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// Maphacks for Duke3D HRP
// Level:  E1L1.MAP - "Hollywood Holocaust" (1.3D retail + shareware version)
// Author: Allen H. Blum III
// mapmd4: 944032d239a314088ec7fdd771910362
// Reviewed by LeoD (February 2013)



// CHARACTERS

// Slime babes
sprite    20 angoff    -256        // tile1294 podfem1



// PROPS

// Cinema sign
sprite   346 angoff     512        // tile0925 neon1 cinema
sprite   397 angoff    -512        // tile0925 neon1 cinema

// Fire hydrant
sprite   213 angoff    -512        // tile0981 hydrent

// Rubbercans
sprite   160 angoff     128        // tile1062 rubbercan
sprite   382 angoff     256        // tile1062 rubbercan (near cash register)
sprite   383 angoff     192        // tile1062 rubbercan



// ITEMS/POWERUPS

// Armor
sprite   530 angoff    -256        // tile0054 shield

// Health +10
sprite    39 angoff    -512        // tile0051 cola

// Health +30
sprite    40 angoff     1024       // tile0052 sixpack
sprite    41 angoff     256        // tile0052 sixpack
sprite    76 angoff     128        // tile0052 sixpack
sprite   169 angoff     256        // tile0052 sixpack
sprite   171 angoff     384        // tile0052 sixpack
sprite   529 angoff    -768        // tile0052 sixpack
sprite   547 angoff     256        // tile0052 sixpack
sprite   575 angoff    -256        // tile0052 sixpack
sprite   619 angoff     768        // tile0052 sixpack

// HoloDuke
sprite   295 angoff     1024       // tile1348 holoduke
sprite   409 angoff     768        // tile1348 holoduke

// Jetpack
sprite   445 angoff    -512        // tile0057 jetpack
sprite   631 angoff     512        // tile0057 jetpack

// Keycards (R)
sprite   449 angoff     860        // tile0060 accesscard blue

// MedKit
sprite   374 angoff     1024       // tile0053 firstaid

// Nightvision
sprite    23 angoff     1024       // tile0059 heatsensor (multiplayer)



// WEAPONS/AMMO

// Pistol & ammo
sprite   546 angoff     512        // tile0021 firstgunsprite
sprite   546 mdzoff     200000     // tile0021 firstgunsprite
sprite   546 roll      -1          // tile0021 firstgunsprite

sprite   615 angoff    -512        // tile0040 ammo
sprite   617 angoff     512        // tile0040 ammo

// Shotgun & ammo
sprite    42 angoff    -512        // tile0028 shotgunsprite
sprite   419 angoff     768        // tile0028 shotgunsprite (multiplayer)

sprite   110 angoff    -768        // tile0049 shotgunammo
sprite   111 angoff    -256        // tile0049 shotgunammo
sprite   197 angoff     256        // tile0049 shotgunammo flipped sprite
sprite   520 angoff     768        // tile0049 shotgunammo *
sprite   594 angoff     1024       // tile0049 shotgunammo *
sprite   632 angoff     512        // tile0049 shotgunammo *
sprite   634 angoff     512        // tile0049 shotgunammo *

// Chaingun & ammo
sprite    43 angoff     512        // tile0022 chaingunsprite
sprite   109 angoff    -512        // tile0022 chaingunsprite (multiplayer) *
sprite   528 angoff     512        // tile0022 chaingunsprite (multiplayer)
sprite   532 angoff     256        // tile0041 batteryammo    (multiplayer) *

// RPG & ammo
sprite    24 angoff     512        // tile0023 rpgsprite *
sprite    80 angoff    -512        // tile0023 rpgsprite
sprite    85 angoff     1024       // tile0044 rpgammo (multiplayer)
sprite   178 angoff    -768        // tile0044 rpgammo
sprite   190 angoff    -512        // tile????
sprite   429 angoff     512        // tile0023 rpgsprite

// Pipebombs
sprite    25 angoff     768        // tile0047 hbombammo
sprite   533 angoff    -384        // tile0047 hbombammo (multiplayer)
sprite   630 angoff    -256        // tile0047 hbombammo box in secret area
sprite   630 mdzoff     1500000    // tile0047 hbombammo box in secret area
sprite   630 pitch      1          // tile0047 hbombammo box in secret area


sprite   540 angoff    -640        // tile1161 bottle14

//sprite    83 angoff    -1536
//sprite   170 angoff    -1536
//sprite   525 angoff    -512
//sprite   593 angoff    -512
//sprite   290 angoff     256


// OVERRIDE

// Fixes for badly aligned sprites
sprite    70 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
sprite    70 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite    70 roll       5          // tile0913 maskwall2 (fence, rooftop)
sprite    71 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
sprite    71 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite    71 roll      -1          // tile0913 maskwall2 (fence, rooftop)
sprite   113 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   113 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   115 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   115 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   116 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   116 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   117 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   117 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   117 roll       1          // tile0913 maskwall2 (fence, rooftop)
sprite   118 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   118 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   119 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   119 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   120 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   120 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   121 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   121 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   122 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   122 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   123 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   123 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   124 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   124 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   125 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   125 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   126 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   126 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   126 roll       1          // tile0913 maskwall2 (fence, rooftop)
sprite   127 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   127 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   128 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   128 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   129 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   129 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   130 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   130 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   131 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   131 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   132 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   132 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   133 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   133 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   134 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   134 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   135 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   135 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   135 roll       1          // tile0913 maskwall2 (fence, rooftop)
sprite   136 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
sprite   136 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   137 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   137 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   138 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   138 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   139 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   139 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   166 away1                 // tile0932 in the security room  ## ???? ##
sprite   176 away1                 // tile0931 burning trash         ## ???? ##
sprite   381 mdzoff     550000     // tile1062 rubbercan (behind theater)
sprite   381 roll      -1          // tile1062 rubbercan (behind theater)
sprite   382 mdzoff    -600000     // tile1062 rubbercan (near cash register)
sprite   382 pitch      1          // tile1062 rubbercan (near cash register)
sprite   572 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   572 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   573 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   573 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   573 roll       1          // tile0913 maskwall2 (fence, rooftop)
sprite   586 away1                 // tile0502 security screen "Innocent?" sign

// Forcing any floor aligned model to be rendered as sprite
sprite    45 notmd                 // tile0341 bpannel1
sprite   163 notmd                 // tile0568 femmag1
sprite   164 notmd                 // tile0568 femmag1
sprite   247 notmd                 // tile0513
sprite   248 notmd                 // tile0513
sprite   249 notmd                 // tile0513
sprite   250 notmd                 // tile0513
sprite   550 notmd                 // tile0342 pannel1

// Switches to be hidden
sprite   296 notmd                 // tile0164 dipswitch2 (arcade game)
sprite   541 notmd                 // tile0132 slotdoor   (cash register)



// LIGHTS