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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Bridge for Sale
// Author : Todd Vance
// Filename : bridge.map
// mapmd4 : a9fc49f44c33ff6e3b68cc841650db89 // 2012-11-12
// Curr. HRP: r5.4.726
sprite 656 angoff 1024 // tile0022 chaingunsprite
sprite 657 angoff -512 // tile0023 rpgsprite
sprite 407 pitch -1 // tile0913 maskwall2 (fence)
sprite 407 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 395 pitch -1 // tile0913 maskwall2 (fence)
sprite 395 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 396 pitch -1 // tile0913 maskwall2 (fence)
sprite 396 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 393 pitch -1 // tile0913 maskwall2 (fence)
sprite 393 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 392 pitch -1 // tile0913 maskwall2 (fence)
sprite 392 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 394 pitch -1 // tile0913 maskwall2 (fence)
sprite 394 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 390 pitch -1 // tile0913 maskwall2 (fence)
sprite 390 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 389 pitch -1 // tile0913 maskwall2 (fence)
sprite 389 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 391 pitch -1 // tile0913 maskwall2 (fence)
sprite 391 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 397 pitch -1 // tile0913 maskwall2 (fence)
sprite 397 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 405 pitch -1 // tile0913 maskwall2 (fence)
sprite 405 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 404 pitch -1 // tile0913 maskwall2 (fence)
sprite 404 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 406 pitch -1 // tile0913 maskwall2 (fence)
sprite 406 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 403 pitch -1 // tile0913 maskwall2 (fence)
sprite 403 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 401 pitch -1 // tile0913 maskwall2 (fence)
sprite 401 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 402 pitch -1 // tile0913 maskwall2 (fence)
sprite 402 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 399 pitch -1 // tile0913 maskwall2 (fence)
sprite 399 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 398 pitch -1 // tile0913 maskwall2 (fence)
sprite 398 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 400 pitch -1 // tile0913 maskwall2 (fence)
sprite 400 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 428 pitch 1 // tile0913 maskwall2 (fence)
sprite 428 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 417 pitch 1 // tile0913 maskwall2 (fence)
sprite 417 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 415 pitch 1 // tile0913 maskwall2 (fence)
sprite 415 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 414 pitch 1 // tile0913 maskwall2 (fence)
sprite 414 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 416 pitch 1 // tile0913 maskwall2 (fence)
sprite 416 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 411 pitch 1 // tile0913 maskwall2 (fence)
sprite 411 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 413 pitch 1 // tile0913 maskwall2 (fence)
sprite 413 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 418 pitch 1 // tile0913 maskwall2 (fence)
sprite 418 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 425 pitch 1 // tile0913 maskwall2 (fence)
sprite 425 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 424 pitch 1 // tile0913 maskwall2 (fence)
sprite 424 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 426 pitch 1 // tile0913 maskwall2 (fence)
sprite 426 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 422 pitch 1 // tile0913 maskwall2 (fence)
sprite 422 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 421 pitch 1 // tile0913 maskwall2 (fence)
sprite 421 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 423 pitch 1 // tile0913 maskwall2 (fence)
sprite 423 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 420 pitch 1 // tile0913 maskwall2 (fence)
sprite 420 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 432 pitch 1 // tile0913 maskwall2 (fence)
sprite 432 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 419 pitch 1 // tile0913 maskwall2 (fence)
sprite 419 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 232 pitch 1 // tile0913 maskwall2 (fence)
sprite 232 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 213 pitch -1 // tile0913 maskwall2 (fence)
sprite 213 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 215 pitch -1 // tile0913 maskwall2 (fence)
sprite 215 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 214 pitch -1 // tile0913 maskwall2 (fence)
sprite 214 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 210 pitch -1 // tile0913 maskwall2 (fence)
sprite 210 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 212 pitch -1 // tile0913 maskwall2 (fence)
sprite 212 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 211 pitch -1 // tile0913 maskwall2 (fence)
sprite 211 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 207 pitch -1 // tile0913 maskwall2 (fence)
sprite 207 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 209 pitch -1 // tile0913 maskwall2 (fence)
sprite 209 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 208 pitch -1 // tile0913 maskwall2 (fence)
sprite 208 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 223 pitch -1 // tile0913 maskwall2 (fence)
sprite 223 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 229 pitch -1 // tile0913 maskwall2 (fence)
sprite 229 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 231 pitch -1 // tile0913 maskwall2 (fence)
sprite 231 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 230 pitch -1 // tile0913 maskwall2 (fence)
sprite 230 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 226 pitch -1 // tile0913 maskwall2 (fence)
sprite 226 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 228 pitch -1 // tile0913 maskwall2 (fence)
sprite 228 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 227 pitch -1 // tile0913 maskwall2 (fence)
sprite 227 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 224 pitch -1 // tile0913 maskwall2 (fence)
sprite 224 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 225 pitch -1 // tile0913 maskwall2 (fence)
sprite 225 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 1 pitch -1 // tile0913 maskwall2 (fence)
sprite 1 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 0 pitch 1 // tile0913 maskwall2 (fence)
sprite 0 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 10 pitch 1 // tile0913 maskwall2 (fence)
sprite 10 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 9 pitch 1 // tile0913 maskwall2 (fence)
sprite 9 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 6 pitch 1 // tile0913 maskwall2 (fence)
sprite 6 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 8 pitch 1 // tile0913 maskwall2 (fence)
sprite 8 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 7 pitch 1 // tile0913 maskwall2 (fence)
sprite 7 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 3 pitch 1 // tile0913 maskwall2 (fence)
sprite 3 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 5 pitch 1 // tile0913 maskwall2 (fence)
sprite 5 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 4 pitch 1 // tile0913 maskwall2 (fence)
sprite 4 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 11 pitch 1 // tile0913 maskwall2 (fence)
sprite 11 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 16 pitch 1 // tile0913 maskwall2 (fence)
sprite 16 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 18 pitch 1 // tile0913 maskwall2 (fence)
sprite 18 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 17 pitch 1 // tile0913 maskwall2 (fence)
sprite 17 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 13 pitch 1 // tile0913 maskwall2 (fence)
sprite 13 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 15 pitch 1 // tile0913 maskwall2 (fence)
sprite 15 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 14 pitch 1 // tile0913 maskwall2 (fence)
sprite 14 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 12 pitch 1 // tile0913 maskwall2 (fence)
sprite 12 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 2 pitch 1 // tile0913 maskwall2 (fence)
sprite 2 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 664 angoff 1024 // tile0041 batteryammo
sprite 663 angoff 512 // tile0024 freezesprite
sprite 1284 angoff -512 // tile0057 jetpack
sprite 1267 angoff 768 // tile0037 freezeammo
sprite 1268 angoff 768 // tile0037 freezeammo
sprite 1269 angoff -512 // tile0037 freezeammo
sprite 1270 angoff 1024 // tile0023 rpgsprite
sprite 1273 angoff -512 // tile0044 rpgammo
sprite 1275 angoff 1024 // tile0057 jetpack
sprite 1249 angoff -256 // tile0023 rpgsprite
sprite 1249 pitch -3 // tile0023 rpgsprite
sprite 1249 roll 2 // tile0023 rpgsprite
sprite 1249 mdzoff 300000 // tile0023 rpgsprite
sprite 451 pitch 2 // tile2060 pigcopdeadsprite
sprite 451 roll 1 // tile2060 pigcopdeadsprite
sprite 451 mdzoff 400000 // tile2060 pigcopdeadsprite
sprite 1008 angoff 0 // tile0060 accesscard [blue]
sprite 665 angoff 1024 // tile0044 rpgammo
sprite 1015 angoff 1024 // tile0049 shotgunammo
sprite 1278 angoff 1024 // tile0049 shotgunammo
sprite 1278 pitch 1 // tile0049 shotgunammo
sprite 1278 mdzoff 900000 // tile0049 shotgunammo
sprite 1280 angoff 1024 // tile0049 shotgunammo
sprite 1280 roll -1 // tile0049 shotgunammo
sprite 1280 mdzoff 500000 // tile0049 shotgunammo