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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Level : ewitness.map - "Eye-Witness"
// Author : Kevin 'Kef_Nukem' Cools & Alejandro Glavic
// Map Date : 2002-01-25
// mapmd4 : 4aa0e655b7dd902fb042013a4ce61149
// Map Date : 2010-02-26 (Attrition)
// mapmd4 : 45c47edb22cf901e003dcaf8238ca253
// Curr. HRP: r5.2.511
// <-> EWITNESS-2002-01-26.mhk
sprite 764 angoff 256 // tile4367 hatrack
//sprite 1738 notmd // tile4408 (tile4407 robotmouse)
sprite 1738 nomdanim // tile4408 (tile4407 robotmouse)
sprite 1738 angoff 768 // tile4408 (tile4407 robotmouse)
//sprite 1740 notmd // tile4408 (tile4407 robotmouse)
sprite 1740 nomdanim // tile4408 (tile4407 robotmouse)
sprite 1740 angoff 896 // tile4408 (tile4407 robotmouse)
sprite 63 angoff -768 // tile0022 chaingunsprite
sprite 63 mdzoff 200000 // tile0022 chaingunsprite
sprite 63 pitch 1 // tile0022 chaingunsprite
sprite 65 angoff -768 // tile0051 cola
sprite 3057 angoff 1024 // tile0041 batteryammo
sprite 3046 angoff 256 // tile0051 cola
sprite 482 notmd // tile2400 scrap1
sprite 481 notmd // tile2401 (tile2400 scrap1)
sprite 455 notmd // tile2402 (tile2400 scrap1)
sprite 472 notmd // tile2402 (tile2400 scrap1)
sprite 473 notmd // tile2402 (tile2400 scrap1)
sprite 480 notmd // tile2402 (tile2400 scrap1)
sprite 471 notmd // tile2402 (tile2400 scrap1)
sprite 474 notmd // tile2402 (tile2400 scrap1)
sprite 454 notmd // tile2403 (tile2400 scrap1)
sprite 468 notmd // tile2403 (tile2400 scrap1)
sprite 469 notmd // tile2403 (tile2400 scrap1)
sprite 470 notmd // tile2403 (tile2400 scrap1)
sprite 464 notmd // tile2404 scrap2
sprite 465 notmd // tile2404 scrap2
sprite 466 notmd // tile2404 scrap2
sprite 467 notmd // tile2404 scrap2
sprite 453 notmd // tile2405 (tile2404 scrap2)
sprite 479 notmd // tile2405 (tile2404 scrap2)
sprite 452 notmd // tile2407 (tile2404 scrap2)
sprite 463 notmd // tile2407 (tile2404 scrap2)
sprite 478 notmd // tile2408 scrap3
sprite 476 notmd // tile2390 scrap6
sprite 477 notmd // tile2390 scrap6
sprite 475 notmd // tile2391 (tile2390 scrap6)
sprite 462 notmd // tile2393 (tile2390 scrap6)
sprite 461 notmd // tile2393 (tile2390 scrap6)
sprite 460 notmd // tile2394 (tile2390 scrap6)
sprite 459 notmd // tile2396 (tile2390 scrap6)
sprite 458 notmd // tile2397 (tile2390 scrap6)
sprite 3043 angoff -768 // tile0049 shotgunammo
sprite 3043 mdzoff 600000 // tile0049 shotgunammo
sprite 3043 pitch -1 // tile0049 shotgunammo
sprite 3053 angoff 512 // tile0049 shotgunammo
sprite 800 notmd // tile2412 scrap4
sprite 799 notmd // tile2414 (tile2412 scrap4)
sprite 801 notmd // tile2407 (tile2404 scrap2)
sprite 803 notmd // tile2406 (tile2404 scrap2)
sprite 797 notmd // tile2398 (tile2390 scrap6)
sprite 798 notmd // tile2417 (tile2416 scrap5)
sprite 836 angoff 768 // tile0981 hydrent
sprite 1508 angoff 768 // tile1232 canwithsomething
sprite 863 nomdanim // tile4410 mail
sprite 864 nomdanim // tile4410 mail
sprite 865 nomdanim // tile4410 mail
sprite 866 nomdanim // tile4410 mail
sprite 867 angoff 768 // tile4413 mailbag
sprite 1599 notmd // tile2402 (tile2400 scrap1)
sprite 1600 notmd // tile2403 (tile2400 scrap1)
sprite 1598 notmd // tile2404 scrap2
sprite 1602 notmd // tile2405 (tile2404 scrap2)
sprite 1596 notmd // tile2405 (tile2404 scrap2)
sprite 1603 notmd // tile2405 (tile2404 scrap2)
sprite 1597 notmd // tile2406 (tile2404 scrap2)
sprite 1604 notmd // tile2406 (tile2404 scrap2)
sprite 1605 notmd // tile2406 (tile2404 scrap2)
sprite 1594 notmd // tile2407 (tile2404 scrap2)
sprite 1606 notmd // tile2407 (tile2404 scrap2)
sprite 1595 notmd // tile2408 scrap3
sprite 1607 notmd // tile2410 (tile2408 scrap3)
sprite 1608 notmd // tile2412 scrap4
sprite 1032 angoff 256 // tile4560 robotdog2
sprite 558 notmd // tile2408 scrap3
sprite 559 notmd // tile2408 scrap3
sprite 562 notmd // tile2412 scrap4
sprite 563 notmd // tile2412 scrap4
sprite 560 notmd // tile2405 (tile2404 scrap2)
sprite 561 notmd // tile2405 (tile2404 scrap2)
sprite 898 angoff -512 // tile0051 cola
sprite 1478 angoff 1024 // tile4369 (emergency light)
sprite 1477 angoff 1024 // tile4369 (emergency light)
sprite 1320 notmd // tile4386 (power line)
sprite 1321 notmd // tile4386 (power line)
sprite 1322 notmd // tile4386 (power line)
sprite 1323 notmd // tile4386 (power line)
sprite 1324 notmd // tile4386 (power line)
sprite 1325 notmd // tile4386 (power line)
sprite 1326 notmd // tile4386 (power line)
sprite 1327 notmd // tile4386 (power line)
sprite 1328 notmd // tile4386 (power line)
sprite 1295 notmd // tile4386 (power line)
sprite 1296 notmd // tile4386 (power line)
sprite 1297 notmd // tile4386 (power line)
sprite 1298 notmd // tile4386 (power line)
sprite 1299 notmd // tile4386 (power line)
sprite 1300 notmd // tile4386 (power line)
sprite 1301 notmd // tile4386 (power line)
sprite 1302 notmd // tile4386 (power line)
sprite 1303 notmd // tile4386 (power line)
sprite 1166 notmd // tile4386 (power line)
sprite 1167 notmd // tile4386 (power line)
sprite 1168 notmd // tile4386 (power line)
sprite 1169 notmd // tile4386 (power line)
sprite 1170 notmd // tile4386 (power line)
sprite 1 angoff 256 // tile0052 sixpack
sprite 2922 angoff 640 // tile1232 canwithsomething
sprite 3061 angoff 512 // tile0041 batteryammo
sprite 1784 notmd // tile0132 slotdoor
sprite 1786 angoff -768 // tile0956 bottle3
sprite 1786 mdzoff 300000 // tile0956 bottle3
sprite 1786 pitch 1 // tile0956 bottle3
sprite 1787 angoff 1024 // tile1045 donuts
sprite 36 angoff 768 // tile0049 shotgunammo
sprite 2569 angoff -384 // tile0060 accesscard blue
sprite 1218 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1218 pitch -1 // tile0913 maskwall2 (fence)
sprite 1224 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1224 pitch -1 // tile0913 maskwall2 (fence)
sprite 1223 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1223 pitch -1 // tile0913 maskwall2 (fence)
sprite 1222 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1222 pitch -1 // tile0913 maskwall2 (fence)
sprite 1221 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1221 pitch -1 // tile0913 maskwall2 (fence)
sprite 1220 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1220 pitch -1 // tile0913 maskwall2 (fence)
sprite 1219 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1219 pitch -1 // tile0913 maskwall2 (fence)
sprite 1217 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1217 pitch -1 // tile0913 maskwall2 (fence)
sprite 3049 angoff 512 // tile0049 shotgunammo
sprite 1487 angoff 768 // tile0047 hbombammo
sprite 3050 angoff -768 // tile0051 cola
sprite 2584 angoff 256 // tile0060 accesscard yellow
sprite 2584 pitch -512 // tile0060 accesscard yellow
sprite 3068 angoff -512 // tile0049 shotgunammo
sprite 3054 notmd // tile0132 slotdoor
sprite 3055 notmd // tile0132 slotdoor
sprite 3056 notmd // tile0132 slotdoor
sprite 0 angoff 640 // tile0052 sixpack
sprite 3069 angoff -768 // tile0049 shotgunammo
sprite 351 angoff 128 // tile0060 accesscard red
sprite 3048 angoff 256 // tile0052 sixpack
sprite 3047 angoff -768 // tile0049 shotgunammo