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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Cosik
// Author : FanO
// Filename : Cosik.map
// mapmd4 : 42693b6882778c0b2364df700db2b12f // 2002-05-05
// Curr. HRP: r5.4.726
sprite 59 angoff 512 // tile0056 airtank
sprite 59 roll 1 // tile0056 airtank
sprite 59 mdzoff 200000 // tile0056 airtank
sprite 951 angoff 384 // tile0026 heavyhbomb
sprite 951 pitch 1 // tile0026 heavyhbomb
sprite 951 roll 1 // tile0026 heavyhbomb
sprite 951 mdzoff 400000 // tile0026 heavyhbomb
sprite 948 angoff -512 // tile0028 shotgunsprite
sprite 501 angoff 512 // tile0028 shotgunsprite
sprite 491 angoff 512 // tile0049 shotgunammo
sprite 491 pitch -7 // tile0049 shotgunammo
sprite 491 roll 1 // tile0049 shotgunammo
sprite 491 mdzoff 100000 // tile0049 shotgunammo
sprite 500 pitch 1024 // tile0407 fansprite
sprite 500 mdzoff -4096 // tile0407 fansprite
sprite 499 pitch 1024 // tile0407 fansprite
sprite 499 mdzoff -4096 // tile0407 fansprite
sprite 527 angoff -512 // tile0026 heavyhbomb
sprite 525 angoff -512 // tile0047 hbombammo
sprite 525 roll 1 // tile0047 hbombammo
sprite 525 mdzoff 150000 // tile0047 hbombammo
sprite 526 pitch -1 // tile0022 chaingunsprite
sprite 526 mdzoff 200000 // tile0022 chaingunsprite
sprite 384 angoff -256 // tile0060 accesscard [yellow]
sprite 488 angoff 1024 // tile0040 ammo
sprite 489 angoff 1024 // tile0040 ammo
sprite 1017 pitch -1 // tile0563 waterfountain
sprite 1017 mdzoff 300000 // tile0563 waterfountain
sprite 13 angoff -512 // tile0053 firstaid
sprite 1018 pitch -1 // tile0563 waterfountain
sprite 1018 mdzoff 300000 // tile0563 waterfountain
sprite 478 angoff 768 // tile0025 shrinkersprite
sprite 487 angoff -384 // tile0556 chair1
sprite 486 angoff -128 // tile0557 chair2
sprite 39 angoff 1024 // tile0052 sixpack
sprite 37 angoff -512 // tile0023 rpgsprite
sprite 999 angoff -768 // tile0046 crystalammo
sprite 1019 notmd // tile1056 (tile1055 (film reel))
sprite 14 angoff -512 // tile0059 heatsensor
sprite 1000 angoff -512 // tile0046 crystalammo
sprite 910 notmd // tile0913 maskwall2 (fence)
sprite 550 nomdanim // tile1232 canwithsomething
sprite 550 angoff -640 // tile1232 canwithsomething
sprite 418 angoff 512 // tile1247 seenine
sprite 418 pitch 1 // tile1247 seenine
sprite 418 mdzoff 200000 // tile1247 seenine
sprite 419 angoff 512 // tile1247 seenine
sprite 549 roll 1 // tile1026 horseonside
sprite 549 mdzoff 1000000 // tile1026 horseonside
sprite 548 roll 1 // tile0904 woodenhorse
sprite 548 mdzoff 700000 // tile0904 woodenhorse
sprite 911 angoff 1024 // tile0052 sixpack
sprite 412 notmd // tile1223 (tile1222 crane)
sprite 413 pitch 1 // tile1221 cranepole
sprite 413 mdzoff 1500000 // tile1221 cranepole
sprite 414 pitch 1 // tile1223 (tile1222 crane)
sprite 414 mdzoff 600000 // tile1223 (tile1222 crane)
sprite 1002 roll -1 // tile0041 batteryammo
sprite 1002 mdzoff 700000 // tile0041 batteryammo
sprite 5 notmd // tile2394 (tile2390 scrap6)
sprite 562 angoff 512 // tile0026 heavyhbomb
sprite 562 pitch -1 // tile0026 heavyhbomb
sprite 562 mdzoff 500000 // tile0026 heavyhbomb
sprite 561 angoff 768 // tile0026 heavyhbomb
sprite 7 angoff 320 // tile0040 ammo
sprite 7 pitch -1 // tile0040 ammo
sprite 7 mdzoff 100000 // tile0040 ammo
sprite 9 angoff -128 // tile0100 atomichealth
sprite 9 pitch 1 // tile0100 atomichealth
sprite 9 mdzoff 100000 // tile0100 atomichealth
sprite 8 angoff -704 // tile0040 ammo
sprite 8 pitch -1 // tile0040 ammo
sprite 8 mdzoff 100000 // tile0040 ammo
sprite 394 angoff 0 // tile0060 accesscard [blue]
sprite 3 notmd // tile0596 bgrate1
sprite 2 pitch -1 // tile0596 bgrate1
sprite 2 mdxoff 1000000 // tile0596 bgrate1
sprite 1 notmd // tile0596 bgrate1
sprite 0 notmd // tile0596 bgrate1
sprite 4 notmd // tile0596 bgrate1
sprite 10 angoff -768 // tile0047 hbombammo
sprite 10 pitch 1 // tile0047 hbombammo
sprite 10 roll -1 // tile0047 hbombammo
sprite 10 mdzoff 400000 // tile0047 hbombammo
sprite 1010 angoff -256 // tile0049 shotgunammo
sprite 1011 angoff -256 // tile0049 shotgunammo
sprite 1011 pitch 2 // tile0049 shotgunammo
sprite 1011 roll -1 // tile0049 shotgunammo
sprite 1011 mdzoff 200000 // tile0049 shotgunammo
sprite 12 angoff 512 // tile0052 sixpack
sprite 341 pitch -1 // tile0918 (wall fuse)
sprite 341 mdxoff 1000000 // tile0918 (wall fuse)
sprite 11 angoff 128 // tile0052 sixpack
sprite 675 pitch 5 // tile0916 fireext
sprite 675 roll 1 // tile0916 fireext
sprite 675 mdzoff 50000 // tile0916 fireext
sprite 912 angoff -256 // tile0557 chair2
sprite 912 pitch 1 // tile0557 chair2
sprite 912 mdzoff 700000 // tile0557 chair2
sprite 1007 angoff -512 // tile0029 devistatorsprite
sprite 1007 pitch 1 // tile0029 devistatorsprite
sprite 1007 mdzoff 550000 // tile0029 devistatorsprite
sprite 138 angoff 768 // tile1079 oozfilter
sprite 139 angoff 512 // tile1079 oozfilter
sprite 140 angoff 256 // tile1079 oozfilter
sprite 956 roll -1 // tile0057 jetpack
sprite 956 mdzoff 400000 // tile0057 jetpack
sprite 57 angoff 896 // tile0060 accesscard [red]
sprite 816 roll -1 // tile0056 airtank
sprite 816 mdzoff 100000 // tile0056 airtank