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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Secret Base
// Author : Cedric 'Zaxtor Znort' Lutes
// Filename : SECRET_B.MAP
// mapmd4 : 1f1bc42a9f412f52fd19220d51c48738 // 2003-10-05 (AMC TC2)
// <-> SECRET_B.mhk
// Curr. HRP: r5.4.722
sprite 1493 angoff 256 // tile0669 vacuum
sprite 1492 angoff 1024 // tile1159 bottle12
sprite 1503 angoff 1024 // tile1079 oozfilter
sprite 1514 angoff 512 // tile0956 bottle3
sprite 1515 angoff 256 // tile0956 bottle3
sprite 1519 pitch -1 // tile0951 box
sprite 1519 mdxoff 10000 // tile0951 box
sprite 1518 angoff 1024 // tile1358 fetus
sprite 1545 angoff 896 // tile1238 explodingbarrel
sprite 1550 angoff 640 // tile0971 oceansprite1
sprite 1547 angoff -896 // tile0971 oceansprite1
sprite 1546 angoff 896 // tile0971 oceansprite1
sprite 1539 angoff -512 // tile1358 fetus
sprite 1541 angoff 1024 // tile1358 fetus
sprite 1583 angoff -512 // tile0047 hbombammo
sprite 1192 angoff 1024 // tile0028 shotgunsprite
sprite 1655 pitch -1 // tile0544 (iron bar)
sprite 1655 mdzoff 80000 // tile0544 (iron bar)
sprite 1673 pitch -1 // tile0544 (iron bar)
sprite 1673 mdzoff 80000 // tile0544 (iron bar)
sprite 1689 pitch -1 // tile0544 (iron bar)
sprite 1689 mdzoff 80000 // tile0544 (iron bar)
sprite 1659 pitch -1 // tile0544 (iron bar)
sprite 1659 mdzoff 80000 // tile0544 (iron bar)
sprite 1660 pitch -1 // tile0544 (iron bar)
sprite 1660 mdzoff 80000 // tile0544 (iron bar)
sprite 1684 pitch -1 // tile0544 (iron bar)
sprite 1684 mdzoff 80000 // tile0544 (iron bar)
sprite 1648 pitch -1 // tile0544 (iron bar)
sprite 1648 mdzoff 80000 // tile0544 (iron bar)
sprite 1666 pitch -1 // tile0544 (iron bar)
sprite 1666 mdzoff 80000 // tile0544 (iron bar)
sprite 1681 pitch -1 // tile0544 (iron bar)
sprite 1681 mdzoff 80000 // tile0544 (iron bar)
sprite 1642 pitch -1 // tile0544 (iron bar)
sprite 1642 mdzoff 80000 // tile0544 (iron bar)
sprite 1650 pitch -1 // tile0544 (iron bar)
sprite 1650 mdzoff 80000 // tile0544 (iron bar)
sprite 1675 pitch -1 // tile0544 (iron bar)
sprite 1675 mdzoff 80000 // tile0544 (iron bar)
sprite 1210 pitch -1 // tile4458 gumballmachine
sprite 1210 mdzoff 100000 // tile4458 gumballmachine
sprite 1604 pitch -1 // tile0544 (iron bar)
sprite 1604 mdzoff 80000 // tile0544 (iron bar)
sprite 1618 pitch -1 // tile0544 (iron bar)
sprite 1618 mdzoff 80000 // tile0544 (iron bar)
sprite 1633 pitch -1 // tile0544 (iron bar)
sprite 1633 mdzoff 80000 // tile0544 (iron bar)
sprite 1628 pitch -1 // tile0544 (iron bar)
sprite 1628 mdzoff 80000 // tile0544 (iron bar)
sprite 1635 pitch -1 // tile0544 (iron bar)
sprite 1635 mdzoff 80000 // tile0544 (iron bar)
sprite 1637 pitch -1 // tile0544 (iron bar)
sprite 1637 mdzoff 80000 // tile0544 (iron bar)
sprite 1598 pitch -1 // tile0544 (iron bar)
sprite 1598 mdzoff 80000 // tile0544 (iron bar)
sprite 1611 pitch -1 // tile0544 (iron bar)
sprite 1611 mdzoff 80000 // tile0544 (iron bar)
sprite 1625 pitch -1 // tile0544 (iron bar)
sprite 1625 mdzoff 80000 // tile0544 (iron bar)
sprite 1592 pitch -1 // tile0544 (iron bar)
sprite 1592 mdzoff 80000 // tile0544 (iron bar)
sprite 1605 pitch -1 // tile0544 (iron bar)
sprite 1605 mdzoff 80000 // tile0544 (iron bar)
sprite 1619 pitch -1 // tile0544 (iron bar)
sprite 1619 mdzoff 80000 // tile0544 (iron bar)
sprite 1212 angoff 256 // tile4495 wetfloor
sprite 1214 angoff -384 // tile4495 wetfloor
sprite 1207 angoff 1024 // tile4496 broom
sprite 1207 pitch -1 // tile4496 broom
sprite 1207 roll -2 // tile4496 broom
sprite 1207 mdzoff 100000 // tile4496 broom
sprite 2050 angoff 128 // tile0616 pipe2
sprite 2051 angoff -640 // tile0616 pipe2
sprite 2052 angoff 640 // tile0616 pipe2
sprite 2062 angoff 512 // tile0041 batteryammo
sprite 2062 pitch -1 // tile0041 batteryammo
sprite 2062 roll 1 // tile0041 batteryammo
sprite 2062 mdzoff 400000 // tile0041 batteryammo
sprite 2063 angoff 512 // tile0041 batteryammo
sprite 2063 pitch -1 // tile0041 batteryammo
sprite 2063 roll 1 // tile0041 batteryammo
sprite 2063 mdzoff 400000 // tile0041 batteryammo
sprite 2061 angoff 1024 // tile0022 chaingunsprite
sprite 2058 angoff 1024 // tile0054 shield
sprite 2059 angoff 1024 // tile0052 sixpack
sprite 2060 angoff 1024 // tile0049 shotgunammo
sprite 2056 pitch -1 // tile0029 devistatorsprite
sprite 2056 mdzoff 500000 // tile0029 devistatorsprite
sprite 2064 pitch 1 // tile0041 batteryammo
sprite 2064 mdzoff 500000 // tile0041 batteryammo
sprite 2055 angoff -384 // tile0994 pipe5
sprite 2049 angoff 384 // tile0616 pipe2
sprite 2054 angoff -640 // tile0616 pipe2
sprite 2053 angoff 384 // tile0616 pipe2
sprite 2170 angoff 1024 // tile0028 shotgunsprite
sprite 2168 angoff 640 // tile0616 pipe2
sprite 2169 pitch -1 // tile0054 shield
sprite 2169 mdzoff 100000 // tile0054 shield
sprite 2196 angoff -640 // tile0996 pipe4
sprite 335 angoff 1024 // tile0049 shotgunammo
sprite 335 roll 1 // tile0049 shotgunammo
sprite 335 mdzoff 665000 // tile0049 shotgunammo
// mhk diff sync 1
sprite 336 angoff 1024 // tile0049 shotgunammo
sprite 336 roll -1 // tile0049 shotgunammo
sprite 336 mdzoff 665000 // tile0049 shotgunammo
sprite 337 angoff 1024 // tile0049 shotgunammo
// mhk diff sync 2
sprite 338 angoff 1024 // tile0049 shotgunammo
sprite 338 roll -2 // tile0049 shotgunammo
sprite 338 mdzoff 665000 // tile0049 shotgunammo
sprite 339 angoff 1024 // tile0049 shotgunammo
sprite 339 roll -1 // tile0049 shotgunammo
sprite 339 mdzoff 665000 // tile0049 shotgunammo
sprite 134 angoff 512 // tile0049 shotgunammo
sprite 134 roll -256 // tile0049 shotgunammo
sprite 158 angoff 1024 // tile1166 bottle19
sprite 159 angoff -640 // tile4580 canwithsomething2
sprite 163 angoff -384 // tile4582 canwithsomething4
sprite 164 angoff 1024 // tile4582 canwithsomething4
sprite 160 angoff 1024 // tile4580 canwithsomething2
sprite 167 angoff 768 // tile1232 canwithsomething
sprite 172 angoff -384 // tile1238 explodingbarrel
sprite 170 angoff -128 // tile1232 canwithsomething
sprite 168 angoff 384 // tile1232 canwithsomething
sprite 165 angoff 896 // tile4582 canwithsomething4
sprite 2555 notmd // tile0913 maskwall2 (fence)
sprite 2554 notmd // tile0913 maskwall2 (fence)
sprite 2557 notmd // tile0913 maskwall2 (fence)
sprite 2556 notmd // tile0913 maskwall2 (fence)
sprite 2559 notmd // tile0913 maskwall2 (fence)
sprite 2558 notmd // tile0913 maskwall2 (fence)
sprite 149 angoff 512 // tile0040 ammo
sprite 148 angoff 512 // tile0040 ammo
sprite 156 roll -1 // tile0049 shotgunammo
sprite 156 mdzoff 700000 // tile0049 shotgunammo
sprite 155 roll -1 // tile0049 shotgunammo
sprite 155 mdzoff 700000 // tile0049 shotgunammo
sprite 152 angoff -512 // tile0049 shotgunammo
sprite 151 angoff 512 // tile0052 sixpack
sprite 157 angoff 1024 // tile0060 accesscard blue
sprite 2213 angoff -512 // tile0049 shotgunammo
sprite 2213 roll -1 // tile0049 shotgunammo
sprite 2213 mdzoff 50000 // tile0049 shotgunammo
sprite 2214 angoff -512 // tile0049 shotgunammo
sprite 2214 roll 1 // tile0049 shotgunammo
sprite 2214 mdzoff 50000 // tile0049 shotgunammo
sprite 2215 angoff -512 // tile0049 shotgunammo
sprite 2215 roll 1 // tile0049 shotgunammo
sprite 2215 mdzoff 50000 // tile0049 shotgunammo
sprite 2216 angoff -512 // tile0049 shotgunammo
sprite 2216 roll -1 // tile0049 shotgunammo
sprite 2216 mdzoff 50000 // tile0049 shotgunammo
sprite 2308 angoff 768 // tile0026 heavyhbomb
sprite 2217 angoff -768 // tile1238 explodingbarrel
sprite 2218 angoff 512 // tile1238 explodingbarrel
sprite 2038 angoff 1024 // tile1227 nukebarrel
sprite 2038 pitch -4 // tile1227 nukebarrel
sprite 2038 roll -1 // tile1227 nukebarrel
sprite 2038 mdzoff 100000 // tile1227 nukebarrel
sprite 2029 angoff 1024 // tile1228 nukebarreldented
sprite 2029 pitch -4 // tile1228 nukebarreldented
sprite 2029 roll 1 // tile1228 nukebarreldented
sprite 2029 mdzoff 100000 // tile1228 nukebarreldented
sprite 2037 angoff 512 // tile1229 nukebarrelleaked
sprite 2037 pitch -1 // tile1229 nukebarrelleaked
sprite 2037 roll 2 // tile1229 nukebarrelleaked
sprite 2037 mdzoff 100000 // tile1229 nukebarrelleaked
sprite 2030 angoff -512 // tile1228 nukebarreldented
sprite 2030 pitch -1 // tile1228 nukebarreldented
sprite 2030 roll -2 // tile1228 nukebarreldented
sprite 2030 mdzoff 100000 // tile1228 nukebarreldented
sprite 2036 angoff 512 // tile1227 nukebarrel
sprite 2036 pitch -1 // tile1227 nukebarrel
sprite 2036 mdzoff 100000 // tile1227 nukebarrel
sprite 2031 angoff -512 // tile1227 nukebarrel
sprite 2031 pitch -1 // tile1227 nukebarrel
sprite 2031 mdzoff 100000 // tile1227 nukebarrel
sprite 2035 angoff 512 // tile1227 nukebarrel
sprite 2035 pitch -1 // tile1227 nukebarrel
sprite 2035 roll -2 // tile1227 nukebarrel
sprite 2035 mdzoff 100000 // tile1227 nukebarrel
sprite 2032 angoff -512 // tile1227 nukebarrel
sprite 2032 pitch -1 // tile1227 nukebarrel
sprite 2032 roll 2 // tile1227 nukebarrel
sprite 2032 mdzoff 100000 // tile1227 nukebarrel
sprite 2034 pitch -4 // tile1227 nukebarrel
sprite 2034 roll 1 // tile1227 nukebarrel
sprite 2034 mdzoff 100000 // tile1227 nukebarrel
sprite 2033 pitch -4 // tile1227 nukebarrel
sprite 2033 roll -1 // tile1227 nukebarrel
sprite 2033 mdzoff 100000 // tile1227 nukebarrel
sprite 2044 angoff 512 // tile1229 nukebarrelleaked
sprite 2041 angoff 1024 // tile1227 nukebarrel
sprite 2040 angoff 341 // tile1228 nukebarreldented
sprite 2039 angoff -341 // tile1227 nukebarrel
sprite 2043 angoff 512 // tile1228 nukebarreldented
sprite 2045 angoff -768 // tile1229 nukebarrelleaked
sprite 49 angoff 512 // tile0994 pipe5
sprite 48 angoff -640 // tile0994 pipe5
sprite 21 angoff 128 // tile0616 pipe2
sprite 2433 pitch 1 // tile0616 pipe2
sprite 2433 mdxoff -5000 // tile0616 pipe2
sprite 2433 mdzoff 650000 // tile0616 pipe2
sprite 2432 pitch 1 // tile0616 pipe2
sprite 2432 mdxoff -5000 // tile0616 pipe2
sprite 2432 mdzoff 650000 // tile0616 pipe2
sprite 2434 pitch 1 // tile0616 pipe2
sprite 2434 mdxoff -5000 // tile0616 pipe2
sprite 2434 mdzoff 650000 // tile0616 pipe2
sprite 2435 pitch 1 // tile0616 pipe2
sprite 2435 mdxoff -5000 // tile0616 pipe2
sprite 2435 mdzoff 650000 // tile0616 pipe2
sprite 2431 pitch 1 // tile0616 pipe2
sprite 2431 mdxoff -5000 // tile0616 pipe2
sprite 2431 mdzoff 650000 // tile0616 pipe2
sprite 2436 pitch 1 // tile0616 pipe2
sprite 2436 mdxoff -5000 // tile0616 pipe2
sprite 2436 mdzoff 650000 // tile0616 pipe2
sprite 2437 angoff -512 // tile0049 shotgunammo
sprite 3004 angoff 1024 // tile0049 shotgunammo
sprite 3003 angoff 512 // tile0049 shotgunammo
sprite 3002 angoff 1024 // tile0049 shotgunammo
sprite 3010 angoff 768 // tile1228 nukebarreldented
sprite 3011 angoff 0 // tile0060 accesscard blue
sprite 1809 angoff 896 // tile0616 pipe2
sprite 619 angoff 512 // tile0996 pipe4
sprite 619 pitch -1 // tile0996 pipe4
sprite 619 mdzoff 500000 // tile0996 pipe4