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// Maphacks for Duke3D HRP
// Level: E1L2.MAP - "Red Light District" (Original Atomic Edition version)
// Reviewed by NightFright (February 2012)



// CHARACTERS

// Hooker
sprite   544 angoff    -768        // tile1321 fem3 hooker (flipped sprite)

// Slime babes
sprite     1 angoff    -896        // tile1294 podfem1

// Stripper
sprite   309 angoff     512        // tile1312 fem1 stripper



// PROPS

// Bottles
sprite   525 angoff    -64         // tile0956 bottle3
sprite   526 angoff     128        // tile0956 bottle3
sprite   527 angoff     384        // tile0956 bottle3
sprite   528 angoff     960        // tile0956 bottle3
sprite   465 angoff     256        // tile1160 bottle13
sprite   466 angoff    -512        // tile1162 bottle15
sprite   467 angoff     128        // tile1161 bottle14
sprite   468 angoff     512        // tile1163 bottle16
sprite   469 angoff    -768        // tile1164 bottle17
sprite   470 angoff    -192        // tile1165 bottle18
sprite   471 angoff     256        // tile1166 bottle19
sprite   472 angoff    -384        // tile1163 bottle16
sprite   473 angoff    -192        // tile1161 bottle14
sprite   474 angoff     512        // tile1165 bottle18
sprite   475 angoff     128        // tile1166 bottle19
sprite   476 angoff    -256        // tile1161 bottle14

// Fire Hydrant 
sprite   797 angoff    -512        // tile0981 hydrent

// Toilet
sprite   478 angoff    -512        // tile0569 toilet

// Trashcan
sprite   160 angoff    -256        // tile1232 canwithsomething
sprite   228 angoff     512        // tile1232 canwithsomething
sprite   402 angoff    -256        // tile1232 canwithsomething
sprite   407 angoff    -256        // tile1232 canwithsomething



// ITEMS/POWERUPS

// Armor
sprite   189 angoff    -512        // tile0054 shield
sprite   367 angoff     256        // tile0054 shield

// Health +30
sprite    44 angoff     256        // tile0052 sixpack
sprite   153 angoff     256        // tile0052 sixpack
sprite   154 angoff     256        // tile0052 sixpack
sprite   155 angoff    -256        // tile0052 sixpack
sprite   156 angoff     256        // tile0052 sixpack
sprite   158 angoff     512        // tile0052 sixpack
sprite   180 angoff    -256        // tile0052 sixpack

// HoloDuke
sprite   208 angoff     256        // tile1348 holoduke

// Keycards (Y/R/B)
sprite    27 angoff     512        // tile0060 accesscard blue
sprite   179 angoff    -256        // tile0060 accesscard yellow
sprite   249 angoff     1024       // tile0060 accesscard red

// Medkit
sprite   278 angoff    -512        // tile0053 firstaid
sprite   823 angoff     384        // tile0053 firstaid

// Nightvision
sprite   186 angoff     1024       // tile0059 heatsensor



// WEAPONS/AMMO

// Pistol & ammo
sprite   432 angoff     1024       // tile0021 firstgunsprite
sprite   755 angoff     512        // tile0040 ammo
sprite   757 angoff     512        // tile0040 ammo

// Shotgun & ammo
sprite   390 angoff     1024       // tile0049 shotgunammo (Dukematch only)
sprite   391 angoff    -512        // tile0028 shotgunsprite
sprite   515 angoff     1024       // tile0028 shotgunsprite
sprite   694 angoff    -512        // tile0049 shotgunammo
sprite   818 angoff    -256        // tile0049 shotgunammo

// Chaingun & ammo
sprite   159 angoff    -128        // tile0041 batteryammo
sprite   173 angoff     512        // tile0041 batteryammo
sprite   693 angoff     512        // tile0041 batteryammo
sprite   754 angoff    -512        // tile0041 batteryammo

// RPG & ammo
sprite   163 angoff    -512        // tile0044 rpgammo
sprite   751 angoff    -256        // tile0023 rpgsprite (Dukematch only)
sprite   825 angoff     1024       // tile0044 rpgammo

// Pipebombs
sprite    63 angoff     512        // tile0047 hbombammo
sprite   188 angoff    -512        // tile0047 hbombammo
sprite   265 angoff    -768        // tile0047 hbombammo



// OVERRIDE

// Fixes for badly aligned sprites
sprite   208 mdzoff     600000     // tile1348 holoduke (secret in video store)
sprite   208 pitch      1          // tile1348 holoduke

// Forcing any floor aligned model to be rendered as sprite
sprite   177 notmd                 // tile2301 wallblood1
sprite   287 notmd                 // tile0903 pocket billard
sprite   288 notmd                 // tile0903 pocket billard
sprite   289 notmd                 // tile0903 pocket billard
sprite   290 notmd                 // tile0903 pocket billard
sprite   291 notmd                 // tile0903 pocket billard
sprite   292 notmd                 // tile0903 pocket billard
sprite   426 notmd                 // tile0577 femmag2
sprite   461 notmd                 // tile0568 femmag1
sprite   462 notmd                 // tile0568 femmag1
sprite   463 notmd                 // tile0577 femmag2
sprite   540 notmd                 // tile0690 (manhole, half open)

// Switches to be hidden
sprite   191 notmd                 // tile0132 slotdoor (hand dryer)
sprite   254 notmd                 // tile0132 slotdoor (telephone)
sprite   517 notmd                 // tile0132 slotdoor (telephone)



// LIGHTS