Subversion Repositories duke3d_hrp

Rev

Rev 643 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed

// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Level    : whome.map - "Welcome Home"
// Author   : Alejandro Glavic
// Map Date : 2003-05-27
// mapmd4   : dde67bcee82241aff63d663d4b6173f2
// Curr. HRP: r5.3.635


sprite  1438 angoff    -256        // tile0028 shotgunsprite
sprite   659 nomdanim              // tile2131 (tile2120 lizman)
sprite   659 angoff     512        // tile2131 (tile2120 lizman)
sprite    38 angoff    -768        // tile0049 shotgunammo
sprite    38 mdzoff     200000     // tile0049 shotgunammo
sprite    38 pitch      1          // tile0049 shotgunammo
sprite   372 angoff     512        // tile1247 seenine
sprite   303 angoff    -256        // tile1238 explodingbarrel
sprite  1446 angoff     256        // tile1247 seenine
sprite  1448 angoff     512        // tile1247 seenine
sprite  1447 angoff    -256        // tile1247 seenine
sprite  1039 notmd                 // tile4386 (power line)
sprite  1040 angoff    -512        // tile0927 (traffic signal)
sprite  1040 mdxoff     40000      // tile0927 (traffic signal)
sprite  1040 pitch      1          // tile0927 (traffic signal)
sprite  1769 angoff     1024       // tile0049 shotgunammo
sprite     0 angoff    -512        // tile0029 devistatorsprite
sprite  1775 angoff     512        // tile0041 batteryammo
sprite  1770 angoff     512        // tile0049 shotgunammo
sprite  1167 angoff     1024       // tile0051 cola
sprite  1167 mdzoff     900000     // tile0051 cola
sprite  1167 pitch     -1          // tile0051 cola
sprite     3 angoff    -512        // tile0028 shotgunsprite (multiplayer)
sprite   582 angoff    -128        // tile0060 accesscard blue
sprite     4 angoff    -256        // tile0028 shotgunsprite (multiplayer)
sprite  1792 angoff    -896        // tile0049 shotgunammo
sprite   402 nomdanim              // tile2131 (tile2120 lizman)
sprite   402 angoff    -512        // tile2131 (tile2120 lizman)
sprite     5 angoff     256        // tile0028 shotgunsprite (multiplayer)
sprite    31 angoff     512        // tile0049 shotgunammo
sprite  1266 mdxoff     10000      // tile0977 genericpole
sprite  1266 mdzoff     90000      // tile0977 genericpole
sprite  1266 pitch     -1          // tile0977 genericpole
sprite  1266 roll       1          // tile0977 genericpole
sprite  1261 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite  1261 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1261 roll       1          // tile0914 maskwall3 (fence)
sprite  1260 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite  1260 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1260 roll      -1          // tile0914 maskwall3 (fence)
sprite  1262 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite  1262 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1262 roll       1          // tile0914 maskwall3 (fence)
sprite  1263 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite  1263 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1263 roll      -1          // tile0914 maskwall3 (fence)
sprite  1264 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite  1264 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1264 roll       1          // tile0914 maskwall3 (fence)
sprite  1265 mdzoff     200000     // tile0914 maskwall3 (fence)
sprite  1265 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1265 roll      -1          // tile0914 maskwall3 (fence)
sprite  1267 mdxoff     10000      // tile0977 genericpole
sprite  1267 mdzoff     90000      // tile0977 genericpole
sprite  1267 pitch     -1          // tile0977 genericpole
sprite  1267 roll       1          // tile0977 genericpole
sprite  1272 angoff     128        // tile0060 accesscard yellow
sprite  1466 mdzoff     120000     // tile0977 genericpole
sprite  1466 pitch     -1          // tile0977 genericpole
sprite  1466 roll      -1          // tile0977 genericpole
sprite  1459 mdzoff     120000     // tile0544 (iron bar)
sprite  1459 pitch     -1          // tile0544 (iron bar)
sprite  1459 roll       1          // tile0544 (iron bar)
sprite  1467 mdzoff     120000     // tile0977 genericpole
sprite  1467 pitch     -1          // tile0977 genericpole
sprite  1467 roll      -1          // tile0977 genericpole
sprite  1460 mdzoff     120000     // tile0544 (iron bar)
sprite  1460 pitch     -1          // tile0544 (iron bar)
sprite  1460 roll       1          // tile0544 (iron bar)
sprite  1468 mdzoff     120000     // tile0977 genericpole
sprite  1468 pitch     -1          // tile0977 genericpole
sprite  1468 roll      -1          // tile0977 genericpole
sprite  1461 mdzoff     120000     // tile0544 (iron bar)
sprite  1461 pitch     -1          // tile0544 (iron bar)
sprite  1461 roll       1          // tile0544 (iron bar)
sprite  1469 mdzoff     120000     // tile0977 genericpole
sprite  1469 pitch     -1          // tile0977 genericpole
sprite  1469 roll      -1          // tile0977 genericpole
sprite  1463 mdzoff     120000     // tile0544 (iron bar)
sprite  1463 pitch     -1          // tile0544 (iron bar)
sprite  1463 roll       1          // tile0544 (iron bar)
sprite  1470 mdzoff     120000     // tile0977 genericpole
sprite  1470 pitch     -1          // tile0977 genericpole
sprite  1470 roll      -1          // tile0977 genericpole
sprite  1464 mdzoff     120000     // tile0544 (iron bar)
sprite  1464 pitch     -1          // tile0544 (iron bar)
sprite  1464 roll       1          // tile0544 (iron bar)
sprite  1471 mdzoff     120000     // tile0977 genericpole
sprite  1471 pitch     -1          // tile0977 genericpole
sprite  1471 roll      -1          // tile0977 genericpole
sprite  1465 mdzoff     120000     // tile0544 (iron bar)
sprite  1465 pitch     -1          // tile0544 (iron bar)
sprite  1465 roll       1          // tile0544 (iron bar)
sprite  1472 mdzoff     120000     // tile0977 genericpole
sprite  1472 pitch     -1          // tile0977 genericpole
sprite  1472 roll      -1          // tile0977 genericpole
sprite  1462 mdzoff     120000     // tile0544 (iron bar)
sprite  1462 pitch     -1          // tile0544 (iron bar)
sprite  1462 roll       1          // tile0544 (iron bar)
sprite  1473 mdzoff     120000     // tile0977 genericpole
sprite  1473 pitch     -1          // tile0977 genericpole
sprite  1473 roll      -1          // tile0977 genericpole
sprite  1474 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite  1474 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1474 roll      -1          // tile0914 maskwall3 (fence)
sprite  1475 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite  1475 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1476 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite  1476 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1477 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite  1477 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1478 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite  1478 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1479 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite  1479 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1486 mdzoff     60000      // tile0977 genericpole
sprite  1486 pitch     -2          // tile0977 genericpole
sprite  1485 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite  1485 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1484 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite  1484 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1483 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite  1483 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1482 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite  1482 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1481 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite  1481 pitch     -1          // tile0914 maskwall3 (fence)
sprite  1480 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite  1480 pitch     -1          // tile0914 maskwall3 (fence)
sprite     1 angoff     256        // tile0028 shotgunsprite (multiplayer)
sprite  1776 angoff     512        // tile0029 devistatorsprite
sprite   473 mdzoff     150000     // tile1048 (pipes)
sprite   473 pitch     -1          // tile1048 (pipes)
sprite   474 mdzoff     150000     // tile1048 (pipes)
sprite   474 pitch     -1          // tile1048 (pipes)
sprite  1296 angoff     1024       // tile0916 fireext
sprite  1296 mdzoff     300000     // tile0916 fireext
sprite  1296 pitch     -1          // tile0916 fireext
sprite   317 angoff     0          // tile0060 accesscard red
sprite  1058 nomdanim              // tile2131 (tile2120 lizman)
sprite  1058 angoff     1024       // tile2131 (tile2120 lizman)
sprite    34 angoff     1024       // tile0041 batteryammo
sprite   668 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite   668 pitch      1          // tile0914 maskwall3 (fence)
sprite   667 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite   667 pitch      1          // tile0914 maskwall3 (fence)
sprite   666 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite   666 pitch      1          // tile0914 maskwall3 (fence)
sprite   665 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite   665 pitch      1          // tile0914 maskwall3 (fence)
sprite   664 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite   664 pitch      1          // tile0914 maskwall3 (fence)
sprite  1056 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1056 pitch      1          // tile0914 maskwall3 (fence)
sprite  1057 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1057 pitch      1          // tile0914 maskwall3 (fence)
sprite  1060 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  1060 pitch      1          // tile0914 maskwall3 (fence)
sprite     6 angoff     512        // tile0028 shotgunsprite (multiplayer)