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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Anarchy City 3 : Zero Tolerance
// Author   : Aymeric 'MRCK' Nocus / 'ck3D'
// Filename : ANCHYC3.map
// mapmd4   : a849d2e2503f8142f92b9657a33ceafd // 2004-05-24

// Curr. HRP: r5.4.722

sprite  2443 angoff     1024       // tile0049 shotgunammo
sprite  2431 angoff     768        // tile0021 firstgunsprite
sprite  2430 angoff     640        // tile0040 ammo
sprite  2429 angoff    -512        // tile0040 ammo
sprite  2435 angoff    -512        // tile0028 shotgunsprite
sprite  2439 angoff     1024       // tile0054 shield
sprite  1299 pitch      1          // tile1062 rubbercan
sprite  1299 mdzoff     300000     // tile1062 rubbercan
sprite  2446 angoff     1024       // tile0049 shotgunammo
sprite  2445 angoff     512        // tile0049 shotgunammo
sprite  2454 angoff     512        // tile0051 cola
sprite  2453 angoff    -640        // tile0051 cola
sprite  1734 pitch      1          // tile0956 bottle3
sprite  1734 roll       1          // tile0956 bottle3
sprite  1734 mdzoff     300000     // tile0956 bottle3
sprite  1732 pitch     -1          // tile0951 box
sprite  1732 roll       1          // tile0951 box
sprite  1732 mdzoff     900000     // tile0951 box
sprite   705 angoff    -768        // tile4370 desklamp
sprite   708 angoff     640        // tile0556 chair1
sprite  1939 pitch     -1          // tile4367 hatrack
sprite  1939 roll      -1          // tile4367 hatrack
sprite  1939 mdzoff     500000     // tile4367 hatrack
sprite   642 angoff     768        // tile4943 (juryguy)
sprite   640 pitch     -1          // tile4367 hatrack
sprite   640 roll       1          // tile4367 hatrack
sprite   640 mdzoff     400000     // tile4367 hatrack
sprite  1941 away1                 // tile2948 (redfont I)
sprite  1936 angoff     512        // tile0916 fireext
sprite  1120 pitch     -1          // tile1062 rubbercan
sprite  1120 mdzoff     400000     // tile1062 rubbercan
sprite  1221 notmd                 // tile0491 (tile0490 (cycloid holo))
sprite    91 angoff     512        // tile0049 shotgunammo
sprite    87 angoff    -256        // tile0049 shotgunammo
sprite    98 angoff    -512        // tile0053 firstaid
sprite    97 angoff     1024       // tile0041 batteryammo
sprite    95 roll       1          // tile0022 chaingunsprite
sprite    95 mdzoff     800000     // tile0022 chaingunsprite
sprite    96 angoff     1024       // tile0041 batteryammo
sprite  2151 pitch      1          // tile4367 hatrack
sprite  2151 roll       1          // tile4367 hatrack
sprite  2151 mdzoff     400000     // tile4367 hatrack
sprite    84 angoff     512        // tile0041 batteryammo
sprite  2461 angoff     1024       // tile0051 cola
sprite  2460 angoff     512        // tile0049 shotgunammo
sprite   175 angoff    -768        // tile0981 hydrent
sprite   170 angoff    -512        // tile0927 (traffic signal)
sprite   170 pitch      1          // tile0927 (traffic signal)
sprite   170 mdxoff     30000      // tile0927 (traffic signal)
sprite   172 angoff    -512        // tile0927 (traffic signal)
sprite   172 pitch      1          // tile0927 (traffic signal)
sprite   172 mdxoff     30000      // tile0927 (traffic signal)
sprite   465 notmd                 // tile0170 accessswitch2 [blue]
sprite   469 angoff    -512        // tile1045 donuts
sprite   469 roll       1          // tile1045 donuts
sprite   469 mdzoff     300000     // tile1045 donuts
sprite   466 pitch     -1          // tile4461 (tile4460 paper)
sprite   466 mdxoff     20000      // tile4461 (tile4460 paper)
sprite  2464 angoff    -512        // tile0052 sixpack
sprite  2458 angoff    -512        // tile0044 rpgammo
sprite  2457 angoff     1024       // tile0023 rpgsprite
sprite  2470 angoff    -512        // tile0047 hbombammo
sprite  2468 angoff    -512        // tile0051 cola
sprite  2467 angoff    -768        // tile0054 shield
sprite  2466 angoff     1024       // tile0051 cola
sprite  2469 angoff    -768        // tile0049 shotgunammo
sprite  2471 angoff     1024       // tile0049 shotgunammo
sprite    72 angoff     512        // tile0041 batteryammo
sprite   714 roll       1          // tile1240 firebarrel
sprite   714 mdzoff     500000     // tile1240 firebarrel
sprite    70 angoff    -256        // tile0049 shotgunammo
sprite    71 angoff     256        // tile0049 shotgunammo
sprite    74 angoff    -512        // tile0041 batteryammo
sprite  2476 angoff    -512        // tile0041 batteryammo
sprite  2476 pitch      2          // tile0041 batteryammo
sprite  2476 roll       1          // tile0041 batteryammo
sprite  2476 mdzoff     200000     // tile0041 batteryammo
sprite  1895 angoff    -512        // tile0925 neon1 (cinema)
sprite  1896 angoff    -512        // tile0925 neon1 (cinema)
sprite   726 angoff     1024       // tile1353 spacemarine
sprite   726 pitch     -384        // tile1353 spacemarine
sprite   726 mdxoff    -700        // tile1353 spacemarine
sprite   726 mdzoff    -4000       // tile1353 spacemarine
sprite   737 away1                 // tile2906 (tile2874 (bluefont U))
sprite   735 away1                 // tile2894 (tile2862 (bluefont I))
sprite   728 away1                 // tile2305 wallblood5
sprite  1910 angoff    -512        // tile1353 spacemarine
sprite  1910 pitch      1          // tile1353 spacemarine
sprite  1910 mdxoff     50000      // tile1353 spacemarine
sprite   724 angoff    -512        // tile1045 donuts
sprite   724 pitch      48         // tile1045 donuts
sprite   725 angoff     256        // tile4440 donuts2
sprite  2209 angoff     1024       // tile0060 accesscard [blue]
sprite  2086 angoff     256        // tile0997 pipe4b
sprite  2087 notmd                 // tile1049 (fusebox2)
sprite  2085 angoff     512        // tile0996 pipe4
sprite  2084 angoff     256        // tile0996 pipe4
sprite   427 angoff     640        // tile0557 chair2
sprite   427 pitch     -1          // tile0557 chair2
sprite   427 mdzoff     200000     // tile0557 chair2
sprite    47 angoff     1024       // tile0041 batteryammo
sprite  2103 angoff     1024       // tile0914 maskwall3 (fence)
sprite  2104 angoff     1024       // tile0914 maskwall3 (fence)
sprite  2105 angoff     1024       // tile0914 maskwall3 (fence)
sprite  2107 angoff     1024       // tile0914 maskwall3 (fence)
sprite  2106 angoff     1024       // tile0914 maskwall3 (fence)
sprite  2100 angoff     1024       // tile0914 maskwall3 (fence)
sprite  2101 angoff     1024       // tile0914 maskwall3 (fence)
sprite  2102 angoff     1024       // tile0914 maskwall3 (fence)
sprite  2108 angoff     1024       // tile0914 maskwall3 (fence)
sprite  2109 angoff     1024       // tile0914 maskwall3 (fence)
sprite   399 angoff     1024       // tile0914 maskwall3 (fence)
sprite   397 angoff     1024       // tile0914 maskwall3 (fence)
sprite   396 angoff     1024       // tile0914 maskwall3 (fence)
sprite   398 angoff     1024       // tile0914 maskwall3 (fence)
sprite   157 angoff     0          // tile0060 accesscard [red]
sprite  2474 angoff     768        // tile0057 jetpack
sprite  1877 angoff     512        // tile0916 fireext
sprite  1877 pitch      1          // tile0916 fireext
sprite  1877 mdzoff     150000     // tile0916 fireext
sprite  2485 roll       1          // tile0041 batteryammo
sprite  2485 mdzoff     500000     // tile0041 batteryammo
sprite  2486 angoff     1024       // tile0047 hbombammo
sprite  2486 roll       1          // tile0047 hbombammo
sprite  2486 mdzoff     500000     // tile0047 hbombammo
sprite  2484 angoff     1024       // tile0049 shotgunammo
sprite  2484 roll      -1          // tile0049 shotgunammo
sprite  2484 mdzoff     700000     // tile0049 shotgunammo
sprite  2483 angoff     1024       // tile0041 batteryammo
sprite  2483 roll       1          // tile0041 batteryammo
sprite  2483 mdzoff     300000     // tile0041 batteryammo
sprite   780 nomdanim              // tile1056 (tile1055 (film reel))
sprite   781 nomdanim              // tile1056 (tile1055 (film reel))
sprite   779 nomdanim              // tile1056 (tile1055 (film reel))
sprite  1862 nomdanim              // tile1056 (tile1055 (film reel))
sprite  1863 nomdanim              // tile1056 (tile1055 (film reel))
sprite  1866 pitch      1          // tile0951 box
sprite  1866 mdzoff     200000     // tile0951 box
sprite  1865 pitch     -2          // tile0951 box
sprite  1865 roll      -1          // tile0951 box
sprite  1865 mdzoff     350000     // tile0951 box
sprite  2487 angoff     1024       // tile0051 cola
sprite   771 pitch     -1          // tile4496 broom
sprite   771 roll      -2          // tile4496 broom
sprite   771 mdzoff     300000     // tile4496 broom
sprite   769 pitch      1          // tile4495 wetfloor
sprite   769 mdzoff     300000     // tile4495 wetfloor
sprite   147 angoff     640        // tile0060 accesscard [blue]
sprite   142 angoff     1024       // tile0060 accesscard [yellow]
sprite   633 angoff     256        // tile0557 chair2
sprite   633 pitch      1          // tile0557 chair2
sprite   633 roll      -1          // tile0557 chair2
sprite   633 mdzoff     300000     // tile0557 chair2
sprite   630 angoff     512        // tile4370 desklamp
sprite   616 roll      -1          // tile1062 rubbercan
sprite   616 mdzoff     200000     // tile1062 rubbercan
sprite   608 angoff    -256        // tile0996 pipe4
sprite   598 angoff     1024       // tile0916 fireext
sprite   598 pitch      1          // tile0916 fireext
sprite   598 mdzoff     150000     // tile0916 fireext
sprite   596 pitch     -1          // tile0951 box
sprite   596 mdzoff     500000     // tile0951 box
sprite  2516 angoff     256        // tile0041 batteryammo
sprite  2516 pitch      1          // tile0041 batteryammo
sprite  2516 roll       3          // tile0041 batteryammo
sprite  2516 mdzoff     200000     // tile0041 batteryammo
sprite  2518 angoff     1024       // tile0049 shotgunammo
sprite  2518 roll       1          // tile0049 shotgunammo
sprite  2518 mdzoff     200000     // tile0049 shotgunammo
sprite  2517 angoff     1024       // tile0049 shotgunammo
sprite  2517 roll      -1          // tile0049 shotgunammo
sprite  2517 mdzoff     200000     // tile0049 shotgunammo
sprite  1990 angoff    -256        // tile0556 chair1
sprite  1990 pitch     -1          // tile0556 chair1
sprite  1990 mdzoff     300000     // tile0556 chair1
sprite  1989 angoff    -512        // tile4454 deskphone
sprite   350 pitch      1          // tile0916 fireext
sprite   350 mdzoff     150000     // tile0916 fireext
sprite  2134 roll       1          // tile1062 rubbercan
sprite  2134 mdzoff     400000     // tile1062 rubbercan
sprite    21 angoff     512        // tile0049 shotgunammo
sprite    21 pitch     -1          // tile0049 shotgunammo
sprite    21 roll       1          // tile0049 shotgunammo
sprite    21 mdzoff     200000     // tile0049 shotgunammo
sprite   566 angoff    -896        // tile0557 chair2
sprite    18 angoff     512        // tile0044 rpgammo
sprite    19 angoff     256        // tile0044 rpgammo
sprite    19 roll       1          // tile0044 rpgammo
sprite    19 mdzoff     400000     // tile0044 rpgammo
sprite   508 angoff    -448        // tile0762 mike
sprite   509 angoff    -576        // tile0762 mike
sprite   510 angoff    -896        // tile0762 mike
sprite   511 angoff     896        // tile0762 mike
sprite   512 angoff     512        // tile0762 mike
sprite   555 pitch      1          // tile4367 hatrack
sprite   555 roll       1          // tile4367 hatrack
sprite   555 mdzoff     600000     // tile4367 hatrack
sprite  2159 angoff     1024       // tile0916 fireext
sprite  2163 angoff     256        // tile0955 bottle2
sprite  2161 roll       1          // tile0951 box
sprite  2161 mdzoff     700000     // tile0951 box
sprite  2162 roll      -1          // tile0951 box
sprite  2162 mdzoff     200000     // tile0951 box
sprite   331 angoff     512        // tile4495 wetfloor
sprite   314 notmd                 // tile1049 (fusebox2)
sprite     3 angoff     768        // tile0049 shotgunammo
sprite     2 angoff     1024       // tile0049 shotgunammo
sprite     0 angoff     1024       // tile0041 batteryammo
sprite  2186 away1                 // tile2932 (redfont 2)
sprite   223 away1                 // tile2932 (redfont 2)
sprite   215 away1                 // tile2932 (redfont 2)