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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Level : brainwash.map - "Brainwash Facility" by Robert "underTaker" WypiĆ³r
// Map Date : 2012-11-02 12:44
// mapmd4 : e28387724a4bd2be3f5b0c23647e5a13
// Curr. HRP: r5.2.431
// Police light poles
sprite 120 angoff 768 // tile0060 accesscard blue
sprite 195 angoff 512 // tile4377 policelightpole
sprite 196 angoff 512 // tile4377 policelightpole
// Props
sprite 2141 notmd // tile1234 (money, too lazy to rotate)
sprite 2142 notmd // tile1234 (money, too lazy to rotate)
sprite 2143 notmd // tile1234 (money, too lazy to rotate)
sprite 1683 angoff 1024 // tile4454 deskphone
sprite 1717 angoff 1024 // tile4454 deskphone
sprite 1757 angoff 1024 // tile4454 deskphone
sprite 1790 angoff 1024 // tile4454 deskphone
sprite 4837 mdzoff -700000 // tile1158 bottle11
sprite 4837 pitch 1 // tile1158 bottle11
sprite 4222 angoff 1024 // tile0678 scale
// Pickups
sprite 3596 mdzoff 800000 // tile0021 firstgunsprite
sprite 3596 roll 1 // tile0021 firstgunsprite
sprite 4829 mdzoff 1000000 // tile0021 firstgunsprite
sprite 4829 roll 1 // tile0021 firstgunsprite
sprite 4832 mdzoff 900000 // tile0022 chaingunsprite
sprite 4832 roll 1 // tile0022 chaingunsprite
sprite 4836 angoff 512 // tile0041 batteryammo (close to bottle11)
sprite 5006 angoff 512 // tile0028 shotgunsprite
sprite 5007 angoff 1024 // tile0049 shotgunammo
sprite 5008 angoff 512 // tile0040 ammo pistol
sprite 5009 angoff 512 // tile0052 sixpack
sprite 5010 angoff 1024 // tile0054 shield
sprite 5235 angoff 512 // tile0026 heavyhbomb pipebomb
sprite 3701 angoff -512 // tile0060 accesscard red
// Power lines / Wooden horses
sprite 328 notmd // tile4386 (power line)
sprite 228 notmd // tile0907 (tile0904 woodenhorse)
sprite 306 notmd // tile4386 (power line)
sprite 307 notmd // tile4386 (power line)
sprite 308 notmd // tile4386 (power line)
sprite 229 notmd // tile0907 (tile0904 woodenhorse)
sprite 332 notmd // tile4386 (power line)
sprite 309 notmd // tile4386 (power line)
sprite 310 notmd // tile4386 (power line)
sprite 331 notmd // tile4386 (power line)
sprite 240 notmd // tile0907 (tile0904 woodenhorse)
sprite 311 notmd // tile4386 (power line)
sprite 315 notmd // tile4386 (power line)
sprite 321 notmd // tile4386 (power line)
sprite 251 notmd // tile0907 (tile0904 woodenhorse)
sprite 312 notmd // tile4386 (power line)
sprite 316 notmd // tile4386 (power line)
sprite 320 notmd // tile4386 (power line)
sprite 329 notmd // tile4386 (power line)
sprite 330 notmd // tile4386 (power line)
sprite 262 notmd // tile0907 (tile0904 woodenhorse)
sprite 313 notmd // tile4386 (power line)
sprite 317 notmd // tile4386 (power line)
sprite 319 notmd // tile4386 (power line)
sprite 273 notmd // tile0907 (tile0904 woodenhorse)
sprite 322 notmd // tile4386 (power line)
sprite 323 notmd // tile4386 (power line)
sprite 324 notmd // tile4386 (power line)
sprite 325 notmd // tile4386 (power line)
sprite 326 notmd // tile4386 (power line)
sprite 327 notmd // tile4386 (power line)
sprite 284 notmd // tile0907 (tile0904 woodenhorse)
sprite 412 notmd // tile4386 (power line)
sprite 413 notmd // tile4386 (power line)
sprite 414 notmd // tile4386 (power line)
sprite 641 notmd // tile4386 (power line)
sprite 295 notmd // tile0907 (tile0904 woodenhorse)
sprite 575 notmd // tile4386 (power line)
sprite 576 notmd // tile4386 (power line)
sprite 577 notmd // tile4386 (power line)
sprite 401 notmd // tile0907 (tile0904 woodenhorse)
sprite 314 notmd // tile4386 (power line)
sprite 3500 notmd // tile4386 (power line)
sprite 3501 notmd // tile4386 (power line)
sprite 564 notmd // tile0907 (tile0904 woodenhorse)
sprite 318 notmd // tile4386 (power line)
sprite 3502 notmd // tile4386 (power line)