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// Props for Duke It Out In D.C.
texture 912 { pal 0 { file "dukedc/sprites/props/0912.png" } }
// Cone flasks (3585, 3586, 3606)
model "dukedc/sprites/props/flasks/3585_flask.md3" {
scale 0.4 shade 1
skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/flask.png" }
skin { pal 0 surface 0 file "highres/common/transp.png" }
frame { name "frame00" tile 3585 }
skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
frame { name "frame00" tile 3586 }
skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_green.png" }
frame { name "frame00" tile 3606 }
}
// Cylinder flasks (3587, 3588, 3618)
model "dukedc/sprites/props/flasks/3587_flask2.md3" {
scale 0.4 shade 1
skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/flask.png" }
skin { pal 0 surface 0 file "highres/common/transp.png" }
frame { name "frame00" tile 3587 }
skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
frame { name "frame00" tile 3588 }
skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
frame { name "frame00" tile 3618 }
}
// Tall flasks (3589, 3590, 3619)
model "dukedc/sprites/props/flasks/3589_flask3.md3" {
scale 0.4 shade 1
skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/holder.png" }
skin { pal 0 surface 2 file "dukedc/sprites/props/flasks/flask.png" }
skin { pal 0 surface 0 file "highres/common/transp.png" }
frame { name "frame00" tile 3589 }
skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
frame { name "frame00" tile 3590 }
skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
frame { name "frame00" tile 3619 }
}
// Flasks holder (3593, 3625)
model "dukedc/sprites/props/flasks/3593_holder.md3" {
scale 0.4 shade 1 zadd 45
skin { pal 0 surface 4 file "dukedc/sprites/props/flasks/flask.png" }
skin { pal 0 surface 5 file "dukedc/sprites/props/flasks/holder.png" }
skin { pal 0 surface 0 file "highres/common/transp.png" }
skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/liquid_blue.png" }
skin { pal 0 surface 2 file "highres/common/transp.png" }
skin { pal 0 surface 3 file "highres/common/transp.png" }
frame { name "frame00" tile 3593 }
skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
skin { pal 0 surface 1 file "highres/common/transp.png" }
skin { pal 0 surface 2 file "dukedc/sprites/props/flasks/liquid_green.png" }
skin { pal 0 surface 3 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
frame { name "frame00" tile 3625 }
}
// Flasks holder 2 (3594, 3624)
model "dukedc/sprites/props/flasks/3594_holder2.md3" {
scale 0.4 shade 1
skin { pal 0 surface 2 file "dukedc/sprites/props/flasks/flask.png" }
skin { pal 0 surface 3 file "dukedc/sprites/props/flasks/holder.png" }
skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/liquid_green.png" }
frame { name "frame00" tile 3594 }
skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/liquid_blue.png" }
frame { name "frame00" tile 3624 }
}
// Lift lights (3596)
model "dukedc/sprites/props/3596_liftlights.md3" {
scale 13 shade 0 zadd -0.8
skin { pal 0 file "dukedc/sprites/props/3596_liftlights.png" }
frame { name "frame_1" tile 3596 }
}
// Horseman statue (3599)
model "dukedc/sprites/props/3599_statue.md3" {
scale 18 shade 0 zadd 0
skin { pal 0 file "dukedc/sprites/props/3599_statue.png" specpower 1 specfactor 0.5 }
frame { name "frame_1" tile 3599 }
}
texture 3603 { pal 0 { file "dukedc/sprites/props/3603.png" } }
// Desk lamp (3626)
model "dukedc/sprites/props/3626_lamp.md3" {
scale 1 shade 3
skin { pal 0 file "dukedc/sprites/props/3626_lamp.png" }
frame { name "frame00" tile 3626 }
}
// Wall mounted phone (3640)
model "dukedc/sprites/props/3640_wallphone.md3" {
scale 0.55 shade 0
skin { pal 0 file "dukedc/sprites/props/3649_deskphone.jpg" }
frame { name "Frame0" tile 3640 }
}
texture 3645 { pal 0 { file "dukedc/sprites/props/3645.png" } }
texture 3646 { pal 0 { file "dukedc/sprites/props/3646.png" } }
texture 3647 { pal 0 { file "dukedc/sprites/props/3647.png" } }
texture 3648 { pal 0 { file "dukedc/sprites/props/3648.png" } }
// Desk phone (3649)
model "dukedc/sprites/props/3649_deskphone.md3" {
scale 0.55 shade 0
skin { pal 0 file "dukedc/sprites/props/3649_deskphone.jpg" }
frame { name "Frame0" tile 3649 }
}
// Tree (3651)
model "dukedc/sprites/props/3651_tree.md3" {
scale 25 shade 0
skin { pal 0 surface 0 file "dukedc/sprites/props/3651_tree.png" }
skin { pal 0 surface 1 file "dukedc/sprites/props/3651_tree.png" }
skin { pal 0 surface 2 file "dukedc/sprites/props/3651_tree.png" }
skin { pal 0 surface 3 file "dukedc/sprites/props/3651_treel.png" }
frame { name "frame1" tile 3651 }
}
// Tree (3652)
model "dukedc/sprites/props/3652_tree.md3" {
scale 20 shade 0
skin { pal 0 surface 0 file "dukedc/sprites/props/3651_tree.png" }
skin { pal 0 surface 1 file "dukedc/sprites/props/3651_tree.png" }
skin { pal 0 surface 2 file "dukedc/sprites/props/3651_tree.png" }
skin { pal 0 surface 3 file "dukedc/sprites/props/3651_treel.png" }
frame { name "frame1" tile 3652 }
}
// Tree (3653)
model "dukedc/sprites/props/3653_tree.md3" {
scale 20 shade 0
skin { pal 0 surface 0 file "dukedc/sprites/props/3651_tree.png" }
skin { pal 0 surface 1 file "dukedc/sprites/props/3651_tree.png" }
skin { pal 0 surface 2 file "dukedc/sprites/props/3651_tree.png" }
skin { pal 0 surface 3 file "dukedc/sprites/props/3651_treel.png" }
frame { name "frame1" tile 3653 }
}
// Tree 5 (3656)
model "dukedc/sprites/props/3656_tree.md3" {
scale 0.8 shade 0
skin { pal 0 file "dukedc/sprites/props/3656_tree.png" }
frame { name "FRAME1" tile 3656 }
}
// Flower pot (3660)
model "dukedc/sprites/props/3660_flowerpot.md3" {
scale 11 shade 0 zadd -2
skin { pal 0 file "dukedc/sprites/props/3660_flowerpot.png" specpower 1 specfactor 0.5 }
frame { name "frame_1" tile 3660 }
}
// Chair (3662)
model "dukedc/sprites/props/3662_chair.md3" {
scale 6 shade 0 zadd 0
skin { pal 0 file "dukedc/sprites/props/3662_chair.png" specpower 1 specfactor 0.5 }
frame { name "frame_1" tile 3662 }
}
// Curtain (3663)
model "dukedc/sprites/props/3663_curtain.md3" {
scale 2.63 shade 0 zadd 15
skin { pal 0 file "dukedc/sprites/props/3663_curtain.png" specpower 1 specfactor 0.5 }
frame { name "frame_1" tile 3663 }
}
// US flag 1/2 (3664/3465)
model "dukedc/sprites/props/3664_flag.md2" {
scale 0.9 shade 0
skin { pal 0 file "dukedc/sprites/props/3664_flag.jpg" }
frame { name "idle" tile 3664 }
skin { pal 0 file "dukedc/sprites/props/3665_flag.jpg" }
frame { name "idle" tile 3665 }
}
// Painting (3666)
model "dukedc/sprites/props/3666_painting.md3" {
scale 45 shade 0 zadd 0
skin { pal 0 file "dukedc/sprites/props/3666_painting.png" specpower 1 specfactor 0.5 }
frame { name "frame_1" tile 3666 }
}
// Painting (3704)
model "dukedc/sprites/props/3666_painting.md3" {
scale 45 shade 0 zadd 0
skin { pal 0 file "dukedc/sprites/props/3704_painting.png" specpower 1 specfactor 0.5 }
frame { name "frame_1" tile 3704 }
}
// Chandelier (3667)
model "dukedc/sprites/props/3667_chandelier.md3" {
scale 7 shade 0 zadd 11
skin { pal 0 file "dukedc/sprites/props/3667_chandelier.png" }
frame { name "frame_1" tile 3667 }
}
// US flag 3 (3669)
model "dukedc/sprites/props/3669_dcflag.md3" {
scale 1.2 shade 0
skin { pal 0 file "dukedc/sprites/props/3664_flag.jpg" }
frame { name "FRAME1" tile 3669 }
}
// Window (3670)
model "dukedc/sprites/props/3670_window.md3" {
scale 10 shade 0 zadd 5
skin { pal 0 file "dukedc/sprites/props/3670_d.png" }
normal { file "dukedc/sprites/props/3670_n.png" parallaxbias 0.01 parallaxscale 0.01 }
specular { file "dukedc/sprites/props/3670_s.png" }
frame { name "frame_1" tile 3670 }
}
// Plane (3683)
model "dukedc/sprites/props/3683_aeroplane.md3" {
scale 15 shade 0 zadd 0
skin { pal 0 file "dukedc/sprites/props/3683_aeroplane.png" specpower 5 specfactor 1 }
specular { file "dukedc/sprites/props/3683_aeroplane_s.png" }
frame { name "frame_1" tile 3683 }
}
// Buckler & Sword (3686)
model "dukedc/sprites/props/3686_bucksword.md3" {
scale 5.5 shade 0 zadd 9.5
skin { pal 0 surface 2 file "dukedc/sprites/props/3687_buckler.png" }
skin { pal 0 surface 0 file "dukedc/sprites/props/3686_sword.png" }
skin { pal 0 surface 1 file "dukedc/sprites/props/3686_sword.png" }
frame { name "frame_1" tile 3686 }
}
// Buckler (3687)
model "dukedc/sprites/props/3687_buckler.md3" {
scale 5.5 shade 0 zadd 9.5
skin { pal 0 file "dukedc/sprites/props/3687_buckler.png" }
frame { name "frame_1" tile 3687 }
}
texture 3700 { pal 0 { file "dukedc/sprites/props/3700.jpg" } }
// DukeCan (3716)
model "dukedc/sprites/props/3716_dukecan.md3" {
scale 8 shade 1
skin { pal 0 file "dukedc/sprites/props/3716_dukecan.jpg" }
frame { name "FRAME1" tile 3716 }
}
// DukeCan (3717)
model "dukedc/sprites/props/3717_dukecan_bust.md3" {
scale 7 shade 1
skin { pal 0 file "dukedc/sprites/props/3717_dukecan_bust.jpg" }
frame { name "FRAME1" tile 3717 }
}
// TV antenna (3748)
model "dukedc/sprites/props/3748_antenna.md3" {
scale 10 shade 0
skin { pal 0 file "dukedc/sprites/props/3748_antenna.png" }
frame { name "frame_1" tile 3748 }
}
// Lamppost (3769)
model "dukedc/sprites/props/3769_lamppost.md3" {
scale 5 shade 0 zadd 3
skin { pal 0 surface 0 file "highres/sprites/props/0979_hanglight.png" }
skin { pal 0 surface 1 file "dukedc/sprites/props/3769_lamppost.png" }
frame { name "frame00" tile 3769 }
}