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// Maphacks for Duke3D HRP
// Level: E4L6.MAP - "Going Postal" (Original Atomic Edition version)
// Author: Allen H. Blum III
// mapmd4: 2b81ff1d940fa0582795e6f41dbee0eb
// Reviewed by NightFright (February 2012)
// PROPS
// Box
sprite 328 angoff -384 // tile0951 box
sprite 329 angoff 64 // tile0951 box
sprite 676 angoff 128 // tile0951 box
sprite 677 angoff -256 // tile0951 box
// Car mirror
sprite 14 angoff 1024
// Chair
sprite 143 angoff 256
sprite 332 angoff -640
// Desklamp
sprite 333 angoff -512
// Fire extinguisher
sprite 243 mdzoff 350000 // tile0916 fireext
sprite 243 pitch -1 // tile0916 fireext
sprite 637 angoff -256 // tile0916 fireext
sprite 638 angoff -768 // tile0916 fireext
sprite 640 angoff -256 // tile0916 fireext
// Fire hydrant
sprite 42 angoff 512 // tile0981 hydrent
// Mail bags
sprite 17 angoff 128
sprite 110 angoff 256
sprite 111 angoff -128
sprite 112 angoff -128
sprite 113 angoff 192
sprite 114 angoff -128
sprite 115 angoff 256
sprite 116 angoff -640
sprite 117 angoff 256
sprite 314 angoff 128
// Nuke barrel
sprite 231 angoff 512 // tile1227 nukebarrel
sprite 232 angoff 640 // tile1227 nukebarrel
sprite 233 angoff -896 // tile1227 nukebarrel
sprite 235 angoff 1024 // tile1227 nukebarrel
sprite 684 angoff -512 // tile1227 nukebarrel
sprite 685 angoff -512 // tile1227 nukebarrel
sprite 686 angoff 768 // tile1227 nukebarrel
sprite 688 angoff 256 // tile1227 nukebarrel
sprite 689 angoff 512 // tile1227 nukebarrel
sprite 690 angoff 768 // tile1227 nukebarrel
sprite 691 angoff 512 // tile1227 nukebarrel
sprite 693 angoff 512 // tile1227 nukebarrel
sprite 694 angoff 1024 // tile1227 nukebarrel
sprite 696 angoff -384 // tile1227 nukebarrel
sprite 697 angoff 896 // tile1227 nukebarrel
// Radar Dish
sprite 221 angoff 512
// Spotlights
sprite 96 angoff 1024
sprite 98 angoff 1024
// Toilet
sprite 238 angoff 512 // tile0569 toilet
// ITEMS/POWERUPS
// Armor
sprite 209 angoff -256 // tile0054 shield
sprite 286 angoff -512 // tile0054 shield
// Boots
sprite 25 angoff 1024 // tile0061 boots
// Health +10
sprite 269 angoff -128 // tile0051 cola
sprite 270 angoff 256 // tile0051 cola
sprite 272 angoff -256 // tile0051 cola
sprite 274 angoff -256 // tile0051 cola
sprite 275 angoff 256 // tile0051 cola
sprite 276 angoff 512 // tile0051 cola
// Health +30
sprite 271 angoff -768 // tile0052 sixpack
sprite 285 angoff -512 // tile0052 sixpack
sprite 292 angoff -256 // tile0052 sixpack
sprite 578 angoff -512 // tile0052 sixpack
sprite 579 angoff -512 // tile0052 sixpack
// HoloDuke
sprite 277 angoff 256 // tile1348 holoduke
// Jetpack
sprite 295 angoff -512 // tile0057 jetpack (multiplayer)
// Keycards (R/B/Y)
sprite 145 angoff -512
sprite 534 angoff -512
sprite 724 angoff -512
// Medkit
sprite 210 angoff 1024 // tile0053 firstaid
sprite 296 angoff 512 // tile0053 firstaid
sprite 672 angoff -512 // tile0053 firstaid
// Steroids
sprite 284 angoff -768 // tile0055 steroids
sprite 293 angoff -512 // tile0055 steroids
// WEAPONS/AMMO
// Pistol & ammo
sprite 212 angoff -256
sprite 213 angoff -256
sprite 214 angoff -256
sprite 299 angoff 256
sprite 300 angoff 128
sprite 302 angoff 1024
sprite 529 angoff 512
sprite 669 angoff 512
sprite 752 angoff 256
// Shotgun & ammo
sprite 211 angoff 1024 // tile0049 shotgunammo
sprite 223 angoff 384
sprite 635 angoff -256 // tile0028 shotgunsprite
sprite 635 mdzoff 375000 // tile0028 shotgunsprite
sprite 635 pitch 1 // tile0028 shotgunsprite
// Chaingun & ammo
sprite 206 angoff -512
sprite 216 angoff -512
sprite 218 angoff -512
sprite 305 angoff 1024
sprite 641 angoff 512
// RPG & ammo
sprite 207 angoff -384
sprite 282 angoff -512
sprite 306 angoff 1024
sprite 351 angoff 512
sprite 352 angoff 512
// Pipebombs
sprite 81 angoff -512
sprite 288 angoff -768
sprite 750 angoff 512
// Shrinker/Expander & ammo
sprite 84 angoff -768 // Dukematch only
sprite 280 angoff -768
// Devastator & ammo
sprite 26 angoff 64
sprite 278 angoff 768
sprite 577 angoff -512
// Laser Tripbomb
sprite 266 angoff 1024 // tile0027 tripbombsprite
sprite 267 angoff 896 // tile0027 tripbombsprite
// Freezethrower & ammo
sprite 283 angoff 1024
// Forcing any floor aligned model to be rendered as sprite
sprite 246 notmd
sprite 254 notmd
sprite 255 notmd
sprite 256 notmd
sprite 257 notmd
sprite 258 notmd
sprite 259 notmd
sprite 260 notmd
sprite 334 notmd
sprite 335 notmd
sprite 336 notmd
sprite 337 notmd
sprite 338 notmd
sprite 339 notmd
sprite 340 notmd
sprite 341 notmd
sprite 342 notmd
sprite 343 notmd
sprite 344 notmd
sprite 345 notmd
sprite 346 notmd
sprite 347 notmd
sprite 348 notmd
sprite 399 notmd
sprite 400 notmd
sprite 403 notmd
sprite 404 notmd
sprite 429 notmd
sprite 430 notmd
sprite 433 notmd
sprite 434 notmd
sprite 437 notmd
sprite 438 notmd
sprite 441 notmd
sprite 442 notmd
sprite 472 notmd
sprite 473 notmd
sprite 505 notmd
sprite 507 notmd
sprite 508 notmd
sprite 710 notmd
sprite 711 notmd
sprite 741 notmd
// OVERRIDE
// Fixes for badly aligned sprites
sprite 513 mdyoff -26700 // newspaper
sprite 513 roll 5
// Switches to be hidden
sprite 41 notmd // Side of fire engine
sprite 147 notmd // Stamps machine
sprite 633 notmd // Paw-print by PO boxes
// LIGHTS