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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Croque Monsieur
// Filename : E5L2.map
// Author : Aymeric 'MRCK' Nocus / 'ck3D'
// mapmd4 : d7c31dccd2049cac1a0abe50fa895ead // 2012-03-02 (GRP)
// Curr. HRP: r5.3.592
sprite 446 angoff 512 // tile0054 shield
sprite 15 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 15 pitch 1 // tile0913 maskwall2 (fence)
sprite 14 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 14 pitch 1 // tile0913 maskwall2 (fence)
sprite 13 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 13 pitch 1 // tile0913 maskwall2 (fence)
sprite 12 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 12 pitch 1 // tile0913 maskwall2 (fence)
sprite 26 angoff 768 // tile1232 canwithsomething
sprite 27 angoff 512 // tile1232 canwithsomething
sprite 38 angoff 1024 // tile1160 bottle13
sprite 78 angoff -768 // tile1232 canwithsomething
sprite 74 angoff -512 // tile0981 hydrent
sprite 74 mdzoff 900000 // tile0981 hydrent
sprite 74 pitch 1 // tile0981 hydrent
sprite 461 angoff -512 // tile0040 ammo
sprite 460 angoff -512 // tile0040 ammo
sprite 459 angoff 256 // tile0051 cola
sprite 70 angoff -640 // tile1232 canwithsomething
sprite 456 angoff 1024 // tile0028 shotgunsprite
sprite 79 angoff -512 // tile0927 (traffic signal)
sprite 79 mdyoff 90000 // tile0927 (traffic signal)
sprite 79 mdzoff -300000 // tile0927 (traffic signal)
sprite 79 roll -1 // tile0927 (traffic signal)
sprite 258 mdzoff 300000 // tile1240 firebarrel
sprite 258 roll 1 // tile1240 firebarrel
sprite 474 angoff -256 // tile0052 sixpack
sprite 475 angoff 1024 // tile0049 shotgunammo
sprite 209 angoff 1024 // tile0981 hydrent
sprite 494 angoff 256 // tile0049 shotgunammo
sprite 154 angoff 512 // tile0680 chair3
sprite 156 angoff -384 // tile0680 chair3
sprite 157 angoff +384 // tile0680 chair3
sprite 158 angoff -768 // tile0680 chair3
sprite 159 angoff 512 // tile0680 chair3
sprite 160 angoff 1024 // tile0680 chair3
sprite 163 angoff 256 // tile0680 chair3
sprite 164 angoff -576 // tile0680 chair3
sprite 161 angoff 1024 // tile0680 chair3
sprite 184 notmd // tile0914 maskwall3 (fence)
sprite 183 notmd // tile0914 maskwall3 (fence)
sprite 182 notmd // tile0914 maskwall3 (fence)
sprite 181 notmd // tile0914 maskwall3 (fence)
sprite 180 notmd // tile0914 maskwall3 (fence)
sprite 179 notmd // tile0914 maskwall3 (fence)
sprite 178 notmd // tile0914 maskwall3 (fence)
sprite 136 mdxoff -18000 // tile0914 maskwall3 (fence)
sprite 136 mdzoff 400000 // tile0914 maskwall3 (fence)
sprite 136 pitch 1 // tile0914 maskwall3 (fence)
sprite 136 roll 2 // tile0914 maskwall3 (fence)
sprite 135 mdxoff -18000 // tile0914 maskwall3 (fence)
sprite 135 mdzoff 400000 // tile0914 maskwall3 (fence)
sprite 135 pitch 1 // tile0914 maskwall3 (fence)
sprite 135 roll 1 // tile0914 maskwall3 (fence)
sprite 134 mdxoff -9000 // tile0914 maskwall3 (fence)
sprite 134 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 134 pitch 2 // tile0914 maskwall3 (fence)
sprite 134 roll 1 // tile0914 maskwall3 (fence)
sprite 133 mdxoff -18000 // tile0914 maskwall3 (fence)
sprite 133 mdzoff 400000 // tile0914 maskwall3 (fence)
sprite 133 pitch 1 // tile0914 maskwall3 (fence)
sprite 176 notmd // tile0914 maskwall3 (fence)
sprite 177 notmd // tile0914 maskwall3 (fence)
sprite 90 mdzoff 300000 // tile1240 firebarrel
sprite 90 pitch 1 // tile1240 firebarrel
sprite 90 roll 1 // tile1240 firebarrel
sprite 89 mdzoff 200000 // tile1240 firebarrel
sprite 89 pitch -1 // tile1240 firebarrel
sprite 89 roll 3 // tile1240 firebarrel
sprite 98 mdzoff 100000 // tile0978 cone
sprite 98 pitch 6 // tile0978 cone
sprite 98 roll -1 // tile0978 cone
sprite 91 angoff -768 // tile1232 canwithsomething
sprite 92 angoff 1024 // tile1227 nukebarrel
sprite 92 mdzoff 300000 // tile1227 nukebarrel
sprite 92 roll 1 // tile1227 nukebarrel
sprite 94 angoff -512 // tile1232 canwithsomething
sprite 86 mdzoff 500000 // tile0951 box
sprite 86 pitch 1 // tile0951 box
sprite 102 mdzoff 400000 // tile0978 cone
sprite 102 pitch 1 // tile0978 cone
sprite 470 angoff 512 // tile0049 shotgunammo
sprite 465 mdzoff 600000 // tile0049 shotgunammo
sprite 465 pitch -1 // tile0049 shotgunammo
sprite 440 angoff -256 // tile0060 accesscard blue
sprite 137 angoff -512 // tile0680 chair3
sprite 142 angoff 1024 // tile0680 chair3
sprite 143 angoff 512 // tile0680 chair3
sprite 149 angoff -256 // tile0680 chair3
sprite 148 angoff 256 // tile0680 chair3
sprite 140 angoff -512 // tile0680 chair3
sprite 141 angoff 1024 // tile0680 chair3
sprite 138 angoff 512 // tile0680 chair3
sprite 147 angoff 512 // tile0052 sixpack
sprite 282 angoff -512 // tile0916 fireext
sprite 274 angoff 1024 // tile0680 chair3
sprite 277 angoff -256 // tile0680 chair3
sprite 277 mdzoff 200000 // tile0680 chair3
sprite 277 pitch -1 // tile0680 chair3
sprite 275 angoff -768 // tile0680 chair3
sprite 276 angoff -256 // tile0680 chair3
sprite 284 mdxoff 60000 // tile0958 (lights)
sprite 284 pitch 1 // tile0958 (lights)
sprite 285 mdxoff 60000 // tile0958 (lights)
sprite 285 pitch 1 // tile0958 (lights)
sprite 538 angoff 512 // tile0052 sixpack
sprite 268 angoff 768 // tile0762 mike
sprite 267 angoff -768 // tile0762 mike
sprite 304 angoff 768 // tile1312 fem1 stripper
sprite 305 angoff 1024 // tile1312 fem1 stripper
sprite 302 angoff 256 // tile0680 chair3
sprite 299 angoff 512 // tile0680 chair3
sprite 523 angoff 1024 // tile0022 chaingunsprite
sprite 307 angoff 128 // tile0955 bottle2
sprite 309 angoff 384 // tile0955 bottle2
sprite 441 angoff -256 // tile0060 accesscard red
sprite 325 angoff 512 // tile0916 fireext
sprite 325 mdzoff 200000 // tile0916 fireext
sprite 325 pitch -1 // tile0916 fireext
sprite 506 angoff 512 // tile0051 cola
sprite 504 angoff -512 // tile0041 batteryammo
sprite 504 mdzoff 300000 // tile0041 batteryammo
sprite 504 pitch 1 // tile0041 batteryammo
sprite 507 angoff -512 // tile0051 cola
sprite 505 angoff -512 // tile0041 batteryammo
sprite 505 mdzoff 300000 // tile0041 batteryammo
sprite 505 pitch -1 // tile0041 batteryammo
sprite 340 angoff -512 // tile0916 fireext
sprite 340 mdzoff 200000 // tile0916 fireext
sprite 340 pitch -1 // tile0916 fireext
sprite 339 angoff 512 // tile0916 fireext
sprite 339 mdzoff 200000 // tile0916 fireext
sprite 339 pitch -1 // tile0916 fireext
sprite 521 angoff 512 // tile0023 rpgsprite
sprite 521 mdzoff 900000 // tile0023 rpgsprite
sprite 521 pitch -1 // tile0023 rpgsprite
sprite 520 angoff 1024 // tile0049 shotgunammo
sprite 518 angoff -512 // tile0041 batteryammo
sprite 537 angoff -256 // tile0052 sixpack
sprite 535 angoff 1024 // tile0041 batteryammo
sprite 442 angoff 1024 // tile0060 accesscard yellow
sprite 360 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 360 pitch 1 // tile0913 maskwall2 (fence)
sprite 361 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 361 pitch 1 // tile0913 maskwall2 (fence)