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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Level : ie2.map - Imperium: "Hidden Beneath" by Maarten van Oostrum
// Map Date : 2011-08-18
// mapmd4 : 3ff69b7dc233cf3b29c765286ddf4047
// Curr. HRP: r5.2.509
sprite 1724 roll 1024 // tile1550 shark
sprite 1782 roll 1024 // tile1550 shark
sprite 1783 roll 1024 // tile1550 shark
sprite 1784 roll 1024 // tile1550 shark
sprite 1021 angoff 1024 // tile0049 shotgunammo
sprite 2001 angoff -512 // tile1353 spacemarine
sprite 2001 mdzoff 900000 // tile1353 spacemarine
sprite 2001 pitch 1 // tile1353 spacemarine
sprite 3344 angoff 1024 // tile0054 shield
sprite 1062 angoff 512 // tile0049 shotgunammo
sprite 1208 angoff 512 // tile0049 shotgunammo
sprite 1151 angoff 512 // tile0053 firstaid
sprite 1864 angoff 1024 // tile1820 octabrain
sprite 2677 angoff -768 // tile0054 shield
sprite 2676 angoff 1024 // tile0024 freezesprite
sprite 2679 angoff -640 // tile0037 freezeammo
sprite 2678 angoff -256 // tile0037 freezeammo
sprite 3335 angoff -768 // tile1525 (tile1520 (duke torso))
//sprite 791 nomdanim // tile1451 (tile1405 duke)
sprite 791 notmd // tile1451 (tile1405 duke)
//sprite 792 nomdanim // tile1451 (tile1405 duke)
sprite 792 notmd // tile1451 (tile1405 duke)
sprite 895 angoff 1024 // tile0049 shotgunammo
sprite 895 mdzoff 100000 // tile0049 shotgunammo
sprite 895 pitch -1 // tile0049 shotgunammo
sprite 895 roll 2 // tile0049 shotgunammo
sprite 900 angoff 768 // tile0022 chaingunsprite
//sprite 900 mdzoff 2000 // tile0022 chaingunsprite
//sprite 900 roll -512 // tile0022 chaingunsprite
sprite 885 angoff 512 // tile0041 batteryammo
sprite 885 mdzoff 200000 // tile0041 batteryammo
sprite 885 roll 1 // tile0041 batteryammo
sprite 890 mdzoff 300000 // tile6216 impgunpart1 (dukeplus imperial gun)
sprite 890 pitch 1 // tile6216 impgunpart1 (dukeplus imperial gun)
sprite 359 angoff -256 // tile0041 batteryammo
sprite 360 angoff 256 // tile0049 shotgunammo
sprite 18 angoff -256 // tile0052 sixpack
sprite 361 angoff -768 // tile0054 shield
sprite 3313 angoff 512 // tile0060 accesscard yellow
sprite 3313 mdzoff 1500000 // tile0060 accesscard yellow
sprite 3313 pitch -1 // tile0060 accesscard yellow
sprite 17 angoff 512 // tile0060 accesscard red
sprite 2467 angoff 1024 // tile0049 shotgunammo
sprite 2467 mdzoff 500000 // tile0049 shotgunammo
sprite 2467 pitch -1 // tile0049 shotgunammo
sprite 2911 angoff 1024 // tile0052 sixpack
sprite 126 angoff 1024 // tile1957 (tile1920 commander) (dead)
sprite 936 angoff -256 // tile0052 sixpack
sprite 2027 angoff 512 // tile0060 accesscard red
sprite 2452 angoff 512 // tile0049 shotgunammo
sprite 2452 mdzoff 300000 // tile0049 shotgunammo
sprite 2452 pitch -1 // tile0049 shotgunammo
sprite 2453 angoff 512 // tile0049 shotgunammo
sprite 2453 mdzoff 300000 // tile0049 shotgunammo
sprite 2453 pitch -1 // tile0049 shotgunammo
sprite 2933 angoff 512 // tile0051 cola
sprite 2934 angoff 512 // tile0051 cola
sprite 2454 angoff -512 // tile0041 batteryammo
sprite 2454 mdzoff 700000 // tile0041 batteryammo
sprite 2454 roll 1 // tile0041 batteryammo
sprite 2455 angoff -512 // tile0041 batteryammo
sprite 2455 mdzoff 700000 // tile0041 batteryammo
sprite 2455 roll 1 // tile0041 batteryammo
//sprite 666 roll 1024 // tile0502 viewscreen
sprite 2789 mdzoff 500000 // tile0052 sixpack
sprite 2789 roll 1 // tile0052 sixpack
sprite 590 angoff -512 // tile0041 batteryammo
sprite 590 mdzoff 900000 // tile0041 batteryammo
sprite 590 pitch 1 // tile0041 batteryammo
sprite 464 angoff -640 // tile0049 shotgunammo
sprite 3305 angoff -896 // tile0052 sixpack