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// Maphacks for Duke3D HRP
// Level: E1L5.MAP - "The Abyss" (Original Atomic Edition version)
// Author: Richard Bailey Gray (The Levelord)
// mapmd4: 72619cedec66b1c90394c6d9b64b1689
// Reviewed by NightFright (February 2012)
// CHARACTERS
// Slime babes
sprite 85 angoff -512
sprite 88 angoff -512
sprite 1031 angoff -512
// ITEMS/POWERUPS
// Armor
sprite 80 angoff 768 // tile0054 shield
sprite 294 angoff 128 // tile0054 shield (multiplayer)
sprite 1042 angoff -512 // tile0054 shield (multiplayer)
// Boots
sprite 604 angoff 1024 // tile0061 boots
sprite 682 angoff 512 // tile0061 boots
sprite 741 angoff -512 // tile0061 boots
// Health +10
sprite 735 angoff 128 // tile0051 cola
sprite 736 angoff 256 // tile0051 cola
sprite 873 angoff 256 // tile0051 cola
sprite 936 angoff -256 // tile0051 cola
sprite 1057 angoff -64 // tile0051 cola
// Health +30
sprite 117 angoff -768 // tile0052 sixpack
sprite 217 angoff -512 // tile0052 sixpack
sprite 447 angoff -896 // tile0052 sixpack
sprite 540 angoff -512 // tile0052 sixpack
sprite 609 angoff 768 // tile0052 sixpack
sprite 719 angoff -256 // tile0052 sixpack
sprite 722 angoff 256 // tile0052 sixpack
sprite 723 angoff 768 // tile0052 sixpack
sprite 728 angoff -256 // tile0052 sixpack
sprite 731 angoff 512 // tile0052 sixpack
sprite 732 angoff 512 // tile0052 sixpack
sprite 856 angoff 256 // tile0052 sixpack
sprite 860 angoff -256 // tile0052 sixpack
sprite 861 angoff -256 // tile0052 sixpack
sprite 862 angoff -256 // tile0052 sixpack
sprite 872 angoff 256 // tile0052 sixpack
sprite 937 angoff -256 // tile0052 sixpack
sprite 941 angoff -256 // tile0052 sixpack
sprite 1043 angoff 64 // tile0052 sixpack
sprite 1058 angoff -512 // tile0052 sixpack
// HoloDuke
sprite 733 angoff -256 // tile1348 holoduke
// Jetpack
sprite 79 angoff 768 // tile0057 jetpack
sprite 1032 angoff 512 // tile0057 jetpack (multiplayer)
// Keycards (B)
sprite 375 angoff 384
// MedKit
sprite 4 angoff 512 // tile0053 firstaid
sprite 689 angoff 640 // tile0053 firstaid
sprite 727 angoff -128 // tile0053 firstaid // Medkit outside of fire teleporter room
sprite 727 mdxoff 13000 // tile0053 firstaid // Medkit outside of fire teleporter room
sprite 727 pitch 1 // tile0053 firstaid // Medkit outside of fire teleporter room
sprite 734 angoff -128 // tile0053 firstaid
sprite 742 angoff 640 // tile0053 firstaid
// Nightvision
sprite 262 angoff 256 // tile0059 heatsensor
sprite 817 angoff 512 // tile0059 heatsensor
// WEAPONS/AMMO
// Pistol & ammo
sprite 720 angoff -512
sprite 880 angoff -512
sprite 933 angoff 512
// Shotgun & ammo
sprite 113 angoff -256
sprite 316 angoff 1024
sprite 400 angoff -256
sprite 401 angoff -256
sprite 537 angoff 128
sprite 541 angoff -768
sprite 724 angoff 256
sprite 725 angoff 256
sprite 737 angoff 768
sprite 865 angoff -512
sprite 871 angoff 512
sprite 931 angoff 1024 // tile0049 shotgunammo
sprite 931 mdzoff 500000 // tile0049 shotgunammo
sprite 931 roll 1 // tile0049 shotgunammo
sprite 1044 angoff 512 // Dukematch only
sprite 1064 angoff 512
// Chaingun & ammo
sprite 6 angoff -512
sprite 24 angoff -128
sprite 29 angoff 512
sprite 78 pitch 112 // tile0022 chaingunsprite (multiplayer)
sprite 152 angoff -512
sprite 153 angoff -512
sprite 218 angoff 512
sprite 291 angoff 384
sprite 538 angoff -768
sprite 721 angoff -256
sprite 743 angoff 256
sprite 863 angoff 768
sprite 874 angoff 256 // Dukematch only
sprite 875 angoff 256 // Dukematch only
sprite 919 angoff -512
sprite 930 angoff 256
sprite 934 angoff -256
sprite 938 angoff -256
sprite 940 angoff 256
sprite 1040 angoff -512 // Dukematch only
sprite 1059 angoff 1024 // Dukematch only
// RPG & ammo
sprite 7 angoff -512
sprite 8 angoff -512
sprite 9 angoff -512
sprite 10 angoff -512
sprite 81 angoff 768
sprite 111 angoff 512
sprite 221 angoff 1024
sprite 439 angoff 128
sprite 718 angoff 512
sprite 884 angoff 1024
sprite 920 angoff 1024
sprite 921 angoff 1024
sprite 1039 angoff 512
sprite 1045 angoff -512 // Dukematch only
sprite 1052 angoff 896 // tile0023 rpgsprite
sprite 1052 pitch 96 // tile0023 rpgsprite
sprite 1055 angoff -768 // Dukematch only
sprite 1056 angoff -768 // Dukematch only
// Pipebombs
sprite 131 angoff 256
sprite 311 angoff -512
sprite 524 angoff -256
// OVERRIDE
// Forcing any floor aligned model to be rendered as sprite
sprite 426 notmd
sprite 427 notmd
sprite 428 notmd
sprite 429 notmd
sprite 430 notmd
sprite 431 notmd
sprite 432 notmd
sprite 433 notmd
sprite 434 notmd
sprite 435 notmd
sprite 436 notmd
sprite 437 notmd
sprite 438 notmd
// Switches to be hidden
sprite 70 notmd // tile0140 frankenstineswitch
sprite 83 notmd
sprite 382 notmd
sprite 155 notmd // tile1111 handswitch
sprite 688 notmd // tile1111 handswitch
// LIGHTS