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// Duke3D HRP Gibs Definitions
// Duke Gibs Torso (1520)
model "highres/sprites/jibs/1520_duketorso.md3" {
scale 13 shade 3
skin { pal 0 file "highres/sprites/jibs/1520_duketorso.png" }
anim { frame0 "FRAME5" frame1 "FRAME12" fps 15 flags 0 }
frame { name "FRAME5" tile0 1520 tile1 1527 }
}
// Duke Gibs Arm (1528)
model "highres/sprites/jibs/1528_dukearm.md3" {
scale 15 shade 3
skin { pal 0 file "highres/sprites/jibs/1528_dukearm.png" }
anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
frame { name "FRAME4" tile0 1528 tile1 1535 }
}
// Duke Gibs Leg (1536)
model "highres/sprites/jibs/1536_dukeleg.md3" {
scale 15 shade 3
skin { pal 0 file "highres/sprites/jibs/1536_dukeleg.png" }
anim { frame0 "FRAME3" frame1 "FRAME10" fps 15 flags 0 }
frame { name "FRAME3" tile0 1536 tile1 1543 }
}
// Trooper Head Jib (1768)
model "highres/sprites/jibs/1768_trooperhead.md2" {
scale 2.7 shade 2
skin { pal 0 file "highres/sprites/jibs/1680_trooper_greenbloodyparts.png" }
frame { name "idle" tile0 1768 tile1 1771 }
}
// Trooper Arm Jib (1772)
model "highres/sprites/jibs/1772_trooperarm.md2" {
scale 2.7 shade 2
skin { pal 0 file "highres/sprites/jibs/1680_trooper_greenbloodyparts.png" }
frame { name "idle" tile0 1772 tile1 1775 }
}
// Trooper Leg Jib (1776)
model "highres/sprites/jibs/1776_trooperleg.md2" {
scale 2.7 shade 2
skin { pal 0 file "highres/sprites/jibs/1680_trooper_greenbloodyparts.png" }
frame { name "idle" tile0 1776 tile1 1779 }
}
// Enforcer Head Jib (2201)
model "highres/sprites/jibs/2201_enforcerhead.md3" {
scale 1.75 shade 0
skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
frame { name "idle" tile 2201 }
anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
frame { name "f0" tile0 2202 tile1 2204 }
}
// Enforcer Arm Jib (2205)
model "highres/sprites/jibs/2205_enforcerarm.md3" {
scale 1.75 shade 0
skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
frame { name "idle" tile 2205 }
anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
frame { name "f0" tile0 2206 tile1 2208 }
}
// Enforcer Leg Jib (2209)
model "highres/sprites/jibs/2209_enforcerleg.md3" {
scale 1.75 shade 0
skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
frame { name "idle" tile 2209 }
anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
frame { name "f0" tile0 2210 tile1 2212 }
}
// Flying Jibs1 (2245)
model "highres/sprites/jibs/2245_jib1_fly.md3" {
scale 1.5 shade 0
skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" }
anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
frame { name "fly1" tile0 2245 tile1 2248 }
}
// Jibs1 (2249)
model "highres/sprites/jibs/2249_jib1.md3" {
scale 1.5 shade 0
skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" }
frame { name "idle" tile 2249 }
}
// Flying Eyeball (2250)
model "highres/sprites/jibs/2250_eye.md3" {
scale 0.4 shade 0
skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" }
anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
frame { name "fly1" tile0 2250 tile1 2253 }
}
// Eyeball on Ground (2254)
model "highres/sprites/jibs/2254_eye.md3" {
scale 0.4 shade 0
skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" }
frame { name "idle" tile 2254 }
}
// Heart (2255)
model "highres/sprites/jibs/2255_heart.md2" {
scale 0.4 shade 0
skin { pal 0 file "highres/sprites/jibs/2255_heart.jpg" }
anim { frame0 "fly00" frame1 "fly08" fps 35 flags 0 }
frame { name "fly00" tile0 2255 tile1 2258 }
frame { name "idle" tile0 2259 tile1 2259 }
}
// Jibs4 (2260-2263)
model "highres/sprites/jibs/2260_jibs4.md3" {
scale 1.4 shade 8
skin { pal 0 surface 0 file "highres/sprites/jibs/2264_gibs.png" }
anim { frame0 "frame1" frame1 "frame4" fps 1 flags 0 }
frame { frame "frame1" tile0 2260 tile1 2263 }
}
// More gibs (2264)
model "highres/sprites/jibs/2264_gibs.md3" {
scale 1.4 shade 8
skin { pal 0 surface 0 file "highres/sprites/jibs/2264_gibs.png" }
anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
frame { frame "frame1" tile0 2264 tile1 2264 }
}
// Flying Jibs5 (2265)
model "highres/sprites/jibs/2265_jib5_fly.md3" {
scale 0.8 shade 0
skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" }
anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
frame { name "fly1" tile0 2265 tile1 2268 }
}
// Jibs5 (2269)
model "highres/sprites/jibs/2269_jib5.md3" {
scale 0.8 shade 0
skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" }
frame { name "idle" tile 2269 }
}
// Ooz/Ooz2 (2300/2309)
texture 2300 { pal 0 { file "highres/sprites/jibs/2300_ooz.png" } }
texture 2309 { pal 0 { file "highres/sprites/jibs/2309_ooz2.png" } }
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