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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : ADG02
// Filename : ADG02.map
// Author   : Alejandro Glavic
// mapmd4   : 4a457ad70112e545c994a09146c53b94 // 2001-10-26
// Filename : ADG02.MAP
// mapmd4   : 4a457ad70112e545c994a09146c53b94 // 2001-11-29 (GRP)
// mapmd4   : ac388ce05047ca4799fe0a826ef3225e // 2014-09-30 (Addon Pack)

// Curr. HRP: r5.3.635

sprite   431 notmd                 // tile1056 (tile1055 (film reel))
sprite   438 notmd                 // tile1056 (tile1055 (film reel))
sprite   430 notmd                 // tile1056 (tile1055 (film reel))
sprite    74 angoff     1024       // tile0028 shotgunsprite
sprite    73 angoff    -256        // tile0049 shotgunammo
sprite    72 angoff     256        // tile0049 shotgunammo
sprite   509 notmd                 // tile1056 (tile1055 (film reel))
sprite   510 notmd                 // tile1056 (tile1055 (film reel))
sprite   502 notmd                 // tile1056 (tile1055 (film reel))
sprite   405 mdxoff     50000      // tile0958 (lights)
sprite   405 mdzoff     100000     // tile0958 (lights)
sprite   405 pitch      1          // tile0958 (lights)
sprite   532 angoff     596        // tile0556 chair1
sprite   401 angoff    -512        // tile4454 deskphone
sprite   393 angoff     256        // tile4458 gumballmachine
sprite   745 angoff    -512        // tile0052 sixpack
sprite   538 angoff    -384        // tile0556 chair1
sprite   538 mdzoff     500000     // tile0556 chair1
sprite   538 roll       1          // tile0556 chair1
sprite   538 angoff    -384        // tile0556 chair1
sprite    56 angoff    -256        // tile0049 shotgunammo
sprite    56 mdzoff     500000     // tile0049 shotgunammo
sprite    56 pitch     -1          // tile0049 shotgunammo
sprite   641 nomdanim              // tile1232 canwithsomething [accesscard blue]

sprite   641 angoff     128        // tile1232 canwithsomething [accesscard blue]

sprite    36 angoff     896        // tile0049 shotgunammo
sprite    36 mdzoff     500000     // tile0049 shotgunammo
sprite    36 pitch     -1          // tile0049 shotgunammo
sprite   301 mdzoff     200000     // tile0680 chair3
sprite   301 roll      -1          // tile0680 chair3
sprite   746 angoff    -896        // tile0049 shotgunammo
sprite   746 mdzoff     500000     // tile0049 shotgunammo
sprite   746 pitch     -1          // tile0049 shotgunammo
sprite   377 notmd                 // tile1056 (tile1055 (film reel))
sprite   370 notmd                 // tile1056 (tile1055 (film reel))
sprite   549 angoff     512        // tile0556 chair1
sprite    34 angoff     768        // tile0049 shotgunammo
sprite    34 mdzoff     500000     // tile0049 shotgunammo
sprite    34 pitch     -1          // tile0049 shotgunammo
sprite    35 mdzoff     700000     // tile0049 shotgunammo
sprite    35 pitch     -1          // tile0049 shotgunammo
sprite   359 angoff    -640        // tile0556 chair1
sprite   331 angoff     896        // tile0680 chair3
sprite   331 mdzoff     500000     // tile0680 chair3
sprite   331 pitch      1          // tile0680 chair3
sprite   330 angoff     384        // tile0680 chair3
sprite   333 angoff     448        // tile0680 chair3
sprite   332 angoff    -128        // tile0680 chair3
sprite   749 angoff    -256        // tile0049 shotgunammo
sprite   749 mdzoff     900000     // tile0049 shotgunammo
sprite   749 pitch     -1          // tile0049 shotgunammo
sprite   319 angoff    -768        // tile4547 foodobject18
sprite   320 angoff     1024       // tile4548 foodobject19
sprite   554 angoff     0          // tile0060 accesscard yellow
sprite   329 angoff    -320        // tile0556 chair1
sprite   329 mdzoff     200000     // tile0556 chair1
sprite   329 pitch     -1          // tile0556 chair1
sprite   355 notmd                 // tile1056 (tile1055 (film reel))
sprite   354 notmd                 // tile1056 (tile1055 (film reel))
sprite   347 angoff     512        // tile0556 chair1
sprite   295 angoff     384        // tile0559 brokenchair
sprite   295 mdzoff     200000     // tile0559 brokenchair
sprite   295 roll       1          // tile0559 brokenchair
sprite   750 mdzoff     300000     // tile0022 chaingunsprite
sprite   750 roll      -1          // tile0022 chaingunsprite
sprite   757 angoff     512        // tile0041 batteryammo
sprite   757 mdzoff     200000     // tile0041 batteryammo
sprite   757 pitch      2          // tile0041 batteryammo
sprite   757 roll       1          // tile0041 batteryammo
sprite   766 angoff     128        // tile0026 heavyhbomb
sprite    14 angoff    -768        // tile0049 shotgunammo
sprite    14 mdzoff     500000     // tile0049 shotgunammo
sprite    14 pitch     -1          // tile0049 shotgunammo
sprite   584 angoff     1024       // tile1061 (streetlight)
sprite   584 mdzoff     50000      // tile1061 (streetlight)
sprite   584 pitch     -1          // tile1061 (streetlight)
sprite   587 angoff     1024       // tile1061 (streetlight)
sprite   587 mdzoff     50000      // tile1061 (streetlight)
sprite   587 pitch     -1          // tile1061 (streetlight)
sprite    13 angoff     768        // tile0049 shotgunammo
sprite    13 mdzoff     500000     // tile0049 shotgunammo
sprite    13 pitch     -1          // tile0049 shotgunammo
sprite   603 angoff     1024       // tile1061 (streetlight)
sprite   603 mdzoff     50000      // tile1061 (streetlight)
sprite   603 pitch     -1          // tile1061 (streetlight)
sprite   181 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   181 pitch     -1          // tile0914 maskwall3 (fence)
sprite   182 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   182 pitch     -1          // tile0914 maskwall3 (fence)
sprite   183 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   183 pitch     -1          // tile0914 maskwall3 (fence)
sprite   184 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   184 pitch     -1          // tile0914 maskwall3 (fence)
sprite   184 roll       1          // tile0914 maskwall3 (fence)
sprite   619 angoff     1024       // tile1061 (streetlight)
sprite   619 mdzoff     50000      // tile1061 (streetlight)
sprite   619 pitch     -1          // tile1061 (streetlight)
sprite   185 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   185 pitch      1          // tile0914 maskwall3 (fence)
sprite   185 roll       1          // tile0914 maskwall3 (fence)
sprite   186 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   186 pitch      1          // tile0914 maskwall3 (fence)
sprite   187 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   187 pitch      1          // tile0914 maskwall3 (fence)
sprite   188 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   188 pitch      1          // tile0914 maskwall3 (fence)
sprite   189 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   189 pitch      1          // tile0914 maskwall3 (fence)
sprite   190 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   190 pitch      1          // tile0914 maskwall3 (fence)
sprite   191 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   191 pitch      1          // tile0914 maskwall3 (fence)
sprite   192 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   192 pitch      1          // tile0914 maskwall3 (fence)
sprite   193 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   193 pitch      1          // tile0914 maskwall3 (fence)
sprite   194 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   194 pitch      1          // tile0914 maskwall3 (fence)
sprite   195 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   195 pitch      1          // tile0914 maskwall3 (fence)
sprite   196 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   196 pitch      1          // tile0914 maskwall3 (fence)
sprite   197 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   197 pitch      1          // tile0914 maskwall3 (fence)
sprite   198 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   198 pitch      1          // tile0914 maskwall3 (fence)
sprite   199 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   199 pitch      1          // tile0914 maskwall3 (fence)
sprite   200 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   200 pitch      1          // tile0914 maskwall3 (fence)
sprite   723 angoff     0          // tile0060 accesscard red
sprite    77 angoff    -128        // tile1232 canwithsomething
sprite    79 angoff     640        // tile1232 canwithsomething
sprite   180 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   180 pitch     -1          // tile0914 maskwall3 (fence)
sprite   179 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   179 pitch     -1          // tile0914 maskwall3 (fence)
sprite   178 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   178 pitch     -1          // tile0914 maskwall3 (fence)
sprite   177 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   177 pitch     -1          // tile0914 maskwall3 (fence)
sprite   176 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   176 pitch     -1          // tile0914 maskwall3 (fence)
sprite   175 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   175 pitch     -1          // tile0914 maskwall3 (fence)
sprite    78 angoff    -768        // tile1232 canwithsomething
sprite   626 angoff     1024       // tile1061 (streetlight)
sprite   626 mdzoff     50000      // tile1061 (streetlight)
sprite   626 pitch     -1          // tile1061 (streetlight)
sprite    12 angoff    -256        // tile0049 shotgunammo
sprite    12 mdzoff     500000     // tile0049 shotgunammo
sprite    12 pitch     -1          // tile0049 shotgunammo
sprite    98 angoff    -896        // tile0556 chair1
sprite    98 mdzoff     500000     // tile0556 chair1
sprite    98 pitch      1          // tile0556 chair1
sprite    96 angoff    -128        // tile0556 chair1
sprite    96 mdzoff     500000     // tile0556 chair1
sprite    96 pitch     -1          // tile0556 chair1
sprite   136 notmd                 // tile0544 (iron bar)
sprite   137 notmd                 // tile0544 (iron bar)
sprite     3 angoff     768        // tile0049 shotgunammo
sprite     3 mdzoff     500000     // tile0049 shotgunammo
sprite     3 pitch     -1          // tile0049 shotgunammo
sprite   649 mdxoff     25000      // tile0958 (lights)
sprite   649 mdzoff     50000      // tile0958 (lights)
sprite   649 pitch      1          // tile0958 (lights)