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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Level : DUKE2013.MAP - "Duke Nukem 2013" by
// : Artem "CK Games" Nevinchanny, Maxim "Lezing" Chinyakin, Zykov Eddy
// Map Date : 2012-12-31
// mapmd4 :
// Curr. HRP: r5.2.418
sprite 439 angoff 1024 // tile0040 ammo
sprite 440 angoff 1024 // tile0040 ammo
sprite 46 mdzoff 500000 // tile0951 box
sprite 46 pitch -1 // tile0951 box
sprite 45 mdzoff 500000 // tile0951 box
sprite 45 roll -1 // tile0951 box
sprite 426 angoff -512 // tile0049 shotgunammo
sprite 426 mdzoff -700000 // tile0049 shotgunammo
sprite 426 pitch 1 // tile0049 shotgunammo
sprite 228 notmd // tile1275 (newspaper)
sprite 419 angoff 512 // tile0052 sixpack
sprite 425 angoff 256 // tile0028 shotgunsprite
sprite 144 notmd // tile1031 glasspieces
sprite 147 notmd // tile1031 glasspieces
sprite 145 notmd // tile1032 (tile1031 glasspieces)
sprite 150 notmd // tile1032 (tile1031 glasspieces)
sprite 146 notmd // tile1033 (tile1031 glasspieces)
sprite 148 notmd // tile1033 (tile1031 glasspieces)
sprite 149 notmd // tile1033 (tile1031 glasspieces)
sprite 431 angoff 256 // tile0021 firstgunsprite
sprite 418 angoff -256 // tile0052 sixpack
sprite 435 angoff 512 // tile0053 firstaid
sprite 251 pitch 512 // tile4461 (tile4460 paper)
sprite 252 pitch 512 // tile4462 (tile4460 paper)
sprite 253 pitch 512 // tile4461 (tile4460 paper)
sprite 254 pitch 512 // tile4462 (tile4460 paper)
sprite 209 angoff 256 // tile0557 chair2
sprite 258 nomdanim // tile2206 (tile2205 lizmanarm1)
sprite 218 angoff 512 // tile0060 accesscard red
sprite 420 angoff -256 // tile0052 sixpack
sprite 260 angoff -512 // tile0762 mike
sprite 511 angoff -512 // tile0762 mike
sprite 541 angoff -256 // tile0685 cameralight
sprite 539 angoff -256 // tile0685 cameralight
sprite 540 angoff 256 // tile0685 cameralight
sprite 542 angoff 256 // tile0685 cameralight
sprite 543 angoff -768 // tile0685 cameralight
sprite 544 angoff -768 // tile0685 cameralight
sprite 545 angoff -768 // tile0685 cameralight
sprite 546 angoff 768 // tile0685 cameralight
sprite 547 angoff 768 // tile0685 cameralight
sprite 548 angoff 768 // tile0685 cameralight
sprite 481 angoff 512 // tile0060 accesscard blue
sprite 482 angoff -512 // tile4496 broom
sprite 482 mdzoff -600000 // tile4496 broom
sprite 482 pitch 1 // tile4496 broom
sprite 270 angoff -128 // tile0685 cameralight
sprite 273 angoff -768 // tile0685 cameralight
sprite 274 angoff 768 // tile0686 moviecamera
sprite 422 angoff 512 // tile0037 freezeammo
sprite 423 angoff 512 // tile0037 freezeammo
sprite 409 angoff -512 // tile0916 fireext
sprite 409 mdzoff 300000 // tile0916 fireext
sprite 409 pitch 1 // tile0916 fireext
sprite 370 angoff 768 // tile0556 chair1
sprite 424 angoff -128 // tile0049 shotgunammo
//sprite 459 mdzoff 900000 // tile0959 (pole)
//sprite 459 pitch 1 // tile0959 (pole)
//sprite 459 roll -1 // tile0959 (pole)
//sprite 466 mdzoff 900000 // tile0958 (lights)
//sprite 466 pitch 1 // tile0958 (lights)
//sprite 466 roll -1 // tile0958 (lights)
//sprite 460 mdzoff 900000 // tile0959 (pole)
//sprite 460 pitch 1 // tile0959 (pole)
//sprite 460 roll -1 // tile0959 (pole)
//sprite 465 mdzoff 900000 // tile0958 (lights)
//sprite 465 pitch 1 // tile0958 (lights)
//sprite 465 roll -1 // tile0958 (lights)
//sprite 461 mdzoff 900000 // tile0959 (pole)
//sprite 461 pitch 1 // tile0959 (pole)
//sprite 461 roll -1 // tile0959 (pole)
//sprite 464 mdzoff 900000 // tile0958 (lights)
//sprite 464 pitch 1 // tile0958 (lights)
//sprite 464 roll -1 // tile0958 (lights)
//sprite 462 mdzoff 900000 // tile0959 (pole)
//sprite 462 pitch 1 // tile0959 (pole)
//sprite 462 roll 1 // tile0959 (pole)
//sprite 463 mdzoff 900000 // tile0958 (lights)
//sprite 463 pitch 1 // tile0958 (lights)
//sprite 463 roll 1 // tile0958 (lights)
sprite 1202 pitch -320 // tile0051 cola
sprite 1201 pitch 192 // tile0042 devistatorammo
sprite 1200 angoff -512 // tile0049 shotgunammo
sprite 1200 roll -192 // tile0049 shotgunammo
sprite 1099 angoff -256 // tile0029 devistatorsprite
sprite 1194 angoff 1024 // tile0044 rpgammo
sprite 1198 angoff -512 // tile0024 freezesprite
sprite 1103 angoff 768 // tile0023 rpgsprite
sprite 1211 angoff -512 // tile0041 batteryammo
sprite 1080 angoff -256 // tile1061 (streetlight)
sprite 1094 angoff 1024 // tile1061 (streetlight)
sprite 1095 angoff 1024 // tile1061 (streetlight)
sprite 1096 angoff 1024 // tile1061 (streetlight)
sprite 1097 angoff 1024 // tile1061 (streetlight)