Rev 466 | Blame | Last modification | View Log | RSS feed
// Maphacks for Duke3D HRP
// Level: E1L2.MAP - "Red Light District" (1.3D retail + shareware version)
// Author: Allen H. Blum III
// mapmd4: 6845bcccf6641c93ff9d7b6996a28ce5
// Reviewed by LeoD (February 2013)
// CHARACTERS
// Hooker
sprite 544 angoff -768 // tile1321 fem3 hooker (flipped sprite)
// Slime babes
sprite 1 angoff -896 // tile1294 podfem1
// Stripper
sprite 309 angoff 512 // tile1312 fem1 stripper
// PROPS
// Bottles
sprite 525 angoff -64 // tile0956 bottle3
sprite 526 angoff 128 // tile0956 bottle3
sprite 527 angoff 384 // tile0956 bottle3
sprite 528 angoff 960 // tile0956 bottle3
sprite 465 angoff 256 // tile1160 bottle13
sprite 466 angoff -512 // tile1162 bottle15
sprite 467 angoff 128 // tile1161 bottle14
sprite 468 angoff 512 // tile1163 bottle16
sprite 469 angoff -768 // tile1164 bottle17
sprite 470 angoff -192 // tile1165 bottle18
sprite 471 angoff 256 // tile1166 bottle19
sprite 472 angoff -384 // tile1163 bottle16
sprite 473 angoff -192 // tile1161 bottle14
sprite 474 angoff 512 // tile1165 bottle18
sprite 475 angoff 128 // tile1166 bottle19
sprite 476 angoff -256 // tile1161 bottle14
// Fire Hydrant
sprite 797 angoff -512 // tile0981 hydrent
// Toilet
sprite 478 angoff -512 // tile0569 toilet
// Trashcan
sprite 160 angoff -256 // tile1232 canwithsomething
sprite 228 angoff 512 // tile1232 canwithsomething
sprite 402 angoff -256 // tile1232 canwithsomething
sprite 407 angoff -256 // tile1232 canwithsomething
// ITEMS/POWERUPS
// Armor
sprite 189 angoff -512 // tile0054 shield
sprite 367 angoff 256 // tile0054 shield
// Health +30
sprite 44 angoff 256 // tile0052 sixpack
sprite 153 angoff 256 // tile0052 sixpack
sprite 154 angoff 256 // tile0052 sixpack
sprite 155 angoff -256 // tile0052 sixpack
sprite 156 angoff 256 // tile0052 sixpack
sprite 158 angoff 512 // tile0052 sixpack
sprite 180 angoff -256 // tile0052 sixpack
// HoloDuke
sprite 208 angoff 256 // tile1348 holoduke
// Keycards (Y/R/B)
sprite 27 angoff 512 // tile0060 accesscard blue
sprite 179 angoff -256 // tile0060 accesscard yellow
sprite 249 angoff 1024 // tile0060 accesscard red
// Medkit
sprite 278 angoff -512 // tile0053 firstaid
sprite 823 angoff 384 // tile0053 firstaid
// Nightvision
sprite 186 angoff 1024 // tile0059 heatsensor
// WEAPONS/AMMO
// Pistol & ammo
sprite 432 angoff 1024 // tile0021 firstgunsprite
sprite 755 angoff 512 // tile0040 ammo
sprite 757 angoff 512 // tile0040 ammo
// Shotgun & ammo
sprite 390 angoff 1024 // tile0049 shotgunammo (Dukematch only)
sprite 391 angoff -512 // tile0028 shotgunsprite
sprite 515 angoff 1024 // tile0028 shotgunsprite
sprite 694 angoff -512 // tile0049 shotgunammo
sprite 818 angoff -256 // tile0049 shotgunammo
// Chaingun & ammo
sprite 159 angoff -128 // tile0041 batteryammo
sprite 173 angoff 512 // tile0041 batteryammo
sprite 693 angoff 512 // tile0041 batteryammo
sprite 754 angoff -512 // tile0041 batteryammo
// RPG & ammo
sprite 163 angoff -512 // tile0044 rpgammo
sprite 751 angoff -256 // tile0023 rpgsprite (Dukematch only)
sprite 825 angoff 1024 // tile0044 rpgammo
// Pipebombs
sprite 63 angoff 512 // tile0047 hbombammo
sprite 188 angoff -512 // tile0047 hbombammo
sprite 265 angoff -768 // tile0047 hbombammo
// OVERRIDE
// Fixes for badly aligned sprites
sprite 208 mdzoff 600000 // tile1348 holoduke (secret in video store)
sprite 208 pitch 1 // tile1348 holoduke
// Forcing any floor aligned model to be rendered as sprite
sprite 177 notmd // tile2301 wallblood1
sprite 287 notmd // tile0903 pocket billard
sprite 288 notmd // tile0903 pocket billard
sprite 289 notmd // tile0903 pocket billard
sprite 290 notmd // tile0903 pocket billard
sprite 291 notmd // tile0903 pocket billard
sprite 292 notmd // tile0903 pocket billard
sprite 426 notmd // tile0577 femmag2
sprite 461 notmd // tile0568 femmag1
sprite 462 notmd // tile0568 femmag1
sprite 463 notmd // tile0577 femmag2
sprite 540 notmd // tile0690 (manhole, half open)
// Switches to be hidden
sprite 191 notmd // tile0132 slotdoor (hand dryer)
sprite 254 notmd // tile0132 slotdoor (telephone)
sprite 517 notmd // tile0132 slotdoor (telephone)
// LIGHTS