 "Idle" fps 15 }
-
 
159
   frame { name "Idle" tile 8826 flags 0 smoothduration 0.01 }
-
 
160
   anim { frame0 "fire1" frame1 "fire6" fps 13 }
-
 
161
   frame { name "fire1" tile 8827 flags 1 smoothduration 0.01 }
-
 
162
   anim { frame0 "reload1" frame1 "reload18" fps 12 flags 1 }
-
 
163
   frame { name "reload1" tile 8828 flags 0 smoothduration 0.01 }
-
 
164
   anim { frame0 "cold1" frame1 "cold9" fps 12 flags 1 }
-
 
165
   frame { name "cold1" tile 8829 flags 1 }
-
 
166
   
-
 
167
   hud { tile 8826 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 }
-
 
168
   hud { tile 8827 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 }
-
 
169
   hud { tile 8828 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 }
-
 
170
   
-
 
171
   // hud { tile 8829 xadd 0.09 yadd 1.0 zadd -0.72 angadd -16 }
-
 
172
   hud { tile 8829 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 }
-
 
173
}
-
 
174
 
-
 
175
// SAWNOFF SHOTGUN PICKUP
-
 
176
model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/sawnoffpickup.md3" {
-
 
177
  scale 3.0
-
 
178
  skin { pal 0 surface 0 file "vacation/dp/newbarrel.png" }
-
 
179
  skin { pal 0 surface 1 file "vacation/dp/sawnoffpickupmain.png" }
-
 
180
  frame { name "MilkShape 3D" tile 6324 }
-
 
181
}
-