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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Level    : ewitness.map - "Eye-Witness"
// Author   : Kevin 'Kef_Nukem' Cools & Alejandro Glavic
// Map Date : 2002-01-25
// mapmd4   : 4aa0e655b7dd902fb042013a4ce61149
// Map Date : 2010-02-26 (Attrition)
// mapmd4   : 45c47edb22cf901e003dcaf8238ca253
// Curr. HRP: r5.2.511

//         <-> EWITNESS-2002-01-26.mhk

sprite   764 angoff     256        // tile4367 hatrack
//sprite  1738 notmd                 // tile4408 (tile4407 robotmouse)
sprite  1738 nomdanim              // tile4408 (tile4407 robotmouse)
sprite  1738 angoff     768        // tile4408 (tile4407 robotmouse)
//sprite  1740 notmd                 // tile4408 (tile4407 robotmouse)
sprite  1740 nomdanim              // tile4408 (tile4407 robotmouse)
sprite  1740 angoff     896        // tile4408 (tile4407 robotmouse)
sprite    63 angoff    -768        // tile0022 chaingunsprite
sprite    63 mdzoff     200000     // tile0022 chaingunsprite
sprite    63 pitch      1          // tile0022 chaingunsprite
sprite    65 angoff    -768        // tile0051 cola
sprite  3057 angoff     1024       // tile0041 batteryammo
sprite  3046 angoff     256        // tile0051 cola
sprite   482 notmd                 // tile2400 scrap1
sprite   481 notmd                 // tile2401 (tile2400 scrap1)
sprite   455 notmd                 // tile2402 (tile2400 scrap1)
sprite   472 notmd                 // tile2402 (tile2400 scrap1)
sprite   473 notmd                 // tile2402 (tile2400 scrap1)
sprite   480 notmd                 // tile2402 (tile2400 scrap1)
sprite   471 notmd                 // tile2402 (tile2400 scrap1)
sprite   474 notmd                 // tile2402 (tile2400 scrap1)
sprite   454 notmd                 // tile2403 (tile2400 scrap1)
sprite   468 notmd                 // tile2403 (tile2400 scrap1)
sprite   469 notmd                 // tile2403 (tile2400 scrap1)
sprite   470 notmd                 // tile2403 (tile2400 scrap1)
sprite   464 notmd                 // tile2404 scrap2
sprite   465 notmd                 // tile2404 scrap2
sprite   466 notmd                 // tile2404 scrap2
sprite   467 notmd                 // tile2404 scrap2
sprite   453 notmd                 // tile2405 (tile2404 scrap2)
sprite   479 notmd                 // tile2405 (tile2404 scrap2)
sprite   452 notmd                 // tile2407 (tile2404 scrap2)
sprite   463 notmd                 // tile2407 (tile2404 scrap2)
sprite   478 notmd                 // tile2408 scrap3
sprite   476 notmd                 // tile2390 scrap6
sprite   477 notmd                 // tile2390 scrap6
sprite   475 notmd                 // tile2391 (tile2390 scrap6)
sprite   462 notmd                 // tile2393 (tile2390 scrap6)
sprite   461 notmd                 // tile2393 (tile2390 scrap6)
sprite   460 notmd                 // tile2394 (tile2390 scrap6)
sprite   459 notmd                 // tile2396 (tile2390 scrap6)
sprite   458 notmd                 // tile2397 (tile2390 scrap6)
sprite  3043 angoff    -768        // tile0049 shotgunammo
sprite  3043 mdzoff     600000     // tile0049 shotgunammo
sprite  3043 pitch     -1          // tile0049 shotgunammo
sprite  3053 angoff     512        // tile0049 shotgunammo
sprite   800 notmd                 // tile2412 scrap4
sprite   799 notmd                 // tile2414 (tile2412 scrap4)
sprite   801 notmd                 // tile2407 (tile2404 scrap2)
sprite   803 notmd                 // tile2406 (tile2404 scrap2)
sprite   797 notmd                 // tile2398 (tile2390 scrap6)
sprite   798 notmd                 // tile2417 (tile2416 scrap5)
sprite   836 angoff     768        // tile0981 hydrent
sprite  1508 angoff     768        // tile1232 canwithsomething
sprite   863 nomdanim              // tile4410 mail
sprite   864 nomdanim              // tile4410 mail
sprite   865 nomdanim              // tile4410 mail
sprite   866 nomdanim              // tile4410 mail
sprite   867 angoff     768        // tile4413 mailbag
sprite  1599 notmd                 // tile2402 (tile2400 scrap1)
sprite  1600 notmd                 // tile2403 (tile2400 scrap1)
sprite  1598 notmd                 // tile2404 scrap2
sprite  1602 notmd                 // tile2405 (tile2404 scrap2)
sprite  1596 notmd                 // tile2405 (tile2404 scrap2)
sprite  1603 notmd                 // tile2405 (tile2404 scrap2)
sprite  1597 notmd                 // tile2406 (tile2404 scrap2)
sprite  1604 notmd                 // tile2406 (tile2404 scrap2)
sprite  1605 notmd                 // tile2406 (tile2404 scrap2)
sprite  1594 notmd                 // tile2407 (tile2404 scrap2)
sprite  1606 notmd                 // tile2407 (tile2404 scrap2)
sprite  1595 notmd                 // tile2408 scrap3
sprite  1607 notmd                 // tile2410 (tile2408 scrap3)
sprite  1608 notmd                 // tile2412 scrap4
sprite  1032 angoff     256        // tile4560 robotdog2
sprite   558 notmd                 // tile2408 scrap3
sprite   559 notmd                 // tile2408 scrap3
sprite   562 notmd                 // tile2412 scrap4
sprite   563 notmd                 // tile2412 scrap4
sprite   560 notmd                 // tile2405 (tile2404 scrap2)
sprite   561 notmd                 // tile2405 (tile2404 scrap2)
sprite   898 angoff    -512        // tile0051 cola
sprite  1478 angoff     1024       // tile4369 (emergency light)
sprite  1477 angoff     1024       // tile4369 (emergency light)
sprite  1320 notmd                 // tile4386 (power line)
sprite  1321 notmd                 // tile4386 (power line)
sprite  1322 notmd                 // tile4386 (power line)
sprite  1323 notmd                 // tile4386 (power line)
sprite  1324 notmd                 // tile4386 (power line)
sprite  1325 notmd                 // tile4386 (power line)
sprite  1326 notmd                 // tile4386 (power line)
sprite  1327 notmd                 // tile4386 (power line)
sprite  1328 notmd                 // tile4386 (power line)
sprite  1295 notmd                 // tile4386 (power line)
sprite  1296 notmd                 // tile4386 (power line)
sprite  1297 notmd                 // tile4386 (power line)
sprite  1298 notmd                 // tile4386 (power line)
sprite  1299 notmd                 // tile4386 (power line)
sprite  1300 notmd                 // tile4386 (power line)
sprite  1301 notmd                 // tile4386 (power line)
sprite  1302 notmd                 // tile4386 (power line)
sprite  1303 notmd                 // tile4386 (power line)
sprite  1166 notmd                 // tile4386 (power line)
sprite  1167 notmd                 // tile4386 (power line)
sprite  1168 notmd                 // tile4386 (power line)
sprite  1169 notmd                 // tile4386 (power line)
sprite  1170 notmd                 // tile4386 (power line)
sprite     1 angoff     256        // tile0052 sixpack
sprite  2922 angoff     640        // tile1232 canwithsomething
sprite  3061 angoff     512        // tile0041 batteryammo
sprite  1784 notmd                 // tile0132 slotdoor
sprite  1786 angoff    -768        // tile0956 bottle3
sprite  1786 mdzoff     300000     // tile0956 bottle3
sprite  1786 pitch      1          // tile0956 bottle3
sprite  1787 angoff     1024       // tile1045 donuts
sprite    36 angoff     768        // tile0049 shotgunammo
sprite  2569 angoff    -384        // tile0060 accesscard blue
sprite  1218 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1218 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1224 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1224 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1223 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1223 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1222 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1222 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1221 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1221 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1220 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1220 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1219 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1219 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1217 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1217 pitch     -1          // tile0913 maskwall2 (fence)
sprite  3049 angoff     512        // tile0049 shotgunammo
sprite  1487 angoff     768        // tile0047 hbombammo
sprite  3050 angoff    -768        // tile0051 cola
sprite  2584 angoff     256        // tile0060 accesscard yellow
sprite  2584 pitch     -512        // tile0060 accesscard yellow
sprite  3068 angoff    -512        // tile0049 shotgunammo
sprite  3054 notmd                 // tile0132 slotdoor
sprite  3055 notmd                 // tile0132 slotdoor
sprite  3056 notmd                 // tile0132 slotdoor
sprite     0 angoff     640        // tile0052 sixpack
sprite  3069 angoff    -768        // tile0049 shotgunammo
sprite   351 angoff     128        // tile0060 accesscard red
sprite  3048 angoff     256        // tile0052 sixpack
sprite  3047 angoff    -768        // tile0049 shotgunammo