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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Community Build Project 2
// Author : The Duke3D Mapping Community
// Filename : cbp2.map
// mapmd4 : f1cf18e64e3fdb1152025e84373477a5 // 2002-12-23
// Curr. HRP: r5.4.722
sprite 1744 angoff 0 // tile0060 accesscard blue
sprite 1503 pitch 1 // tile0021 firstgunsprite
sprite 1503 mdzoff 200000 // tile0021 firstgunsprite
sprite 1470 pitch 1 // tile0633 pipe2b
sprite 1470 mdzoff 1000000 // tile0633 pipe2b
sprite 1424 notmd // tile2405 (tile2404 scrap2)
sprite 1429 notmd // tile2406 (tile2404 scrap2)
sprite 1428 notmd // tile2407 (tile2404 scrap2)
sprite 1432 notmd // tile2406 (tile2404 scrap2)
sprite 1443 notmd // tile2416 scrap5
sprite 1442 notmd // tile2417 (tile2416 scrap5)
sprite 1414 notmd // tile2400 scrap1
sprite 1445 notmd // tile2402 (tile2400 scrap1)
sprite 1440 notmd // tile2418 (tile2416 scrap5)
sprite 1439 notmd // tile2418 (tile2416 scrap5)
sprite 1446 notmd // tile2401 (tile2400 scrap1)
sprite 1416 notmd // tile2406 (tile2404 scrap2)
sprite 1441 notmd // tile2417 (tile2416 scrap5)
sprite 1447 notmd // tile2400 scrap1
sprite 1415 notmd // tile2407 (tile2404 scrap2)
sprite 1444 notmd // tile2403 (tile2400 scrap1)
sprite 1418 notmd // tile2405 (tile2404 scrap2)
sprite 1417 notmd // tile2404 scrap2
sprite 1463 angoff -512 // tile1238 explodingbarrel
sprite 1463 roll 1 // tile1238 explodingbarrel
sprite 1463 mdzoff 500000 // tile1238 explodingbarrel
sprite 1462 angoff -512 // tile1238 explodingbarrel
sprite 1462 pitch -1 // tile1238 explodingbarrel
sprite 1462 roll -1 // tile1238 explodingbarrel
sprite 1462 mdzoff 500000 // tile1238 explodingbarrel
sprite 1464 angoff -512 // tile0028 shotgunsprite
sprite 1464 pitch 1 // tile0028 shotgunsprite
sprite 1464 roll -2 // tile0028 shotgunsprite
sprite 1464 mdzoff 300000 // tile0028 shotgunsprite
sprite 1465 angoff 512 // tile0049 shotgunammo
sprite 1792 roll -48 // tile0026 heavyhbomb
sprite 1386 pitch -1 // tile0913 maskwall2 (fence)
sprite 1386 mdzoff 350000 // tile0913 maskwall2 (fence)
sprite 1384 pitch -1 // tile0913 maskwall2 (fence)
sprite 1384 mdzoff 350000 // tile0913 maskwall2 (fence)
sprite 1385 pitch -1 // tile0913 maskwall2 (fence)
sprite 1385 mdzoff 350000 // tile0913 maskwall2 (fence)
sprite 1791 angoff 512 // tile0023 rpgsprite
sprite 1139 angoff 512 // tile1353 spacemarine
sprite 1139 pitch 6 // tile1353 spacemarine
sprite 1139 roll -1 // tile1353 spacemarine
sprite 1139 mdxoff 7000 // tile1353 spacemarine
sprite 1139 mdzoff 100000 // tile1353 spacemarine
sprite 1125 pitch 1 // tile0162 dipswitch
sprite 1125 mdxoff 5000 // tile0162 dipswitch
sprite 1126 angoff 1024 // tile0009 respawn [accesscard blue]
sprite 1797 angoff -576 // tile0556 chair1
sprite 1852 pitch -1 // tile0022 chaingunsprite
sprite 1852 mdzoff 500000 // tile0022 chaingunsprite
sprite 1104 angoff 1024 // tile0049 shotgunammo
sprite 1104 pitch -1 // tile0049 shotgunammo
sprite 1104 mdzoff 300000 // tile0049 shotgunammo
sprite 1080 angoff 512 // tile0610 (lightswitch pole)
sprite 1080 pitch 1 // tile0610 (lightswitch pole)
sprite 1080 mdxoff 4000 // tile0610 (lightswitch pole)
sprite 1105 angoff 512 // tile0052 sixpack
sprite 1103 angoff 768 // tile0022 chaingunsprite
sprite 1071 notmd // tile0132 slotdoor
sprite 1106 angoff -768 // tile2254 (tile2250 jibs2 (eye))
sprite 977 angoff 128 // tile1353 spacemarine
sprite 976 nomdanim // tile1537 (tile1536 (duke gibs leg))
sprite 976 angoff -512 // tile1537 (tile1536 (duke gibs leg))
sprite 976 pitch 96 // tile1537 (tile1536 (duke gibs leg))
sprite 976 roll 192 // tile1537 (tile1536 (duke gibs leg))
sprite 976 mdzoff 2000 // tile1537 (tile1536 (duke gibs leg))
sprite 2076 pitch -4 // tile0053 firstaid
sprite 2076 roll 1 // tile0053 firstaid
sprite 2076 mdzoff 150000 // tile0053 firstaid
sprite 993 notmd // tile0909 (treetrunk)
sprite 992 notmd // tile0909 (treetrunk)
sprite 989 notmd // tile0909 (treetrunk)
sprite 991 notmd // tile0909 (treetrunk)
sprite 988 notmd // tile0909 (treetrunk)
sprite 990 notmd // tile0909 (treetrunk)
sprite 1011 pitch -1 // tile0134 lightswitch
sprite 1011 mdzoff 100000 // tile0134 lightswitch
sprite 914 angoff -256 // tile0042 devistatorammo
sprite 972 angoff 640 // tile0556 chair1
sprite 908 angoff -512 // tile0029 devistatorsprite
sprite 907 angoff -256 // tile0042 devistatorammo
sprite 907 pitch -1 // tile0042 devistatorammo
sprite 907 mdzoff 1500000 // tile0042 devistatorammo
sprite 906 angoff -256 // tile0042 devistatorammo
sprite 906 pitch -1 // tile0042 devistatorammo
sprite 906 roll 1 // tile0042 devistatorammo
sprite 906 mdzoff 200000 // tile0042 devistatorammo
sprite 1055 pitch 1 // tile0910 tree2
sprite 1055 mdxoff 70000 // tile0910 tree2
sprite 1054 pitch 1 // tile0910 tree2
sprite 1054 mdxoff 120000 // tile0910 tree2
sprite 1053 pitch 1 // tile0910 tree2
sprite 1053 mdxoff 100000 // tile0910 tree2
sprite 1052 pitch 1 // tile0910 tree2
sprite 1052 mdxoff 80000 // tile0910 tree2
sprite 903 angoff 320 // tile0021 firstgunsprite
sprite 895 pitch -1 // tile0909 (treetrunk)
sprite 895 mdxoff 100000 // tile0909 (treetrunk)
sprite 901 angoff 1024 // tile0049 shotgunammo
sprite 2101 notmd // tile2770 (tile2760 boss3 (overlord))
sprite 824 angoff 1024 // tile0040 ammo
sprite 821 angoff 1024 // tile0051 cola
sprite 820 angoff -512 // tile0051 cola
sprite 722 angoff 576 // tile0049 shotgunammo
sprite 721 angoff 1024 // tile0053 firstaid
sprite 2162 angoff -512 // tile0616 pipe2
sprite 2161 angoff 512 // tile0619 pipe1
sprite 2149 angoff -512 // tile0619 pipe1
sprite 2158 angoff -512 // tile0619 pipe1
sprite 2135 notmd // tile0166 techswitch
sprite 2132 angoff 896 // tile0616 pipe2
sprite 2133 angoff 896 // tile0619 pipe1
sprite 720 angoff -512 // tile0041 batteryammo
sprite 720 pitch 1 // tile0041 batteryammo
sprite 720 roll -8 // tile0041 batteryammo
sprite 720 mdzoff -150000 // tile0041 batteryammo
sprite 2136 pitch -1 // tile0919 (electricmeter)
sprite 2136 mdzoff 100000 // tile0919 (electricmeter)
sprite 2140 angoff 1024 // tile0619 pipe1
sprite 2140 roll 1 // tile0619 pipe1
sprite 2140 mdzoff 300000 // tile0619 pipe1
sprite 2183 nomdanim // tile0974 oceansprite4
sprite 2181 nomdanim // tile0974 oceansprite4
sprite 2182 nomdanim // tile0974 oceansprite4
sprite 2184 nomdanim // tile0974 oceansprite4
sprite 2187 nomdanim // tile0974 oceansprite4
sprite 2186 nomdanim // tile0974 oceansprite4
sprite 2188 nomdanim // tile0974 oceansprite4
sprite 2189 nomdanim // tile0974 oceansprite4
sprite 2200 angoff 768 // tile0022 chaingunsprite
sprite 2185 nomdanim // tile0974 oceansprite4
sprite 2193 nomdanim // tile0974 oceansprite4
sprite 2190 nomdanim // tile0974 oceansprite4
sprite 2192 nomdanim // tile0974 oceansprite4
sprite 2191 nomdanim // tile0974 oceansprite4
sprite 2194 nomdanim // tile0974 oceansprite4
sprite 2211 nomdanim // tile0974 oceansprite4
sprite 2212 nomdanim // tile0974 oceansprite4
sprite 2206 nomdanim // tile0974 oceansprite4
sprite 2207 nomdanim // tile0974 oceansprite4
sprite 2205 nomdanim // tile0974 oceansprite4
sprite 2203 nomdanim // tile0974 oceansprite4
sprite 2201 nomdanim // tile0974 oceansprite4
sprite 2204 nomdanim // tile0974 oceansprite4
sprite 2202 nomdanim // tile0974 oceansprite4
sprite 2209 nomdanim // tile0974 oceansprite4
sprite 2208 nomdanim // tile0974 oceansprite4
sprite 2210 nomdanim // tile0974 oceansprite4
sprite 335 angoff 682 // tile1227 nukebarrel
sprite 335 pitch -1 // tile1227 nukebarrel
sprite 335 mdzoff 500000 // tile1227 nukebarrel
sprite 336 angoff -682 // tile1227 nukebarrel
sprite 336 pitch -1 // tile1227 nukebarrel
sprite 336 mdzoff 500000 // tile1227 nukebarrel
sprite 357 angoff -160 // tile0061 boots
sprite 266 angoff 768 // tile0049 shotgunammo
sprite 2240 pitch -1 // tile0913 maskwall2 (fence)
sprite 2240 mdzoff 350000 // tile0913 maskwall2 (fence)
sprite 2239 pitch -1 // tile0913 maskwall2 (fence)
sprite 2239 mdzoff 350000 // tile0913 maskwall2 (fence)
sprite 2238 pitch -1 // tile0913 maskwall2 (fence)
sprite 2238 mdzoff 350000 // tile0913 maskwall2 (fence)
sprite 2237 pitch -1 // tile0913 maskwall2 (fence)
sprite 2237 mdzoff 350000 // tile0913 maskwall2 (fence)
sprite 2337 angoff 640 // tile2060 pigcopdeadsprite
sprite 2337 pitch -3 // tile2060 pigcopdeadsprite
sprite 2337 roll -2 // tile2060 pigcopdeadsprite
sprite 2337 mdzoff 500000 // tile2060 pigcopdeadsprite
sprite 264 angoff 256 // tile0052 sixpack
sprite 263 angoff 768 // tile0044 rpgammo
sprite 245 angoff 1024 // tile0162 dipswitch
sprite 245 pitch -1 // tile0162 dipswitch
sprite 245 mdzoff 100000 // tile0162 dipswitch
sprite 104 angoff 1024 // tile0049 shotgunammo
sprite 105 angoff 1024 // tile0040 ammo
sprite 234 angoff 512 // tile0619 pipe1
sprite 235 angoff -512 // tile0616 pipe2
sprite 230 notmd // tile1048 (pipes)
sprite 189 notmd // tile2407 (tile2404 scrap2)
sprite 192 notmd // tile2407 (tile2404 scrap2)
sprite 193 notmd // tile1048 (pipes)
sprite 194 notmd // tile1048 (pipes)
sprite 201 angoff -896 // tile0619 pipe1
sprite 202 angoff -896 // tile0619 pipe1
sprite 197 angoff -896 // tile0616 pipe2
sprite 198 angoff -896 // tile0616 pipe2
sprite 199 angoff -896 // tile0619 pipe1
sprite 200 angoff -896 // tile0619 pipe1
sprite 183 pitch -1 // tile1051 (hand dryer)
sprite 183 mdxoff 1000000 // tile1051 (hand dryer)
sprite 184 pitch -1 // tile1051 (hand dryer)
sprite 184 mdxoff 1000000 // tile1051 (hand dryer)
sprite 185 pitch -1 // tile1051 (hand dryer)
sprite 185 mdxoff 1000000 // tile1051 (hand dryer)
sprite 74 angoff 512 // tile0023 rpgsprite
sprite 73 angoff 512 // tile0044 rpgammo
sprite 72 angoff 512 // tile0029 devistatorsprite
sprite 75 angoff 512 // tile0042 devistatorammo
sprite 1 angoff -512 // tile0022 chaingunsprite
sprite 2 angoff 768 // tile0052 sixpack
sprite 2738 notmd // tile1048 (pipes)