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// Maphacks for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Level : pigsmen.map - "Of Pigs and Men"
// Author : Sebastian Fritzon
// Map Date : 2011-02-22
// mapmd4 : bbfecdf194a3e6b90325eb71293a9225
// Curr. HRP: r5.3.594
sprite 890 angoff -512 // tile0028 shotgunsprite
sprite 148 angoff 256 // tile0040 ammo
sprite 149 angoff 256 // tile0040 ammo
sprite 1253 angoff 960 // tile0053 firstaid
sprite 1253 mdzoff 200000 // tile0053 firstaid
sprite 1253 roll 1 // tile0053 firstaid
sprite 1252 angoff -128 // tile0044 rpgammo
sprite 1252 pitch -80 // tile0044 rpgammo
sprite 1252 roll 80 // tile0044 rpgammo
sprite 1309 angoff -256 // tile0052 sixpack
sprite 654 mdzoff 150000 // tile0916 fireext
sprite 654 pitch 1 // tile0916 fireext
sprite 675 angoff -512 // tile0049 shotgunammo
sprite 439 angoff -768 // tile1348 holoduke
sprite 476 angoff -896 // tile0052 sixpack
sprite 138 angoff 1024 // tile1061 (streetlight)
sprite 673 angoff 1024 // tile0040 ammo
sprite 674 angoff 1024 // tile0040 ammo
sprite 377 angoff -256 // tile0049 shotgunammo
sprite 375 angoff -512 // tile0053 firstaid
sprite 376 angoff -768 // tile0049 shotgunammo
sprite 384 angoff 1024 // tile1294 podfem1
sprite 816 angoff -256 // tile0054 shield
sprite 816 mdzoff 900000 // tile0054 shield
sprite 816 pitch -1 // tile0054 shield
sprite 374 angoff 128 // tile1353 spacemarine
sprite 198 angoff 1024 // tile0040 ammo
sprite 196 angoff 1024 // tile0028 shotgunsprite
sprite 815 angoff -512 // tile0041 batteryammo
sprite 815 mdzoff 1100000 // tile0041 batteryammo
sprite 815 pitch 1 // tile0041 batteryammo
sprite 815 roll 1 // tile0041 batteryammo
sprite 30 angoff 512 // tile0610 (lightswitch pole)
sprite 59 notmd // tile1231 (1227 nukebarrel)
sprite 62 angoff 768 // tile1232 canwithsomething
sprite 1051 mdzoff 900000 // tile0053 firstaid
sprite 1051 roll 1 // tile0053 firstaid
sprite 1082 angoff 1024 // tile0054 shield
sprite 1082 mdzoff 900000 // tile0054 shield
sprite 1082 roll 1 // tile0054 shield
sprite 871 angoff -512 // tile0022 chaingunsprite
sprite 616 angoff 512 // tile0040 ammo
sprite 617 angoff 1024 // tile0040 ammo
sprite 458 angoff 768 // tile1232 canwithsomething
sprite 448 angoff 1024 // tile0913 maskwall2 (fence)
sprite 448 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 448 pitch 1 // tile0913 maskwall2 (fence)
sprite 449 angoff 1024 // tile0913 maskwall2 (fence)
sprite 449 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 449 pitch 1 // tile0913 maskwall2 (fence)
sprite 450 angoff 1024 // tile0913 maskwall2 (fence)
sprite 450 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 450 pitch 1 // tile0913 maskwall2 (fence)
sprite 451 angoff 1000 // tile0913 maskwall2 (fence)
sprite 451 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 451 pitch 1 // tile0913 maskwall2 (fence)
sprite 452 angoff 24 // tile0913 maskwall2 (fence)
sprite 452 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 452 pitch -1 // tile0913 maskwall2 (fence)
sprite 454 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 454 pitch -1 // tile0913 maskwall2 (fence)
sprite 455 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 455 pitch -1 // tile0913 maskwall2 (fence)
sprite 456 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 456 pitch -1 // tile0913 maskwall2 (fence)
sprite 460 notmd // tile1231 (1227 nukebarrel)
sprite 226 angoff -512 // tile0479 (satellite dish)
sprite 771 angoff 128 // tile0958 (lights)
sprite 300 mdzoff 500000 // tile1227 nukebarrel
sprite 300 pitch -1 // tile1227 nukebarrel
sprite 89 mdzoff 500000 // tile1232 canwithsomething
sprite 89 pitch -1 // tile1232 canwithsomething
sprite 240 angoff 1024 // tile1061 (streetlight)
sprite 241 angoff 1024 // tile1078 (streetlight broken)
sprite 247 angoff 1024 // tile0407 fansprite
sprite 248 angoff 1024 // tile0407 fansprite
sprite 620 angoff 512 // tile0041 batteryammo
sprite 619 angoff -512 // tile0040 ammo
sprite 873 angoff 512 // tile0042 devistatorammo
sprite 875 angoff -896 // tile1232 canwithsomething
sprite 709 angoff 1024 // tile1227 nukebarrel
sprite 709 mdzoff 500000 // tile1227 nukebarrel
sprite 709 pitch -1 // tile1227 nukebarrel
sprite 708 angoff -512 // tile1227 nukebarrel
sprite 712 angoff 768 // tile1227 nukebarrel
sprite 713 angoff 256 // tile1227 nukebarrel
sprite 706 angoff -384 // tile1227 nukebarrel
sprite 702 angoff 512 // tile1227 nukebarrel
sprite 705 angoff 1024 // tile1227 nukebarrel
sprite 704 angoff -256 // tile1227 nukebarrel
sprite 715 angoff 256 // tile1227 nukebarrel
sprite 739 angoff -512 // tile0049 shotgunammo
sprite 740 angoff 1024 // tile0049 shotgunammo
sprite 716 angoff 768 // tile1227 nukebarrel
sprite 722 angoff 1024 // tile1227 nukebarrel
sprite 724 angoff -512 // tile1227 nukebarrel
sprite 720 angoff 768 // tile1227 nukebarrel
sprite 719 angoff 512 // tile1227 nukebarrel
sprite 762 angoff -512 // tile1348 holoduke
sprite 386 angoff 176 // tile0958 (lights)
sprite 1081 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 1081 pitch -1 // tile0913 maskwall2 (fence)
sprite 1080 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 1080 pitch -1 // tile0913 maskwall2 (fence)
sprite 1076 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 1076 pitch -1 // tile0913 maskwall2 (fence)
sprite 1077 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 1077 pitch -1 // tile0913 maskwall2 (fence)
sprite 1078 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 1078 pitch -1 // tile0913 maskwall2 (fence)
sprite 1079 angoff 24 // tile0913 maskwall2 (fence)
sprite 1079 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 1079 pitch -1 // tile0913 maskwall2 (fence)
sprite 408 angoff 256 // tile1232 canwithsomething
sprite 410 angoff 768 // tile1232 canwithsomething
sprite 409 angoff -512 // tile1227 nukebarrel
sprite 468 angoff 512 // tile0023 rpgsprite
sprite 467 angoff -768 // tile0028 shotgunsprite
sprite 425 angoff -768 // tile0052 sixpack
sprite 424 angoff -512 // tile0041 batteryammo
sprite 393 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 393 pitch 1 // tile0913 maskwall2 (fence)
sprite 401 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 401 pitch 1 // tile0913 maskwall2 (fence)
sprite 400 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 400 pitch 1 // tile0913 maskwall2 (fence)
sprite 399 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 399 pitch 1 // tile0913 maskwall2 (fence)
sprite 398 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 398 pitch 1 // tile0913 maskwall2 (fence)
sprite 397 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 397 pitch 1 // tile0913 maskwall2 (fence)
sprite 396 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 396 pitch 1 // tile0913 maskwall2 (fence)
sprite 395 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 395 pitch 1 // tile0913 maskwall2 (fence)
sprite 394 mdzoff 450000 // tile0913 maskwall2 (fence)
sprite 394 pitch 1 // tile0913 maskwall2 (fence)
sprite 402 mdzoff 450000 // tile1061 (streetlight)
sprite 402 pitch 1 // tile1061 (streetlight)
sprite 404 angoff -512 // tile0029 devistatorsprite
sprite 406 angoff -512 // tile0042 devistatorammo
sprite 407 angoff 1024 // tile1294 podfem1
sprite 447 angoff -512 // tile1061 (streetlight)
sprite 389 angoff 512 // tile1061 (streetlight)
sprite 904 angoff 512 // tile0679 (battlelord holo)
sprite 897 angoff -512 // tile0679 (battlelord holo)
sprite 905 angoff 512 // tile0679 (battlelord holo)
sprite 906 angoff -512 // tile0679 (battlelord holo)
sprite 895 angoff 512 // tile0679 (battlelord holo)
sprite 907 angoff -512 // tile0679 (battlelord holo)
sprite 946 angoff -256 // tile1232 canwithsomething
sprite 947 angoff 640 // tile1232 canwithsomething
sprite 948 angoff 512 // tile0051 cola
sprite 957 angoff 512 // tile0047 hbombammo
sprite 957 mdzoff 200000 // tile0047 hbombammo
sprite 957 pitch 1 // tile0047 hbombammo
sprite 985 angoff -256 // tile4419 (openbomb)
sprite 968 angoff 1024 // tile0563 waterfountain
sprite 997 angoff -512 // tile0049 shotgunammo
sprite 996 mdzoff 900000 // tile0049 shotgunammo
sprite 996 pitch -1 // tile0049 shotgunammo
sprite 1163 mdxoff 80000 // tile0958 (lights)
sprite 1163 pitch 1 // tile0958 (lights)
sprite 1027 angoff -512 // tile1238 explodingbarrel
sprite 1020 angoff 256 // tile0023 rpgsprite
sprite 1020 pitch 112 // tile0023 rpgsprite
sprite 1020 roll 112 // tile0023 rpgsprite
sprite 1022 angoff 1024 // tile0044 rpgammo
sprite 1022 mdzoff 2000 // tile0044 rpgammo
sprite 1022 pitch -144 // tile0044 rpgammo
sprite 1037 angoff -256 // tile0052 sixpack
sprite 1033 angoff 512 // tile1227 nukebarrel
sprite 1039 angoff 256 // tile1227 nukebarrel
sprite 1038 angoff -640 // tile1227 nukebarrel
sprite 1108 angoff -640 // tile0052 sixpack
sprite 1107 angoff -640 // tile0052 sixpack
sprite 1159 mdzoff 200000 // tile0042 devistatorammo
sprite 1159 pitch -1 // tile0042 devistatorammo
sprite 1159 roll 4 // tile0042 devistatorammo
sprite 1158 mdzoff 800000 // tile0042 devistatorammo
sprite 1158 pitch -1 // tile0042 devistatorammo
sprite 1141 angoff 512 // tile1227 nukebarrel
sprite 1143 angoff 512 // tile1227 nukebarrel
sprite 1144 angoff 512 // tile1227 nukebarrel
sprite 1149 angoff -768 // tile1227 nukebarrel
sprite 1152 angoff 512 // tile1227 nukebarrel
sprite 964 mdxoff 80000 // tile0958 (lights)
sprite 964 pitch 1 // tile0958 (lights)
sprite 1186 angoff 1024 // tile0049 shotgunammo
sprite 1185 angoff 768 // tile0049 shotgunammo
sprite 1185 mdzoff 900000 // tile0049 shotgunammo
sprite 1185 pitch -1 // tile0049 shotgunammo
sprite 1187 angoff 640 // tile0052 sixpack
sprite 1197 angoff -512 // tile0029 devistatorsprite
sprite 489 mdxoff 9000 // tile0057 jetpack
sprite 489 pitch -1 // tile0057 jetpack
sprite 1250 mdxoff 7000 // tile0060 accesscard yellow
sprite 1250 pitch -1 // tile0060 accesscard yellow