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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Antarctica: Outpost #31
// Author : Stéphane 'Stef' Méganck
// Filename : OUTPOST.MAP
// mapmd4 : 1dac337162f0c4e0e3a5f663bf1308a8 // 2004-10-10
// <-> OUTPOST-amctc.mhk
// Curr. HRP: r5.4.722
// 0-165 / 196-456
sprite 248 roll -192 // tile0049 shotgunammo
sprite 248 mdzoff 4000 // tile0049 shotgunammo
sprite 249 angoff -512 // tile0049 shotgunammo
sprite 249 pitch 32 // tile0049 shotgunammo
sprite 249 roll -64 // tile0049 shotgunammo
sprite 250 angoff -768 // tile0049 shotgunammo
sprite 250 pitch 1 // tile0049 shotgunammo
sprite 250 mdzoff 500000 // tile0049 shotgunammo
sprite 5 away1 // tile0151 doortile6
sprite 6 away1 // tile0151 doortile6
sprite 275 away1 // tile0198 (glass pane)
sprite 224 away1 // tile0198 (glass pane)
sprite 225 away1 // tile0151 doortile6
sprite 226 away1 // tile0151 doortile6
sprite 301 angoff 512 // tile0053 firstaid
sprite 301 roll -48 // tile0053 firstaid
sprite 301 mdyoff 250 // tile0053 firstaid
sprite 301 mdzoff 15000 // tile0053 firstaid
sprite 302 pitch -32 // tile0049 shotgunammo
sprite 302 roll -32 // tile0049 shotgunammo
sprite 68 angoff 1024 // tile0028 shotgunsprite
sprite 280 away1 // tile4485 (map)
sprite 227 angoff 512 // tile0049 shotgunammo
sprite 258 angoff 1024 // tile0060 accesscard [yellow]
sprite 40 angoff 1024 // tile0028 shotgunsprite
sprite 233 pitch 1 // tile0621 camera1
sprite 233 mdxoff 20000 // tile0621 camera1
sprite 234 away1 // tile4567 (frost)
sprite 251 away1 // tile0740
sprite 253 away1 // tile0740
sprite 239 notmd // tile0568 femmag1
sprite 238 notmd // tile4506 (big gun magazine)
sprite 456 angoff -512 // tile0059 heatsensor
sprite 456 pitch 1 // tile0059 heatsensor
sprite 456 roll -1 // tile0059 heatsensor
sprite 456 mdzoff 400000 // tile0059 heatsensor
sprite 298 angoff 1024 // tile0054 shield
sprite 298 pitch 1 // tile0054 shield
sprite 298 mdxoff -10000 // tile0054 shield
sprite 298 mdzoff 200000 // tile0054 shield
sprite 259 away1 // tile0502 viewscreen
sprite 236 away2 // tile0502 viewscreen
sprite 383 angoff 1024 // tile0040 ammo
sprite 7 pitch -64 // tile0621 camera1
sprite 7 mdxoff -180 // tile0621 camera1
sprite 7 mdzoff -2000 // tile0621 camera1
sprite 386 angoff -512 // tile0026 heavyhbomb
sprite 386 pitch 1 // tile0026 heavyhbomb
sprite 386 mdzoff 300000 // tile0026 heavyhbomb
sprite 387 angoff 448 // tile0052 sixpack
sprite 388 angoff 512 // tile0051 cola
sprite 389 angoff 464 // tile0026 heavyhbomb
sprite 18 angoff 640 // tile0049 shotgunammo
sprite 18 pitch -1 // tile0049 shotgunammo
sprite 18 mdzoff 500000 // tile0049 shotgunammo
sprite 19 angoff -384 // tile0049 shotgunammo
sprite 19 pitch -1 // tile0049 shotgunammo
sprite 19 mdzoff 100000 // tile0049 shotgunammo
sprite 164 angoff 896 // tile4580 canwithsomething2
sprite 161 angoff 768 // tile4580 canwithsomething2
sprite 160 angoff -896 // tile4580 canwithsomething2
sprite 163 angoff -384 // tile4580 canwithsomething2
sprite 162 angoff 1024 // tile4580 canwithsomething2
sprite 419 angoff 256 // tile0052 sixpack
sprite 418 angoff 512 // tile0049 shotgunammo
sprite 418 roll 1 // tile0049 shotgunammo
sprite 418 mdzoff 400000 // tile0049 shotgunammo
sprite 155 angoff 256 // tile1227 nukebarrel
sprite 155 pitch -1 // tile1227 nukebarrel
sprite 155 mdzoff 200000 // tile1227 nukebarrel
sprite 154 roll -1 // tile1238 explodingbarrel
sprite 154 mdzoff 500000 // tile1238 explodingbarrel
sprite 153 angoff -512 // tile1238 explodingbarrel
sprite 153 pitch -1 // tile1238 explodingbarrel
sprite 153 mdzoff 700000 // tile1238 explodingbarrel
sprite 423 angoff -512 // tile0041 batteryammo
sprite 431 roll -64 // tile0047 hbombammo
sprite 431 mdzoff -7000 // tile0047 hbombammo
sprite 22 angoff 384 // tile0053 firstaid
sprite 430 angoff 512 // tile0049 shotgunammo
sprite 430 pitch 64 // tile0049 shotgunammo
sprite 429 angoff 768 // tile0052 sixpack
sprite 429 roll -1 // tile0052 sixpack
sprite 429 mdzoff 300000 // tile0052 sixpack
sprite 435 angoff 512 // tile0051 cola
sprite 44 angoff 384 // tile0042 devistatorammo
sprite 43 angoff 640 // tile0042 devistatorammo
sprite 45 angoff 512 // tile2060 pigcopdeadsprite
sprite 46 angoff 512 // tile0029 devistatorsprite
sprite 46 pitch -1 // tile0029 devistatorsprite
sprite 46 mdzoff 500000 // tile0029 devistatorsprite
sprite 361 angoff 1024 // tile4369 (emergency light)
sprite 75 angoff 1024 // tile4369 (emergency light)
sprite 76 angoff 640 // tile0616 pipe2
sprite 362 angoff 1024 // tile0060 accesscard [red]
sprite 201 away1 // tile0577 femmag2
sprite 320 away1 // tile0750 (brickwork)
sprite 288 notmd // tile0377 (stone pane)
sprite 198 angoff -512 // tile0956 bottle3
sprite 198 pitch 1 // tile0956 bottle3
sprite 198 mdxoff 1000 // tile0956 bottle3
sprite 323 angoff 768 // tile0563 waterfountain
sprite 323 pitch -1 // tile0563 waterfountain
sprite 323 mdzoff 100000 // tile0563 waterfountain
sprite 303 pitch 2 // tile0052 sixpack
sprite 303 roll -2 // tile0052 sixpack
sprite 303 mdzoff 100000 // tile0052 sixpack
sprite 304 roll -1 // tile0049 shotgunammo
sprite 304 mdzoff 180000 // tile0049 shotgunammo
sprite 415 angoff -896 // tile0052 sixpack
sprite 415 pitch 1 // tile0052 sixpack
sprite 415 mdzoff 200000 // tile0052 sixpack
sprite 368 angoff 0 // tile0009 respawn [accesscard blue]
sprite 70 pitch 1 // tile0026 heavyhbomb
sprite 70 mdzoff 500000 // tile0026 heavyhbomb