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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Level    : puzzle.map - "Puzzle Palace"
// Author   : Todd Vance
// Map Date : 2012-11-12
// mapmd4   : 95577ef67564f81618766d59c3796d61
// Curr. HRP: r5.3.590


sprite    37 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    37 pitch     -1          // tile0913 maskwall2 (fence)
sprite    35 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    35 pitch     -1          // tile0913 maskwall2 (fence)
sprite    33 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    33 pitch     -1          // tile0913 maskwall2 (fence)
sprite     3 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite     3 pitch     -1          // tile0913 maskwall2 (fence)
sprite     1 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite     1 pitch     -1          // tile0913 maskwall2 (fence)
sprite     2 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite     2 pitch     -1          // tile0913 maskwall2 (fence)
sprite    15 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    15 pitch     -1          // tile0913 maskwall2 (fence)
sprite    29 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    29 pitch     -1          // tile0913 maskwall2 (fence)
sprite    28 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    28 pitch     -1          // tile0913 maskwall2 (fence)
sprite    22 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    22 pitch     -1          // tile0913 maskwall2 (fence)
sprite    23 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    23 pitch     -1          // tile0913 maskwall2 (fence)
sprite    21 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    21 pitch     -1          // tile0913 maskwall2 (fence)
sprite    20 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    20 pitch     -1          // tile0913 maskwall2 (fence)
sprite    41 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    41 pitch     -1          // tile0913 maskwall2 (fence)
sprite    17 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    17 pitch     -1          // tile0913 maskwall2 (fence)
sprite    18 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    18 pitch     -1          // tile0913 maskwall2 (fence)
sprite    16 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    16 pitch     -1          // tile0913 maskwall2 (fence)
sprite    11 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    11 pitch     -1          // tile0913 maskwall2 (fence)
sprite    12 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    12 pitch     -1          // tile0913 maskwall2 (fence)
sprite    13 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    13 pitch     -1          // tile0913 maskwall2 (fence)
sprite    14 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    14 pitch     -1          // tile0913 maskwall2 (fence)
sprite    19 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    19 pitch     -1          // tile0913 maskwall2 (fence)
sprite    39 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    39 pitch     -1          // tile0913 maskwall2 (fence)
sprite    40 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    40 pitch     -1          // tile0913 maskwall2 (fence)
sprite    30 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    30 pitch     -1          // tile0913 maskwall2 (fence)
sprite    31 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    31 pitch     -1          // tile0913 maskwall2 (fence)
sprite    27 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    27 pitch     -1          // tile0913 maskwall2 (fence)
sprite    26 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    26 pitch     -1          // tile0913 maskwall2 (fence)
sprite    25 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    25 pitch     -1          // tile0913 maskwall2 (fence)
sprite    24 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    24 pitch     -1          // tile0913 maskwall2 (fence)
sprite    10 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite    10 pitch     -1          // tile0913 maskwall2 (fence)
sprite     9 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite     9 pitch     -1          // tile0913 maskwall2 (fence)
sprite     8 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite     8 pitch     -1          // tile0913 maskwall2 (fence)
sprite     7 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite     7 pitch     -1          // tile0913 maskwall2 (fence)
sprite   317 angoff    -768        // tile0061 boots
sprite   257 angoff     0          // tile0060 accesscard blue
sprite   270 angoff    -512        // tile0056 airtank
sprite   269 angoff     0          // tile0060 accesscard red (yellow)