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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Level    : CBP7.map "Community Build Project 7"
// Author   : The Duke3D Mapping Community
// Map Date : 2007-05-06
// mapmd4   : 19aea0a6e43a04782fd25e0930cc57a2
// Curr. HRP: r5.3.610

//         <-> CBP7-dnwmd.mhk

// 10-449 / 746-2144
sprite  2079 angoff     512        // tile0040 ammo
sprite  2080 angoff     512        // tile0040 ammo
sprite  1398 angoff    -512        // tile0052 sixpack
sprite  1399 angoff    -512        // tile0040 ammo
sprite  2081 angoff     512        // tile0028 shotgunsprite
sprite  2081 mdzoff     200000     // tile0028 shotgunsprite
sprite  2081 roll       1          // tile0028 shotgunsprite
sprite  2082 angoff    -512        // tile0049 shotgunammo
sprite  1426 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1426 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1427 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1427 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1431 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1431 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1274 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1274 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1273 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1273 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1430 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite  1430 pitch     -1          // tile0913 maskwall2 (fence)
sprite  1499 notmd                 // tile1221 cranepole
sprite  1498 notmd                 // tile1221 cranepole
sprite  1500 notmd                 // tile1221 cranepole
sprite  1501 notmd                 // tile1221 cranepole
sprite  1198 notmd                 // tile1221 cranepole
sprite  1502 notmd                 // tile1221 cranepole
sprite  1503 notmd                 // tile1221 cranepole
sprite  1204 notmd                 // tile1221 cranepole
sprite  1504 notmd                 // tile1221 cranepole
sprite  1505 notmd                 // tile1221 cranepole
sprite  1209 notmd                 // tile1221 cranepole
sprite  1213 notmd                 // tile1221 cranepole
sprite  2086 angoff     640        // tile0049 shotgunammo
sprite  2085 angoff     1024       // tile0052 sixpack
sprite  1217 angoff     0          // tile0060 accesscard blue
sprite  2084 mdzoff     900000     // tile0049 shotgunammo
sprite  2084 pitch      1          // tile0049 shotgunammo
sprite    11 mdzoff     500000     // tile0022 chaingunsprite
sprite    11 roll      -1          // tile0022 chaingunsprite
sprite  2083 mdzoff     500000     // tile0041 batteryammo
sprite  2083 roll       1          // tile0041 batteryammo
sprite  1510 angoff     0          // tile0060 accesscard red
sprite  2088 angoff     1024       // tile0054 shield
sprite    10 angoff    -896        // tile0052 sixpack
sprite  2087 angoff    -896        // tile0052 sixpack
sprite  1155 angoff    -512        // tile1247 seenine
sprite  2092 angoff     256        // tile0041 batteryammo
sprite  2093 angoff    -256        // tile0049 shotgunammo
sprite  2089 angoff     1024       // tile0052 sixpack
sprite  2091 angoff     768        // tile0040 ammo
sprite  2090 angoff     256        // tile0040 ammo
sprite  1126 angoff    -512        // tile0060 accesscard
sprite  2094 angoff     128        // tile0025 shrinkersprite
sprite  2094 mdzoff     500000     // tile0025 shrinkersprite
sprite  2094 roll      -1          // tile0025 shrinkersprite
sprite  2095 angoff     256        // tile0045 growammo
sprite  2095 mdzoff     500000     // tile0045 growammo
sprite  2095 pitch      1          // tile0045 growammo
sprite  2095 roll       1          // tile0045 growammo
sprite  2096 angoff     256        // tile0045 growammo
sprite  2096 mdzoff     700000     // tile0045 growammo
sprite  2096 pitch      1          // tile0045 growammo
sprite  2096 roll       1          // tile0045 growammo
sprite  2098 angoff    -128        // tile0052 sixpack
sprite  2099 angoff     1024       // tile0041 batteryammo
sprite  1713 angoff     256        // tile1227 nukebarrel
sprite  1716 angoff    -768        // tile1227 nukebarrel
sprite  1714 angoff     1024       // tile1227 nukebarrel
sprite  1714 mdzoff     200000     // tile1227 nukebarrel
sprite  1714 pitch     -1          // tile1227 nukebarrel
sprite  1715 angoff     1024       // tile1227 nukebarrel
sprite  1715 mdzoff     200000     // tile1227 nukebarrel
sprite  1715 pitch     -1          // tile1227 nukebarrel
sprite  2104 mdzoff     300000     // tile0052 sixpack
sprite  2104 roll      -1          // tile0052 sixpack
sprite  2105 mdzoff     300000     // tile0049 shotgunammo
sprite  2105 pitch      1          // tile0049 shotgunammo
sprite  2105 roll      -1          // tile0049 shotgunammo
sprite  2101 angoff     1024       // tile0037 freezeammo
sprite  2100 angoff     1024       // tile0037 freezeammo
sprite  2102 angoff     1024       // tile0024 freezesprite
sprite  2139 mdzoff     350000     // tile0041 batteryammo
sprite  2139 roll       1          // tile0041 batteryammo
sprite   874 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite   874 pitch     -1          // tile0913 maskwall2 (fence)
sprite   874 roll       1          // tile0913 maskwall2 (fence)
sprite   873 mdzoff     50000      // tile0913 maskwall2 (fence)
sprite   873 pitch     -3          // tile0913 maskwall2 (fence)
sprite   873 roll       2          // tile0913 maskwall2 (fence)
sprite   872 mdzoff     50000      // tile0913 maskwall2 (fence)
sprite   872 pitch     -2          // tile0913 maskwall2 (fence)
sprite   872 roll      -3          // tile0913 maskwall2 (fence)
sprite  2106 angoff    -512        // tile0041 batteryammo
sprite     7 angoff     1024       // tile0051 cola
sprite     8 angoff     1024       // tile0051 cola
sprite     9 angoff     1024       // tile0051 cola
sprite  1738 angoff     512        // tile0023 rpgsprite
sprite  2107 angoff    -512        // tile0044 rpgammo
sprite  2144 angoff    -512        // tile0049 shotgunammo
sprite  2109 angoff     1024       // tile0041 batteryammo
sprite  2109 mdzoff     200000     // tile0041 batteryammo
sprite  2109 roll      -1          // tile0041 batteryammo
sprite  2108 angoff    -512        // tile0037 freezeammo
sprite  2110 angoff    -512        // tile0045 growammo
sprite   152 angoff     256        // tile0052 sixpack
sprite  1764 angoff     256        // tile1227 nukebarrel
sprite  1765 angoff    -512        // tile1227 nukebarrel
sprite   747 angoff     1024       // tile4369 (emergency light)
sprite   748 angoff     1024       // tile4369 (emergency light)
sprite   746 angoff     1024       // tile4369 (emergency light)
sprite   449 angoff     512        // tile0052 sixpack
sprite   527 angoff     1024       // tile4369 (emergency light)
sprite   529 angoff     1024       // tile4369 (emergency light)
sprite   528 angoff     1024       // tile4369 (emergency light)
sprite  2047 angoff    -512        // tile0044 rpgammo
sprite   448 angoff    -768        // tile0052 sixpack
sprite  1946 angoff     1024       // tile0044 rpgammo
sprite  1945 angoff     512        // tile0053 firstaid
sprite   272 angoff     1024       // tile4580 canwithsomething2
sprite   274 angoff    -768        // tile1227 nukebarrel
sprite   277 angoff    -768        // tile1227 nukebarrel
sprite   268 angoff    -640        // tile0052 sixpack
sprite   229 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   229 pitch      1          // tile0913 maskwall2 (fence)
sprite   228 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   228 pitch      1          // tile0913 maskwall2 (fence)
sprite   227 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   227 pitch      1          // tile0913 maskwall2 (fence)
sprite   227 roll      -1          // tile0913 maskwall2 (fence)
sprite   226 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   226 pitch      1          // tile0913 maskwall2 (fence)
sprite   226 roll      -1          // tile0913 maskwall2 (fence)
sprite   225 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   225 pitch      1          // tile0913 maskwall2 (fence)
sprite   225 roll      -1          // tile0913 maskwall2 (fence)
sprite   224 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   224 pitch      1          // tile0913 maskwall2 (fence)
sprite   224 roll      -1          // tile0913 maskwall2 (fence)
sprite   230 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   230 pitch      1          // tile0913 maskwall2 (fence)
sprite   222 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite   222 pitch     -3          // tile0913 maskwall2 (fence)
sprite   222 roll      -2          // tile0913 maskwall2 (fence)
sprite   221 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite   221 pitch     -3          // tile0913 maskwall2 (fence)
sprite   221 roll      -2          // tile0913 maskwall2 (fence)
sprite   220 mdzoff     100000     // tile0913 maskwall2 (fence)
sprite   220 pitch     -3          // tile0913 maskwall2 (fence)
sprite   220 roll      -4          // tile0913 maskwall2 (fence)
sprite   219 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   219 pitch     -1          // tile0913 maskwall2 (fence)
sprite   218 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   218 pitch     -1          // tile0913 maskwall2 (fence)
sprite   217 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   217 pitch     -1          // tile0913 maskwall2 (fence)
sprite   216 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   216 pitch     -1          // tile0913 maskwall2 (fence)
sprite   215 mdzoff     300000     // tile0913 maskwall2 (fence)
sprite   215 pitch     -1          // tile0913 maskwall2 (fence)
sprite   223 mdzoff     500000     // tile0913 maskwall2 (fence)
sprite   223 pitch     -1          // tile0913 maskwall2 (fence)