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// Maphacks for Duke3D HRP
// Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version)
// Author: Allen H. Blum III
// mapmd4: a1ce0037911b2625781a2623588c8b90
// Reviewed by NightFright (February 2012)
// CHARACTERS
// Slime babes
sprite 22 angoff -256 // tile1294 podfem1
// PROPS
// Cinema sign
sprite 348 angoff 512 // tile0925 neon1 cinema
sprite 399 angoff -512 // tile0925 neon1 cinema
// Fire hydrant
sprite 215 angoff -512 // tile0981 hydrent
// Rubbercans
sprite 162 angoff 128 // tile1062 rubbercan
sprite 384 angoff 256 // tile1062 rubbercan (near cash register)
sprite 385 angoff 192 // tile1062 rubbercan
// ITEMS/POWERUPS
// Armor
sprite 532 angoff -256 // tile0054 shield
// Health +10
sprite 41 angoff -512 // tile0051 cola
// Health +30
sprite 42 angoff 1024 // tile0052 sixpack
sprite 43 angoff 256 // tile0052 sixpack
sprite 78 angoff 128 // tile0052 sixpack
sprite 171 angoff 256 // tile0052 sixpack
sprite 173 angoff 384 // tile0052 sixpack
sprite 531 angoff -768 // tile0052 sixpack
sprite 549 angoff 256 // tile0052 sixpack
sprite 577 angoff -256 // tile0052 sixpack
sprite 621 angoff 768 // tile0052 sixpack
// HoloDuke
sprite 297 angoff 1024 // tile1348 holoduke
sprite 411 angoff 768 // tile1348 holoduke
// Jetpack
sprite 447 angoff -512 // tile0150 jetpack
sprite 633 angoff 512 // tile0150 jetpack
// Keycards (R)
sprite 451 angoff 860 // tile0060 accesscard blue
// MedKit
sprite 376 angoff 1024 // tile0053 firstaid
// Nightvision
sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer)
// WEAPONS/AMMO
// Pistol & ammo
sprite 548 angoff 512 // tile0021 firstgunsprite
sprite 548 mdzoff 200000 // tile0021 firstgunsprite
sprite 548 roll -1 // tile0021 firstgunsprite
sprite 617 angoff -512 // tile0040 ammo
sprite 619 angoff 512 // tile0040 ammo
// Shotgun & ammo
sprite 44 angoff 512 // tile0028 shotgunsprite
sprite 44 mdzoff 200000 // tile0028 shotgunsprite
sprite 44 roll -1 // tile0028 shotgunsprite
sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer)
sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer)
sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer)
sprite 112 angoff -768 // tile0049 shotgunammo
sprite 113 angoff -256 // tile0049 shotgunammo
sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite
sprite 522 angoff 768 // tile0049 shotgunammo
sprite 596 angoff 1024 // tile0049 shotgunammo
sprite 634 angoff 512 // tile0049 shotgunammo
sprite 636 angoff 512 // tile0049 shotgunammo
// Chaingun & ammo
sprite 45 angoff -512 // tile0022 chaingunsprite
sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer)
sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer)
sprite 534 angoff 256 // tile0041 batteryammo (multiplayer)
// RPG & ammo
sprite 26 angoff -512 // tile0023 rpgsprite
sprite 82 angoff -512 // tile0023 rpgsprite
sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 180 angoff -768 // tile0044 rpgammo
sprite 192 angoff -512 // tile????
sprite 431 angoff 512 // tile0023 rpgsprite
// Pipebombs
sprite 27 angoff 768 // tile0047 hbombammo
sprite 535 angoff -384 // tile0047 hbombammo (multiplayer)
sprite 632 angoff -256 // tile0047 hbombammo box in secret area
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 632 pitch 1 // tile0047 hbombammo box in secret area
sprite 542 angoff -640 // tile1161 bottle14
// OVERRIDE
// Fixes for badly aligned sprites
sprite 72 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 72 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 72 roll 5 // tile0913 maskwall2 (fence, rooftop)
sprite 73 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 73 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 73 roll -1 // tile0913 maskwall2 (fence, rooftop)
sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 119 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 128 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 136 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 137 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 138 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 140 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 140 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 141 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 141 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 168 away1 // tile0932 in the security room ## ???? ##
sprite 178 away1 // tile0931 burning trash ## ???? ##
sprite 383 mdzoff 550000 // tile1062 rubbercan (behind theater)
sprite 383 roll -1 // tile1062 rubbercan (behind theater)
sprite 384 mdzoff -600000 // tile1062 rubbercan (near cash register)
sprite 384 pitch 1 // tile1062 rubbercan (near cash register)
sprite 574 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 574 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 575 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 588 away1 // tile0502 security screen "Innocent?" sign
// Forcing any floor aligned model to be rendered as sprite
sprite 47 notmd // tile0341 bpannel1
sprite 165 notmd // tile0568 femmag1
sprite 166 notmd // tile0568 femmag1
sprite 249 notmd // tile0513
sprite 250 notmd // tile0513
sprite 251 notmd // tile0513
sprite 252 notmd // tile0513
sprite 552 notmd // tile0342 pannel1
// Switches to be hidden
sprite 298 notmd // tile0164 dipswitch2 (arcade game)
sprite 543 notmd // tile0132 slotdoor (cash register)
// LIGHTS