Subversion Repositories duke3d_hrp

Rev

Rev 415 | Rev 509 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed


// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Level    : ie3.map - Imperium: "Alien Tower" by Numan
// Map Date : 2011-08-18
// mapmd4   : 9800f35bfb000a9f75c675ea7e91aa7f
// Curr. HRP: r5.2.415

sprite   115 pitch     -64         // tile0047 hbombammo
sprite  1029 angoff     384        // tile6324 dbsprite (DukePlus db shotgun)
sprite   951 angoff     1024       // tile0049 shotgunammo
sprite  1210 angoff    -256        // tile0051 cola
sprite  1420 mdzoff     150000     // tile0041 batteryammo
sprite  1420 pitch      1          // tile0041 batteryammo
sprite   947 angoff    -512        // tile0049 shotgunammo
sprite   947 mdzoff     900000     // tile0049 shotgunammo
sprite   947 pitch      1          // tile0049 shotgunammo
sprite  1412 angoff     512        // tile0052 sixpack
sprite  1413 angoff    -512        // tile0041 batteryammo
sprite  1400 angoff     1024       // tile0049 shotgunammo
sprite  1411 angoff     512        // tile0052 sixpack
sprite  1713 mdzoff     900000     // tile0044 rpgammo
sprite  1713 roll       1          // tile0044 rpgammo
sprite  1714 mdzoff     900000     // tile0052 sixpack
sprite  1714 roll       1          // tile0052 sixpack
sprite  1228 angoff     1024       // tile0041 batteryammo
sprite  1229 angoff     1024       // tile0041 batteryammo
sprite  1230 angoff     1024       // tile0041 batteryammo
sprite   109 angoff     512        // tile0049 shotgunammo
sprite   253 angoff     512        // tile0051 cola
sprite  1209 angoff     512        // tile0021 firstgunsprite
sprite  1214 angoff     512        // tile0049 shotgunammo
sprite  1221 angoff     512        // tile0054 shield
sprite  1442 angoff     1024       // tile0059 heatsensor
sprite  1457 angoff     640        // tile0060 accesscard blue
sprite  1457 mdzoff    -3000000    // tile0060 accesscard blue
sprite  1457 pitch      1          // tile0060 accesscard blue
sprite  1770 angoff     1024       // tile0060 accesscard blue
sprite    13 angoff    -512        // tile0049 shotgunammo
sprite    14 angoff    -512        // tile0049 shotgunammo
sprite    15 angoff     1024       // tile0041 batteryammo
sprite  1187 angoff     1024       // tile0022 chaingunsprite
sprite  1187 mdzoff     1200000    // tile0022 chaingunsprite
sprite  1187 pitch      1          // tile0022 chaingunsprite
sprite  1188 angoff     1024       // tile0041 batteryammo
sprite  1188 mdzoff     400000     // tile0041 batteryammo
sprite  1188 pitch      1          // tile0041 batteryammo
sprite  1185 angoff     1024       // tile0049 shotgunammo
sprite  1185 mdzoff     1500000    // tile0049 shotgunammo
sprite  1185 pitch      1          // tile0049 shotgunammo
sprite  1185 roll       1          // tile0049 shotgunammo
sprite   956 angoff     1024       // tile0041 batteryammo
sprite   956 mdzoff    -400000     // tile0041 batteryammo
sprite   956 roll       1          // tile0041 batteryammo
sprite   957 angoff     1024       // tile0041 batteryammo
sprite   957 mdzoff    -900000     // tile0041 batteryammo
sprite   957 roll       1          // tile0041 batteryammo
sprite   772 angoff    -256        // tile0052 sixpack
sprite   723 angoff     512        // tile0060 accesscard blue
sprite  1305 angoff    -256        // tile0053 firstaid
sprite  1161 angoff     512        // tile0054 shield
sprite  1310 angoff     512        // tile0049 shotgunammo
sprite   178 angoff     512        // tile0047 hbombammo
sprite   178 mdzoff     900000     // tile0047 hbombammo
sprite   178 roll       1          // tile0047 hbombammo
sprite   177 angoff    -512        // tile0044 rpgammo
sprite   177 mdzoff    -900000     // tile0044 rpgammo
sprite   177 roll       1          // tile0044 rpgammo
sprite   190 angoff     512        // tile0060 accesscard red