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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Level : E5L14.map - Metropolitan Mayhem: "Yelldown Hellride" by MRCK
// Map Date : 2012-03-02
// mapmd4 : 1c4a7e30d186be2c9f6400af2306f7fc
// Curr. HRP: r5.2.415
sprite 3605 angoff 1024 // tile0040 ammo
sprite 3749 angoff 1024 // tile0040 ammo
sprite 3602 angoff 1024 // tile0054 shield
sprite 3613 angoff 256 // tile0028 shotgunsprite
sprite 3606 angoff -256 // tile0052 sixpack
sprite 3607 angoff 256 // tile0052 sixpack
sprite 35 angoff -512 // tile0916 fireext
sprite 3626 angoff 512 // tile0049 shotgunammo
sprite 3632 angoff 1024 // tile0022 chaingunsprite
sprite 3638 angoff -256 // tile0052 sixpack
sprite 1175 angoff 1024 // tile0047 hbombammo
sprite 1175 mdzoff 900000 // tile0047 hbombammo
sprite 1175 pitch 1 // tile0047 hbombammo
sprite 3659 angoff 512 // tile0025 shrinkersprite
sprite 3659 mdzoff -500000 // tile0025 shrinkersprite
sprite 3659 mdxoff 20000 // tile0025 shrinkersprite
sprite 3659 pitch 1 // tile0025 shrinkersprite
sprite 3666 mdzoff 500000 // tile0051 cola
sprite 3666 pitch 1 // tile0051 cola
sprite 3665 mdxoff -9000 // tile0041 batteryammo
sprite 3665 pitch 1 // tile0041 batteryammo
sprite 3669 mdxoff -9000 // tile0041 batteryammo
sprite 3669 pitch 1 // tile0041 batteryammo
sprite 560 mdxoff 15000 // tile0061 boots
sprite 560 pitch 1 // tile0061 boots
sprite 561 mdxoff 15000 // tile0061 boots
sprite 561 pitch 1 // tile0061 boots
sprite 562 mdxoff 15000 // tile0061 boots
sprite 562 pitch 1 // tile0061 boots
sprite 3667 angoff 512 // tile0053 firstaid
sprite 281 notmd // tile2541
sprite 283 notmd // tile2541
//sprite 1073 nomdanim // tile2390 scrap6
sprite 1073 notmd // tile2390 scrap6
//sprite 1074 nomdanim // tile2390 scrap6
sprite 1074 notmd // tile2390 scrap6
//sprite 282 notmd // tile2929
//sprite 781 notmd // tile2785 (overlord part)
sprite 1830 mdzoff -500000 // tile0029 devistatorsprite
sprite 1830 roll 1 // tile0029 devistatorsprite
sprite 2274 mdzoff -500000 // tile0029 devistatorsprite
sprite 2274 roll 1 // tile0029 devistatorsprite
sprite 2813 mdzoff -500000 // tile0029 devistatorsprite
sprite 2813 roll 1 // tile0029 devistatorsprite
sprite 2814 mdzoff -500000 // tile0029 devistatorsprite
sprite 2814 roll 1 // tile0029 devistatorsprite
sprite 1859 angoff 128 // tile0054 shield
sprite 1859 mdzoff 500000 // tile0054 shield
sprite 1859 pitch 1 // tile0054 shield
sprite 2057 angoff 128 // tile0
sprite 2057 notmd // tile0
sprite 2058 angoff 128 // tile0
sprite 2058 notmd // tile0
sprite 2059 angoff 128 // tile0
sprite 2059 notmd // tile0
sprite 1664 angoff -512 // tile0981 hydrent
sprite 2838 angoff 512 // tile0053 firstaid
sprite 1579 angoff 512 // tile0981 hydrent
sprite 3037 angoff 1024 // tile4496 broom
sprite 3038 angoff -512 // tile4496 broom
sprite 3038 mdzoff -600000 // tile4496 broom
sprite 3038 pitch 1 // tile4496 broom
sprite 3029 notmd // tile4386 (power line)
sprite 3030 notmd // tile4386 (power line)
sprite 3031 notmd // tile4386 (power line)
sprite 3032 notmd // tile4386 (power line)
sprite 3092 notmd // tile4386 (power line)
sprite 3267 notmd // tile4386 (power line)
sprite 3268 notmd // tile4386 (power line)
sprite 3269 notmd // tile4386 (power line)
sprite 3270 notmd // tile4386 (power line)
sprite 3271 notmd // tile4386 (power line)
sprite 3272 notmd // tile4386 (power line)
sprite 3273 notmd // tile4386 (power line)
sprite 3274 notmd // tile4386 (power line)
sprite 3275 notmd // tile4386 (power line)
sprite 3276 notmd // tile4386 (power line)
sprite 3277 notmd // tile4386 (power line)
sprite 3278 notmd // tile4386 (power line)
sprite 2876 angoff -512 // tile0682 (tile0680 chair3)
sprite 3423 angoff 1024 // tile0683 (tile0680 chair3)
sprite 3422 angoff 1024 // tile0681 (tile0680 chair3)
sprite 3718 angoff -512 // tile0041 batteryammo
sprite 2920 angoff -512 // tile0681 (tile0680 chair3)
sprite 2927 angoff 1024 // tile0683 (tile0680 chair3)
sprite 2928 angoff 512 // tile0682 (tile0680 chair3)