Blame | Last modification | View Log | RSS feed
// Maphacks for Duke3D HRP
// Level: E1L1.MAP - "Hollywood Holocaust" (1.3D retail + shareware version)
// Author: Allen H. Blum III
// mapmd4: 944032d239a314088ec7fdd771910362
// Reviewed by LeoD (February 2013)
// CHARACTERS
// Slime babes
sprite 20 angoff -256 // tile1294 podfem1
// PROPS
// Cinema sign
sprite 346 angoff 512 // tile0925 neon1 cinema
sprite 397 angoff -512 // tile0925 neon1 cinema
// Fire hydrant
sprite 213 angoff -512 // tile0981 hydrent
// Rubbercans
sprite 160 angoff 128 // tile1062 rubbercan
sprite 382 angoff 256 // tile1062 rubbercan (near cash register)
sprite 383 angoff 192 // tile1062 rubbercan
// ITEMS/POWERUPS
// Armor
sprite 530 angoff -256 // tile0054 shield
// Health +10
sprite 39 angoff -512 // tile0051 cola
// Health +30
sprite 40 angoff 1024 // tile0052 sixpack
sprite 41 angoff 256 // tile0052 sixpack
sprite 76 angoff 128 // tile0052 sixpack
sprite 169 angoff 256 // tile0052 sixpack
sprite 171 angoff 384 // tile0052 sixpack
sprite 529 angoff -768 // tile0052 sixpack
sprite 547 angoff 256 // tile0052 sixpack
sprite 575 angoff -256 // tile0052 sixpack
sprite 619 angoff 768 // tile0052 sixpack
// HoloDuke
sprite 295 angoff 1024 // tile1348 holoduke
sprite 409 angoff 768 // tile1348 holoduke
// Jetpack
sprite 445 angoff -512 // tile0150 jetpack
sprite 631 angoff 512 // tile0150 jetpack
// Keycards (R)
sprite 449 angoff 860 // tile0060 accesscard blue
// MedKit
sprite 374 angoff 1024 // tile0053 firstaid
// Nightvision
sprite 23 angoff 1024 // tile0059 heatsensor (Dukematch only)
// WEAPONS/AMMO
// Pistol & ammo
sprite 546 angoff 512 // tile0021 firstgunsprite
sprite 546 mdzoff 200000 // tile0021 firstgunsprite
sprite 546 roll -1 // tile0021 firstgunsprite
sprite 615 angoff -512 // tile0040 ammo
sprite 617 angoff 512 // tile0040 ammo
// Shotgun & ammo
sprite 42 angoff -512 // tile0028 shotgunsprite
sprite 79 mdzoff 200000 // tile0028 shotgunsprite (multiplayer)
sprite 79 roll -1 // tile0028 shotgunsprite (multiplayer)
sprite 110 angoff -768 // tile0049 shotgunammo
sprite 111 angoff -256 // tile0049 shotgunammo
sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite
sprite 520 angoff 768 // tile0049 shotgunammo *
sprite 594 angoff 1024 // tile0049 shotgunammo *
sprite 632 angoff 512 // tile0049 shotgunammo *
sprite 634 angoff 512 // tile0049 shotgunammo *
// Chaingun & ammo
sprite 43 angoff 512 // tile0022 chaingunsprite
sprite 109 angoff -512 // tile0022 chaingunsprite (Dukematch only) *
sprite 528 angoff 512 // tile0022 chaingunsprite (Dukematch only)
sprite 532 angoff 256 // tile0041 batteryammo (Dukematch only) *
// RPG & ammo
sprite 24 angoff 512 // tile0023 rpgsprite *
sprite 80 angoff -512 // tile0023 rpgsprite
sprite 85 angoff 1024 // tile0044 rpgammo (Dukematch only)
sprite 178 angoff -768 // tile0044 rpgammo
sprite 190 angoff -512 // tile????
sprite 429 angoff 512 // tile0023 rpgsprite
// Pipebombs
sprite 25 angoff 768 // tile0047 hbombammo
sprite 533 angoff -384 // tile0047 hbombammo (Dukematch only)
sprite 630 angoff -256 // tile0047 hbombammo box in secret area
//sprite 83 angoff -1536
//sprite 170 angoff -1536
//sprite 525 angoff -512
//sprite 593 angoff -512
//sprite 290 angoff 256
// OVERRIDE
// Fixes for badly aligned sprites
sprite 70 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 70 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 70 roll 5 // tile0913 maskwall2 (fence, rooftop)
sprite 71 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 71 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 71 roll -1 // tile0913 maskwall2 (fence, rooftop)
sprite 113 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 113 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 116 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 116 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 117 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 126 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 135 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 136 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 138 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 166 away1 // tile0932 in the security room ## ???? ##
sprite 176 away1 // tile0931 burning trash ## ???? ##
sprite 381 mdzoff 550000 // tile1062 rubbercan (behind theater)
sprite 381 roll -1 // tile1062 rubbercan (behind theater)
sprite 382 mdzoff -600000 // tile1062 rubbercan (near cash register)
sprite 382 pitch 1 // tile1062 rubbercan (near cash register)
sprite 572 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 572 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 573 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 586 away1 // tile0502 security screen "Innocent?" sign
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 630 pitch 1 // tile0047 hbombammo box in secret area
// Forcing any floor aligned model to be rendered as sprite
sprite 45 notmd // tile0341 bpannel1
sprite 163 notmd // tile0568 femmag1
sprite 164 notmd // tile0568 femmag1
sprite 247 notmd // tile0513
sprite 248 notmd // tile0513
sprite 249 notmd // tile0513
sprite 250 notmd // tile0513
sprite 550 notmd // tile0342 pannel1
// Switches to be hidden
sprite 296 notmd // tile0164 dipswitch2 (arcade game)
sprite 541 notmd // tile0132 slotdoor (cash register)
// LIGHTS