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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Level : OUTPOST.MAP - "Antarctica: Outpost #31"
// Author : Stéphane 'Stef' Méganck
// Map Date : 2004-10-10
// mapmd4 : 1dac337162f0c4e0e3a5f663bf1308a8
// Curr. HRP: r5.3.583
sprite 248 mdzoff 4000 // tile0049 shotgunammo
sprite 248 roll -192 // tile0049 shotgunammo
sprite 249 angoff -512 // tile0049 shotgunammo
sprite 249 pitch 32 // tile0049 shotgunammo
sprite 249 roll -64 // tile0049 shotgunammo
sprite 250 angoff -768 // tile0049 shotgunammo
sprite 250 mdzoff 500000 // tile0049 shotgunammo
sprite 250 pitch 1 // tile0049 shotgunammo
sprite 301 angoff 512 // tile0053 firstaid
sprite 301 mdyoff 250 // tile0053 firstaid
sprite 301 mdzoff 15000 // tile0053 firstaid
sprite 301 roll -48 // tile0053 firstaid
sprite 302 pitch -32 // tile0049 shotgunammo
sprite 302 roll -32 // tile0049 shotgunammo
sprite 68 angoff 1024 // tile0028 shotgunsprite
sprite 227 angoff 512 // tile0049 shotgunammo
sprite 258 angoff 1024 // tile0060 accesscard yellow
sprite 456 mdzoff 400000 // tile0059 heatsensor
sprite 456 pitch 1 // tile0059 heatsensor
sprite 456 roll 1 // tile0059 heatsensor
sprite 298 angoff 1024 // tile0054 shield
sprite 298 mdxoff -10000 // tile0054 shield
sprite 298 mdzoff 200000 // tile0054 shield
sprite 298 pitch 1 // tile0054 shield
sprite 386 angoff -512 // tile0026 heavyhbomb
sprite 386 mdzoff 300000 // tile0026 heavyhbomb
sprite 386 pitch 1 // tile0026 heavyhbomb
sprite 387 angoff 448 // tile0052 sixpack
sprite 388 angoff 512 // tile0051 cola
sprite 389 angoff 480 // tile0026 heavyhbomb
sprite 18 angoff 640 // tile0049 shotgunammo
sprite 18 mdzoff 500000 // tile0049 shotgunammo
sprite 18 pitch -1 // tile0049 shotgunammo
sprite 19 angoff -384 // tile0049 shotgunammo
sprite 19 mdzoff 100000 // tile0049 shotgunammo
sprite 19 pitch -1 // tile0049 shotgunammo
sprite 419 angoff 256 // tile0052 sixpack
sprite 418 angoff 512 // tile0049 shotgunammo
sprite 418 mdzoff 400000 // tile0049 shotgunammo
sprite 418 roll 1 // tile0049 shotgunammo
sprite 155 angoff 256 // tile1227 nukebarrel
sprite 155 mdzoff 200000 // tile1227 nukebarrel
sprite 155 pitch -1 // tile1227 nukebarrel
sprite 154 mdzoff 500000 // tile1238 explodingbarrel
sprite 154 roll -1 // tile1238 explodingbarrel
sprite 153 angoff -512 // tile1238 explodingbarrel
sprite 153 mdzoff 700000 // tile1238 explodingbarrel
sprite 153 pitch -1 // tile1238 explodingbarrel
sprite 423 angoff -512 // tile0041 batteryammo
sprite 431 mdzoff -7000 // tile0047 hbombammo
sprite 431 roll -64 // tile0047 hbombammo
sprite 22 angoff 384 // tile0053 firstaid
sprite 430 angoff 512 // tile0049 shotgunammo
sprite 430 pitch 64 // tile0049 shotgunammo
sprite 429 angoff 768 // tile0052 sixpack
sprite 435 angoff 512 // tile0051 cola
sprite 44 angoff 512 // tile0042 devistatorammo
sprite 43 angoff 512 // tile0042 devistatorammo
sprite 45 angoff 512 // tile2060 pigcopdeadsprite
sprite 46 angoff 512 // tile0029 devistatorsprite
sprite 46 mdzoff 500000 // tile0029 devistatorsprite
sprite 46 pitch -1 // tile0029 devistatorsprite
sprite 361 angoff 1024 // tile4369 (emergency light)
sprite 75 angoff 1024 // tile4369 (emergency light)
sprite 362 angoff 1024 // tile0060 accesscard red
sprite 303 mdzoff 100000 // tile0052 sixpack
sprite 303 pitch 2 // tile0052 sixpack
sprite 303 roll -2 // tile0052 sixpack
sprite 304 mdzoff 180000 // tile0049 shotgunammo
sprite 304 roll -1 // tile0049 shotgunammo
sprite 415 angoff -896 // tile0052 sixpack
sprite 415 mdzoff 200000 // tile0052 sixpack
sprite 415 pitch 1 // tile0052 sixpack
sprite 368 angoff 0 // tile0009 respawn [accesscard blue]
sprite 70 mdzoff 500000 // tile0026 heavyhbomb
sprite 70 pitch 1 // tile0026 heavyhbomb