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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Level    : Discard.map - "Discarded Stronghold"
// Author   : Quakis, William Gee and Mikko Sandt
// Map Date : 2007-08-19 (Duke Nukem: Weapon of Mass Destruction R)
// mapmd4   : 6c8bbe9b0e0992f5b731334b5f13fadb
// Map Date : 2007-10-21 (Duke Nukem: Weapon of Mass Destruction A)
// mapmd4   : dc0c5e45c82c5c1bdccec3949bca4c8b
// Map Date : 2010-03-15 (Attrition)
// mapmd4   : 116a66369512009b7e0a023ebbc384b7
// Curr. HRP: r5.3.591

//         <-> Discard.mhk

sprite   544 angoff    -512        // tile1521 (tile1520 (duke torso))
sprite   544 mdzoff     900000     // tile1521 (tile1520 (duke torso))
sprite   544 roll      -1          // tile1521 (tile1520 (duke torso))
sprite   544 nomdanim              // tile1521 (tile1520 (duke torso))
sprite   611 angoff     1024       // tile0021 firstgunsprite
sprite   778 angoff     1024       // tile0052 sixpack
sprite   775 angoff     512        // tile0022 chaingunsprite
sprite   776 angoff     1024       // tile0041 batteryammo
sprite   779 angoff    -512        // tile0051 cola
sprite   699 angoff     0          // tile0060 accesscard blue
sprite   620 angoff    -512        // tile0028 shotgunsprite
sprite   780 angoff     1024       // tile0049 shotgunammo
sprite   782 angoff    -768        // tile0052 sixpack
sprite   781 angoff    -768        // tile0052 sixpack
sprite   623 angoff    -256        // tile0049 shotgunammo
sprite   141 angoff     1024       // tile0041 batteryammo
sprite   152 angoff    -256        // tile0052 sixpack
sprite   157 angoff     1024       // tile0049 shotgunammo
sprite   157 mdzoff     500000     // tile0049 shotgunammo
sprite   157 roll      -1          // tile0049 shotgunammo
sprite   154 angoff     1024       // tile0023 rpgsprite
sprite   156 mdzoff     900000     // tile0041 batteryammo
sprite   156 roll       1          // tile0041 batteryammo
sprite   213 angoff     768        // tile0060 accesscard red
sprite   155 angoff     512        // tile0053 firstaid
sprite   155 mdzoff     900000     // tile0053 firstaid
sprite   155 pitch     -1          // tile0053 firstaid
sprite   147 angoff    -256        // tile0025 shrinkersprite
sprite   146 angoff     512        // tile0051 cola
sprite   145 angoff     512        // tile0051 cola
sprite   236 angoff     256        // tile0052 sixpack
sprite   237 angoff    -512        // tile0049 shotgunammo
sprite   139 angoff     256        // tile0041 batteryammo
sprite   139 mdzoff     900000     // tile0041 batteryammo
sprite   139 pitch     -1          // tile0041 batteryammo
sprite    70 angoff     1024       // tile0052 sixpack
sprite   137 angoff    -512        // tile0049 shotgunammo
sprite   137 mdzoff     500000     // tile0049 shotgunammo
sprite   137 roll       1          // tile0049 shotgunammo
sprite   819 angoff     1024       // tile0044 rpgammo
sprite   136 angoff     512        // tile0041 batteryammo
sprite   240 angoff     1024       // tile0060 accesscard blue
sprite   285 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   285 pitch      1          // tile0914 maskwall3 (fence)
sprite   286 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   286 pitch      1          // tile0914 maskwall3 (fence)
sprite   287 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   287 pitch      1          // tile0914 maskwall3 (fence)
sprite   288 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   288 pitch      1          // tile0914 maskwall3 (fence)
sprite   289 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   289 pitch      1          // tile0914 maskwall3 (fence)
sprite   290 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   290 pitch      1          // tile0914 maskwall3 (fence)
sprite   291 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   291 pitch      1          // tile0914 maskwall3 (fence)
sprite   292 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   292 pitch      1          // tile0914 maskwall3 (fence)
sprite   293 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   293 pitch     -1          // tile0914 maskwall3 (fence)
sprite   294 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   294 pitch     -1          // tile0914 maskwall3 (fence)
sprite   295 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   295 pitch     -1          // tile0914 maskwall3 (fence)
sprite   296 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   296 pitch     -1          // tile0914 maskwall3 (fence)
sprite   297 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   297 pitch     -1          // tile0914 maskwall3 (fence)
sprite   298 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   298 pitch     -1          // tile0914 maskwall3 (fence)
sprite   299 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   299 pitch     -1          // tile0914 maskwall3 (fence)
sprite   300 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   300 pitch     -1          // tile0914 maskwall3 (fence)
sprite   663 angoff    -512        // tile0051 cola
sprite    74 angoff     256        // tile0052 sixpack
sprite   140 angoff    -512        // tile0049 shotgunammo
sprite   141 angoff    -512        // tile0041 batteryammo
sprite   142 angoff     512        // tile0052 sixpack
sprite   224 angoff     0          // tile0060 accesscard yellow
sprite   128 angoff    -768        // tile0054 shield
sprite     7 angoff     256        // tile0052 sixpack