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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Supa2: Mission Possible
// Author : Cedric 'Sang' Haegeman
// Filename : Supa2.map
// mapmd4 : 890cb3a9a235f15fc7e8a236acb3c7ed // 2002-08-03
// Curr. HRP: r5.4.722
sprite 171 nomdanim // tile1730 (tile1680 liztroop)
sprite 171 angoff -512 // tile1730 (tile1680 liztroop)
sprite 158 angoff -512 // tile0052 sixpack
sprite 150 angoff 1024 // tile0060 accesscard [blue]
sprite 185 angoff 1024 // tile0023 rpgsprite
sprite 184 angoff -512 // tile0029 devistatorsprite
sprite 65 angoff 512 // tile0041 batteryammo
sprite 47 angoff -512 // tile0049 shotgunammo
sprite 229 angoff 1024 // tile0052 sixpack
sprite 248 angoff 1024 // tile0060 accesscard [red]
sprite 237 roll -1 // tile0536 (tube)
sprite 237 mdzoff 2000000 // tile0536 (tube)
sprite 9 angoff 512 // tile4444 tripodcamera
sprite 8 pitch 1 // tile4524 (steed's gear)
sprite 8 mdxoff 25000 // tile4524 (steed's gear)
sprite 1 angoff 1024 // tile0029 devistatorsprite
sprite 0 angoff -512 // tile0042 devistatorammo
sprite 266 angoff 448 // tile2685 (tile2630 boss1 (dead))
sprite 266 roll 1 // tile2685 (tile2630 boss1 (dead))
sprite 266 mdzoff 1300000 // tile2685 (tile2630 boss1 (dead))
sprite 265 angoff -768 // tile2685 (tile2630 boss1 (dead))
sprite 265 pitch -1 // tile2685 (tile2630 boss1 (dead))
sprite 265 roll -1 // tile2685 (tile2630 boss1 (dead))
sprite 265 mdzoff 1000000 // tile2685 (tile2630 boss1 (dead))