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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Level : puzzle.map - "Puzzle Palace"
// Author : Todd Vance
// Map Date : 2012-11-12
// mapmd4 : 95577ef67564f81618766d59c3796d61
// Curr. HRP: r5.3.590
sprite 37 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 37 pitch -1 // tile0913 maskwall2 (fence)
sprite 35 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 35 pitch -1 // tile0913 maskwall2 (fence)
sprite 33 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 33 pitch -1 // tile0913 maskwall2 (fence)
sprite 3 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 3 pitch -1 // tile0913 maskwall2 (fence)
sprite 1 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 1 pitch -1 // tile0913 maskwall2 (fence)
sprite 2 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 2 pitch -1 // tile0913 maskwall2 (fence)
sprite 15 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 15 pitch -1 // tile0913 maskwall2 (fence)
sprite 29 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 29 pitch -1 // tile0913 maskwall2 (fence)
sprite 28 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 28 pitch -1 // tile0913 maskwall2 (fence)
sprite 22 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 22 pitch -1 // tile0913 maskwall2 (fence)
sprite 23 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 23 pitch -1 // tile0913 maskwall2 (fence)
sprite 21 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 21 pitch -1 // tile0913 maskwall2 (fence)
sprite 20 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 20 pitch -1 // tile0913 maskwall2 (fence)
sprite 41 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 41 pitch -1 // tile0913 maskwall2 (fence)
sprite 17 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 17 pitch -1 // tile0913 maskwall2 (fence)
sprite 18 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 18 pitch -1 // tile0913 maskwall2 (fence)
sprite 16 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 16 pitch -1 // tile0913 maskwall2 (fence)
sprite 11 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 11 pitch -1 // tile0913 maskwall2 (fence)
sprite 12 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 12 pitch -1 // tile0913 maskwall2 (fence)
sprite 13 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 13 pitch -1 // tile0913 maskwall2 (fence)
sprite 14 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 14 pitch -1 // tile0913 maskwall2 (fence)
sprite 19 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 19 pitch -1 // tile0913 maskwall2 (fence)
sprite 39 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 39 pitch -1 // tile0913 maskwall2 (fence)
sprite 40 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 40 pitch -1 // tile0913 maskwall2 (fence)
sprite 30 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 30 pitch -1 // tile0913 maskwall2 (fence)
sprite 31 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 31 pitch -1 // tile0913 maskwall2 (fence)
sprite 27 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 27 pitch -1 // tile0913 maskwall2 (fence)
sprite 26 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 26 pitch -1 // tile0913 maskwall2 (fence)
sprite 25 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 25 pitch -1 // tile0913 maskwall2 (fence)
sprite 24 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 24 pitch -1 // tile0913 maskwall2 (fence)
sprite 10 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 10 pitch -1 // tile0913 maskwall2 (fence)
sprite 9 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 9 pitch -1 // tile0913 maskwall2 (fence)
sprite 8 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 8 pitch -1 // tile0913 maskwall2 (fence)
sprite 7 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 7 pitch -1 // tile0913 maskwall2 (fence)
sprite 317 angoff -768 // tile0061 boots
sprite 257 angoff 0 // tile0060 accesscard blue
sprite 270 angoff -512 // tile0056 airtank
sprite 269 angoff 0 // tile0060 accesscard red (yellow)