Subversion Repositories duke3d_hrp

Rev

Rev 1 | Blame | Last modification | View Log | RSS feed


// Duke3D HRP Pickups Definitions


// Pistol (21)
model "highres/sprites/pickups/0021_pistol.md2" { 
   scale 1.4 shade 1
   skin { pal 0 file "highres/sprites/pickups/0021_pistol.jpg" }
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   frame { name "FRAME01" tile 21 }
}

// Chaingun (22)
model "highres/sprites/pickups/0022_chaingun.md3" {
   scale 1
   skin { pal 0 file "highres/sprites/pickups/0022_chaingun.png" }
   detail { file "highres/detail/metal.png" detailscale 0.15 }
   frame { name "idle" tile 22 }
}

// RPG (23)
model "highres/sprites/pickups/0023_rpg.md3" { 
   scale 0.75 shade 4
   skin { pal 0 file "highres/sprites/pickups/0023_rpg.png" }
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   frame { name "Frame 1" tile 23 }
}

// Freezer (24)
model "highres/sprites/pickups/0024_freezer.md3" {
   scale 1 shade 8
   skin { pal 0 file "highres/sprites/pickups/0024_freezer.jpg" }
   detail { file "highres/detail/metal.png" detailscale 0.15 }
   frame { name "Frame 1" tile 24 }
}

// Shrinker (25)
model "highres/sprites/pickups/0025_shrinker.md3" {
   scale 3.0 shade 0
   skin { pal 0 surface 0 file "highres/sprites/pickups/0025_shrinker.png" }
   skin { pal 0 surface 2 file "highres/sprites/pickups/0025_shrinker.png" }
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
   glow { pal 0 surface 0 file "highres/sprites/pickups/0025_shrinker_g.png" }
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
   frame { name "Frame0" tile 25 }
}

// Pipe Bomb (26)
model "highres/sprites/pickups/0026_pipebomb.md2" {
   scale 20 shade 2
   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" }
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   frame { name "sf_hbomb01" tile 26 }
}

// Trip Bomb (27)
model "highres/sprites/pickups/0027_tripbomb.md2" { 
   scale 1.4 shade 0
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   glow { pal 0 file "highres/sprites/firstperson/2566_tripbomb_g.png" }
   anim { frame0 "frame1" frame1 "frame1" fps 1 flags 0 }
   frame { name "frame1" tile 27 }
}

// Shotgun (28)
model "highres/sprites/pickups/0028_shotgun.md3" {
   scale 1.25 shade 2 zadd 10
   skin { pal 0 file "highres/sprites/pickups/0028_shotgun.jpg" }
   detail { file "highres/detail/metal.png" detailscale 0.15 }
   frame { name "Frame 0" tile 28 }
}

// Devastator (29)
model "highres/sprites/pickups/0029_devastator.md3" {
   scale 2 shade 0 zadd -8
   skin { pal 0 file "highres/sprites/pickups/0029_devastator.png" }
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   frame { name "Frame 0" tile 29 }
}

// Expander (32)
model "highres/sprites/pickups/0032_expander.md3" {
   scale 3.0 shade 0
   skin { pal 0 surface 1 file "highres/sprites/pickups/0025_shrinker.png" }
   skin { pal 0 surface 2 file "highres/sprites/pickups/0025_shrinker.png" }
   skin { pal 0 surface 2 file "highres/sprites/pickups/0032_crystal.png" }
   glow { pal 0 surface 2 file "highres/sprites/pickups/0032_crystal.png" }
   skin { pal 0 surface 0 file "highres/sprites/pickups/0032_expander.png" }
   glow { pal 0 surface 0 file "highres/sprites/pickups/0032_expander_glow.png" }
   frame { name "Frame0" tile 32 }
}

// Freezer Ammo (37)
model "highres/sprites/pickups/0037_freezerammo.md3" {
   scale 0.5 shade 0
   skin { pal 0 file "highres/sprites/pickups/0037_freezerammo.png" }
   glow { surface 0 file "highres/sprites/pickups/0037_freezerammo_g.png" }
   glow { surface 1 file "highres/sprites/pickups/0037_freezerammo_g.png" }
   glow { surface 2 file "highres/sprites/pickups/0037_freezerammo_g.png" }
   glow { surface 3 file "highres/sprites/pickups/0037_freezerammo_g.png" }
   glow { surface 4 file "highres/sprites/pickups/0037_freezerammo_g.png" }
   glow { surface 5 file "highres/sprites/pickups/0037_freezerammo_g.png" }
   glow { surface 6 file "highres/sprites/pickups/0037_freezerammo_g.png" }
   glow { surface 7 file "highres/sprites/pickups/0037_freezerammo_g.png" }
   glow { surface 8 file "highres/sprites/pickups/0037_freezerammo_g.png" }
   glow { surface 9 file "highres/sprites/pickups/0037_freezerammo_g.png" }
   glow { surface 10 file "highres/sprites/pickups/0037_freezerammo_g.png" }
   anim { frame0 "Frame0" frame1 "Frame10" fps 100 flags 0 }
   frame { name "Frame0" tile0 37 tile1 39 }
}

// Pistol Ammo (40)
model "highres/sprites/pickups/0040_pistolammo.md3" {
   scale 2 shade 4
   skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" }
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   frame { name "Frame0" tile 40 }
}

// Chaingun Ammo (41)
model "highres/sprites/pickups/0041_chaingunammo.md2" {
   scale 4 shade 2
   skin { pal 0 file "highres/sprites/pickups/0041_chanigunammo.png" }
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   frame { name "sf_bammo01" tile 41 }
}

// Devastator Ammo (42)
model "highres/sprites/pickups/0042_devistatorammo.md2" {
   scale 4 shade 2
   skin { pal 0 file "highres/sprites/pickups/0042_devistatorammo.png" nocompress }
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   frame { name "sf_devammo01" tile 42 }
}

// RPG ammo (44)
model "highres/sprites/pickups/0044_rpgammo.md2" {
   scale 5 shade 2
   skin { pal 0 file "highres/sprites/pickups/0044_rpgammo.png" nocompress }
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   frame { name "sf_rpgammo01" tile 44 }
}

// Expander Ammo (45)
model "highres/sprites/pickups/0045_expander_ammo.md3" {
   scale 3.0
   skin { pal 0 file "highres/sprites/pickups/0032_expander.png" }
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   glow { pal 0 file "highres/sprites/pickups/0032_expander_glow.png" }
   frame { name "Frame0" tile 45 }
}

// Shrinker ammo (46)
model "highres/sprites/pickups/0046_crystal.md3" {
   scale 3.0 shade 0
   skin { pal 0 file "highres/sprites/pickups/0046_crystal.png" }  
   frame { name "Frame0" tile 46 }
}

// Pipe Bomb Box (47)
model "highres/sprites/pickups/0047_pipebombbox.md2" {
   scale 5 shade 2
   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" nocompress }
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   frame { name "sf_hpbammo01" tile 47 }
}

// Shotgun Ammo (49)
model "highres/sprites/pickups/0049_shotgunammo.md2" {
   scale 8 shade 0 
   skin { pal 0 file "highres/sprites/pickups/0049_shotgunammo.png" nocompress }
   frame { name "idle" tile 49 }
}

// Health Box (51)
model "highres/sprites/pickups/0051_healthbox.md3" {
   scale 1.2 shade 0
   skin { pal 0 file "highres/sprites/pickups/0051_healthbox.png" }
   frame { name "FRAME1" tile 51 }
}

// Health Bottle (52)
model "highres/sprites/pickups/0052_healthbottle.md3" {
   scale 1 shade 0
   skin { pal 0 file "highres/sprites/pickups/0052_healthbottle.png" }
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   frame { name "FRAME1" tile 52 }
}

// First Aid Kit (53)
texture 53 {
   pal 0 { file "highres/sprites/pickups/0053.png" }
   detail { file "highres/detail/metal_worn.png" xscale 0.35 yscale 0.55 }
}
model "highres/sprites/pickups/0053_firstaid.md3" {
   scale 4 shade 4
   skin { pal 0 file "highres/sprites/pickups/0053_firstaid.png" }
   frame { name "frame_1" tile 53 }
}

// Armor (54)
model "highres/sprites/pickups/0054_armor.md2" {
   scale 2 shade 2
   skin { pal 0 file "highres/sprites/pickups/0054_armor.png" }
   detail { file "highres/detail/fabric.png" detailscale 0.15 }
   frame { name "frame1" tile 54 }
}

// Steroids (55)
model "highres/sprites/pickups/0055_steroids.md3" {
   scale 1 shade 0
   skin { pal 0 file "highres/sprites/pickups/0055_steroids.png" nocompress }
   frame { name "FRAME1" tile 55 }
}

// Scuba Gear (56)
model "highres/sprites/pickups/0056_scubagear.md2" {
   scale 1 shade 4
   skin { pal 0 file "highres/sprites/pickups/0056_scubagear.jpg" }
   frame { name "frame01" tile 56 }
}

// Jetpack (57)
model "highres/sprites/pickups/0057_jetpack.md3" {
   scale 1.5 shade 0
   skin { pal 0 file "highres/sprites/pickups/0057_jetpack.png" }
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   frame { name "FRAME1" tile 57 }
}

// Nightvision Goggles (59)
model "highres/sprites/pickups/0059_nightvison.md2" {
   scale 0.9 shade 0
   skin { pal 0 file "highres/sprites/pickups/0059_nightvison.png" }
   detail { file "highres/detail/metal.png" detailscale 0.3 }
   glow { file "highres/sprites/pickups/0059_nightvison_g.png" }
   frame { name "frame01" tile 59 }
}

// Key Card (60)
model "highres/sprites/pickups/0060_keycard.md2" {
   scale 2 shade 0
   skin { pal 0 file "highres/sprites/pickups/0060_keycard_blue.png" nocompress }
   skin { pal 21 file "highres/sprites/pickups/0060_keycard_red.png" nocompress }
   skin { pal 23 file "highres/sprites/pickups/0060_keycard_yellow.png" nocompress }
   frame { name "idle01" tile 60 }
}

// Protective Boots (61)
model "highres/sprites/pickups/0061_boots.md2" {
   scale 1.5 shade 2
   skin { pal 0 file "highres/sprites/pickups/0061_boots.png" }
   frame { name "FRAME01" tile 61 }
}

// Atomic Health (100)
model "highres/sprites/pickups/0100_atom.md3" {
   scale 1 shade 4
   skin { pal 0 file "highres/sprites/pickups/0100_atom.png" }
   anim { frame0 "FRAME1" frame1 "FRAME118" fps 19 flags 0 }
   frame { name "FRAME1" tile0 100 tile1 115 }
}

// Holo Duke (1348)
model "highres/sprites/pickups/1348_holoduke.md3" {
   scale 1.5 shade 2
   skin { pal 0 file "highres/sprites/pickups/1348_holoduke.png" }
   frame { name "frame2" tile 1348 }
     skin { pal 0 file "highres/sprites/pickups/1348_holoduke1.png" }
     frame { name "frame3" tile 1349 }
   skin { pal 0 file "highres/sprites/pickups/1348_holoduke2.png" }
   frame { name "frame4" tile 1350 }
     skin { pal 0 file "highres/sprites/pickups/1348_holoduke3.png" }
     frame { name "frame5" tile 1351 }
}

Generated by GNU Enscript 1.6.5.90.