Subversion Repositories duke3d_hrp

Rev

Rev 643 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed

// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Lavrenth2
// Author   : William Gee
// Filename : LABRENT2_DNA.MAP
// mapmd4   : 5cecf1294fcbcfc63d43cf926a54e015 // 2007-01-09 (Duke Nukem: Arena)

//         <-> LABRENT2.mhk

// Curr. HRP: r5.3.622

// 66-323
sprite   121 angoff    -512        // tile0029 devistatorsprite
sprite   245 nomdanim              // tile1521 (tile1520 (duke torso))
sprite   245 angoff     1024       // tile1521 (tile1520 (duke torso))
sprite   244 nomdanim              // tile1522 (tile1520 (duke torso))
sprite   120 angoff     1024       // tile0029 devistatorsprite
sprite     2 angoff     192        // tile0046 crystalammo
sprite   118 angoff     448        // tile0054 shield
sprite    66 angoff    -768        // tile0055 steroids
sprite   323 angoff     512        // tile0059 heatsensor
sprite   323 mdzoff     300000     // tile0059 heatsensor
sprite   323 pitch      1          // tile0059 heatsensor
sprite   323 roll      -1          // tile0059 heatsensor
sprite     6 angoff     768        // tile0042 devistatorammo
sprite   180 angoff     768        // tile0044 rpgammo
sprite   169 angoff     512        // tile0023 rpgsprite
sprite   181 angoff    -768        // tile0037 freezeammo
sprite     5 angoff    -768        // tile0042 devistatorammo
sprite     4 angoff    -256        // tile0028 shotgunsprite
sprite     7 angoff     768        // tile0054 shield
sprite   322 angoff     1024       // tile0059 heatsensor
sprite   274 angoff     768        // tile0055 steroids
sprite   124 angoff     1024       // tile0024 freezesprite
sprite     3 angoff     320        // tile0041 batteryammo
sprite   112 angoff    -128        // tile0027 tripbombsprite
sprite   111 angoff     0          // tile0027 tripbombsprite
sprite   114 angoff     256        // tile0027 tripbombsprite
sprite   113 angoff     512        // tile0027 tripbombsprite
sprite   115 angoff     640        // tile0027 tripbombsprite
sprite   104 angoff     256        // tile0047 hbombammo
sprite   102 angoff     768        // tile0022 chaingunsprite
sprite   103 angoff     256        // tile0028 shotgunsprite
sprite   106 angoff    -640        // tile0027 tripbombsprite
sprite   107 angoff    -512        // tile0027 tripbombsprite
sprite   108 angoff    -256        // tile0027 tripbombsprite
sprite   109 angoff     0          // tile0027 tripbombsprite
sprite   110 angoff    -128        // tile0027 tripbombsprite
sprite   105 angoff    -256        // tile0047 hbombammo
sprite   188 mdzoff     1600000    // tile0100 atomichealth
sprite   188 pitch      1          // tile0100 atomichealth
sprite   189 mdzoff     1600000    // tile0100 atomichealth
sprite   189 roll       1          // tile0100 atomichealth
sprite   190 mdzoff     1600000    // tile0100 atomichealth
sprite   190 pitch     -1          // tile0100 atomichealth
sprite   191 mdzoff     1600000    // tile0100 atomichealth
sprite   191 roll      -1          // tile0100 atomichealth