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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Devil Visit
// Filename : E2L6.MAP
// Author   : Lukas Cerovsky & Petr Kucera
// mapmd4   : 7901305df5831177b55be7f84298e557 // 1999-12-11
// Filename : HIGHWAY6.map
// mapmd4   : db47fc3b02253a3b1047ebb332983e7b // 2011-04-21 (Attrition)

// Curr. HRP: r5.3.643

sprite   564 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite   564 pitch     -1          // tile0913 maskwall2 (fence)
sprite   563 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite   563 pitch     -1          // tile0913 maskwall2 (fence)
sprite   562 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite   562 pitch     -1          // tile0913 maskwall2 (fence)
sprite   561 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite   561 pitch     -1          // tile0913 maskwall2 (fence)
sprite   560 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite   560 pitch     -1          // tile0913 maskwall2 (fence)
sprite   559 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite   559 pitch     -1          // tile0913 maskwall2 (fence)
sprite   558 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite   558 pitch     -1          // tile0913 maskwall2 (fence)
sprite   557 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite   557 pitch     -1          // tile0913 maskwall2 (fence)
sprite   556 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite   556 pitch     -1          // tile0913 maskwall2 (fence)
sprite   555 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite   555 pitch     -1          // tile0913 maskwall2 (fence)
sprite   554 mdzoff     400000     // tile0913 maskwall2 (fence)
sprite   554 pitch     -1          // tile0913 maskwall2 (fence)
sprite   565 angoff     88         // tile0913 maskwall2 (fence)
sprite   565 mdzoff     200000     // tile0913 maskwall2 (fence)
sprite   565 pitch     -7          // tile0913 maskwall2 (fence)
sprite   565 roll      -1          // tile0913 maskwall2 (fence)
sprite   472 angoff    -424        // tile0913 maskwall2 (fence)
sprite   472 mdzoff    -400000     // tile0913 maskwall2 (fence)
sprite   472 pitch     -8          // tile0913 maskwall2 (fence)
sprite   472 roll      -5          // tile0913 maskwall2 (fence)
sprite   463 angoff    -256        // tile1061 (streetlight)
sprite   473 angoff     768        // tile0049 shotgunammo
sprite   287 angoff     512        // tile4454 deskphone
sprite   309 angoff     512        // tile4442 (H.Callahan)
sprite   304 angoff     512        // tile4454 deskphone
sprite   303 angoff    -512        // tile4370 desklamp
sprite   331 angoff    -768        // tile0051 cola
sprite   318 angoff     1024       // tile0053 firstaid
sprite   326 angoff    -896        // tile0557 chair2
sprite   324 angoff     0          // tile0060 accesscard red
sprite   321 angoff     1024       // tile0022 chaingunsprite
sprite   321 mdzoff     500000     // tile0022 chaingunsprite
sprite   321 pitch     -1          // tile0022 chaingunsprite
sprite   321 roll       1          // tile0022 chaingunsprite
sprite   322 angoff     1024       // tile0049 shotgunammo
sprite   322 mdzoff     200000     // tile0049 shotgunammo
sprite   322 pitch      1          // tile0049 shotgunammo
sprite   438 angoff    -768        // tile0026 heavyhbomb
sprite   436 mdzoff    -4096       // tile0407 fansprite
sprite   436 pitch      1024       // tile0407 fansprite
sprite   241 angoff     1024       // tile0040 ammo
sprite   240 angoff     1024       // tile0040 ammo
sprite   242 angoff     256        // tile0052 sixpack
sprite   247 angoff     512        // tile4442 (H.Callahan)
sprite   258 angoff    -512        // tile1160 bottle13 (Jack Daniels)
sprite   380 nomdanim              // tile1232 canwithsomething
sprite   380 angoff    -128        // tile1232 canwithsomething
sprite   380 mdzoff     100000     // tile1232 canwithsomething
sprite   380 pitch     -4          // tile1232 canwithsomething
sprite   380 roll       2          // tile1232 canwithsomething
sprite   381 mdzoff     250000     // tile0574 (tile0670 (faucet))
sprite   381 pitch     -1          // tile0574 (tile0670 (faucet))
sprite   382 angoff    -512        // tile0047 hbombammo
sprite   382 mdzoff     300000     // tile0047 hbombammo
sprite   382 pitch      1          // tile0047 hbombammo
sprite   382 roll       2          // tile0047 hbombammo
sprite   363 angoff     512        // tile0049 shotgunammo
sprite   363 mdzoff    -3000       // tile0049 shotgunammo
sprite   363 roll      -112        // tile0049 shotgunammo
sprite   361 angoff     256        // tile0051 cola
sprite   362 angoff     256        // tile0051 cola
sprite   432 angoff     1024       // tile0027 tripbombsprite
sprite   433 angoff     1024       // tile0027 tripbombsprite (multiplayer)
sprite   434 angoff     1024       // tile0027 tripbombsprite
sprite   384 mdzoff     300000     // tile0044 rpgammo
sprite   384 pitch      1          // tile0044 rpgammo
sprite   386 angoff    -512        // tile0044 rpgammo
sprite   383 angoff    -512        // tile0023 rpgsprite
sprite   206 angoff    -288        // tile0027 tripbombsprite
sprite   398 mdzoff     50000      // tile0977 genericpole
sprite   398 pitch      1          // tile0977 genericpole
sprite   398 roll       1          // tile0977 genericpole
sprite   394 mdzoff     100000     // tile0544 (iron bar)
sprite   394 pitch     -1          // tile0544 (iron bar)
sprite   394 roll      -1          // tile0544 (iron bar)
sprite   399 mdzoff     50000      // tile0977 genericpole
sprite   399 pitch      1          // tile0977 genericpole
sprite   399 roll       1          // tile0977 genericpole
sprite   395 mdzoff     100000     // tile0544 (iron bar)
sprite   395 pitch     -1          // tile0544 (iron bar)
sprite   400 mdzoff     50000      // tile0977 genericpole
sprite   400 pitch      1          // tile0977 genericpole
sprite   400 roll      -1          // tile0977 genericpole
sprite   396 mdzoff     100000     // tile0544 (iron bar)
sprite   396 pitch     -1          // tile0544 (iron bar)
sprite   401 mdzoff     50000      // tile0977 genericpole
sprite   401 pitch      1          // tile0977 genericpole
sprite   401 roll      -1          // tile0977 genericpole
sprite   397 mdzoff     100000     // tile0544 (iron bar)
sprite   397 pitch     -1          // tile0544 (iron bar)
sprite   402 mdzoff     50000      // tile0977 genericpole
sprite   402 pitch      1          // tile0977 genericpole
sprite   402 roll      -1          // tile0977 genericpole
sprite   407 angoff    -768        // tile0054 shield
sprite   406 mdzoff     50000      // tile0977 genericpole
sprite   406 pitch      1          // tile0977 genericpole
sprite   406 roll      -1          // tile0977 genericpole
sprite   393 mdzoff     100000     // tile0544 (iron bar)
sprite   393 pitch     -1          // tile0544 (iron bar)
sprite   405 mdzoff     50000      // tile0977 genericpole
sprite   405 pitch      1          // tile0977 genericpole
sprite   405 roll      -1          // tile0977 genericpole
sprite   392 mdzoff     100000     // tile0544 (iron bar)
sprite   392 pitch     -1          // tile0544 (iron bar)
sprite   404 mdzoff     50000      // tile0977 genericpole
sprite   404 pitch      1          // tile0977 genericpole
sprite   404 roll      -1          // tile0977 genericpole
sprite   391 mdzoff     100000     // tile0544 (iron bar)
sprite   391 pitch     -1          // tile0544 (iron bar)
sprite   403 mdzoff     50000      // tile0977 genericpole
sprite   403 pitch      1          // tile0977 genericpole
sprite   403 roll      -1          // tile0977 genericpole
sprite   387 mdzoff     120000     // tile0913 maskwall2 (fence)
sprite   387 pitch     -1          // tile0913 maskwall2 (fence)
sprite   387 roll       1          // tile0913 maskwall2 (fence)
sprite   388 mdzoff     120000     // tile0913 maskwall2 (fence)
sprite   388 pitch     -1          // tile0913 maskwall2 (fence)
sprite   389 mdzoff     120000     // tile0913 maskwall2 (fence)
sprite   389 pitch     -1          // tile0913 maskwall2 (fence)
sprite   389 roll      -1          // tile0913 maskwall2 (fence)
sprite   390 mdzoff     120000     // tile0913 maskwall2 (fence)
sprite   390 pitch     -1          // tile0913 maskwall2 (fence)
sprite   390 roll       1          // tile0913 maskwall2 (fence)
sprite   411 mdzoff     150000     // tile1038 (pipe)
sprite   411 pitch      1          // tile1038 (pipe)
sprite   410 mdzoff     150000     // tile1038 (pipe)
sprite   410 pitch      1          // tile1038 (pipe)
sprite   126 angoff     1024       // tile0041 batteryammo
sprite   120 angoff     512        // tile0051 cola
sprite   571 angoff    -512        // tile0927 (traffic signal)
sprite   571 mdyoff    -50000      // tile0927 (traffic signal)
sprite   571 mdzoff     200000     // tile0927 (traffic signal)
sprite   571 roll       1          // tile0927 (traffic signal)
sprite   147 angoff     512        // tile0041 batteryammo
sprite   124 angoff    -256        // tile0051 cola
sprite   421 angoff     0          // tile0060 accesscard blue
sprite   429 mdzoff     300000     // tile0047 hbombammo
sprite   429 pitch      1          // tile0047 hbombammo
sprite   135 mdzoff     200000     // tile1238 explodingbarrel
sprite   135 pitch      1          // tile1238 explodingbarrel
sprite   135 roll       1          // tile1238 explodingbarrel
sprite   132 angoff     768        // tile0049 shotgunammo
sprite   132 mdzoff     500000     // tile0049 shotgunammo
sprite   132 pitch     -2          // tile0049 shotgunammo
sprite   132 roll       1          // tile0049 shotgunammo
sprite   140 angoff     1024       // tile0052 sixpack
sprite   158 angoff     1024       // tile0027 tripbombsprite
sprite   157 angoff     1024       // tile0027 tripbombsprite
sprite    90 angoff     1024       // tile0044 rpgammo
sprite    88 angoff    -128        // tile0044 rpgammo
sprite    88 mdzoff     500000     // tile0044 rpgammo
sprite    88 pitch     -1          // tile0044 rpgammo
sprite    53 angoff     128        // tile0044 rpgammo
sprite    53 mdzoff     400000     // tile0044 rpgammo
sprite    53 pitch      1          // tile0044 rpgammo
sprite    52 mdzoff     900000     // tile0052 sixpack
sprite    52 pitch      1          // tile0052 sixpack
sprite    51 angoff    -128        // tile0044 rpgammo
sprite    51 mdzoff     400000     // tile0044 rpgammo
sprite    51 pitch      1          // tile0044 rpgammo
sprite    91 angoff    -512        // tile0054 shield
sprite    93 angoff     384        // tile0023 rpgsprite
sprite    93 mdzoff     900000     // tile0023 rpgsprite
sprite    93 pitch     -1          // tile0023 rpgsprite