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// Maphacks for Duke3D HRP
// Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version)
// Reviewed by NightFright (December 2008)

// CHARACTERS

// Slime babes
sprite 22 angoff -256



// PROPS

// Cinema sign
sprite 348 angoff 512
sprite 399 angoff -512

// Fire hydrant
sprite 215 angoff -512

// Rubbercans
sprite 162 angoff 128
sprite 384 angoff 256
sprite 385 angoff 192



// ITEMS/POWERUPS

// Armor
sprite 532 angoff -256

// Health +10
sprite 41 angoff -512

// Health +30
sprite 42 angoff 1024
sprite 43 angoff 256
sprite 78 angoff 128
sprite 171 angoff 256
sprite 173 angoff 384
sprite 531 angoff -768
sprite 549 angoff 256
sprite 577 angoff -256
sprite 621 angoff 768

// HoloDuke
sprite 297 angoff 1024 
sprite 411 angoff 768

// Jetpack
sprite 447 angoff -512
sprite 633 angoff 512

// Keycards (R)
sprite 451 angoff 256

// MedKit
sprite 376 angoff 512

// Nightvision
sprite 25 angoff 1024 // Dukematch only



// WEAPONS/AMMO

// Pistol & ammo
sprite 548 angoff 512
sprite 617 angoff -512
sprite 619 angoff 512

// Shotgun & ammo
sprite 44 angoff -512
sprite 112 angoff -1280
sprite 113 angoff -768
sprite 199 angoff -256 // flipped sprite

// Chaingun & ammo
sprite 45 angoff 512
sprite 530 angoff 512 // Dukematch only

// RPG & ammo
sprite 82 angoff 1024
sprite 87 angoff 1024 // Dukematch only
sprite 180 angoff -768
sprite 192 angoff -512
sprite 431 angoff 1024

// Pipebombs
sprite 27 angoff 768
sprite 535 angoff -384 // Dukematch only
sprite 632 angoff -256



// OVERRIDE

// Fixes for badly aligned sprites
sprite 168 away1 // in the security room
sprite 178 away1 // burning trash
sprite 384 mdzoff -600000 // rubbercan near cash register
sprite 384 pitch 1
sprite 588 away1 // security screen near "Innocent" sign
sprite 632 mdzoff 1500000 // pipebomb box in secret area
sprite 632 pitch 1

// Forcing any floor aligned model to be rendered as sprite
sprite 47 notmd
sprite 165 notmd
sprite 166 notmd
sprite 249 notmd
sprite 250 notmd
sprite 251 notmd
sprite 252 notmd
sprite 552 notmd

// Switches to be hidden
sprite 298 notmd // Arcade game
sprite 543 notmd // Cash register


//light sector     x     y     z   range  r   g   b   radi  fade angle  horiz  mins maxs prio tile

//bathroom spotlight
light   139    27910 42254  -22000  7000 255 255 255  375   200   12    -150    15   -8    0     0
light   139    27910 42818  -22000  1280 255 255 255    0     0    0       0    15   -8    0     0
light   139    27910 41876  -22000  1280 255 255 255    0     0    0       0    15   -8    0     0

//rooftop spotlight
light   307   -23146 19439 -297996 30000 200 250 220  150   140 1390       0     0    0    0     0
//rooftop back light
light   307   -32256  1280 -297996 30000  25  50  25    0     0    0       0     0    0    0     0

// lobby ceiling spotlight
light   133    22016 43520  -47104  6500 255 255 255  400   250 1540    -450    15  -21    0     0
light   133    22016 43520  -43000  3000 220 220 220    0     0    0       0    15  -21    0     0

// lobby elevator spotlight
light   297    19136 48704  -38912  5000 255 255 255  500   300 1775     100     0    0    0     0
light   297    19136 48704  -38912  2000 100 100 100    0     0    0       0     0    0    0     0

// elevator light
light    55    18432 49408  -36608  2500 255 255 255    0     0    0       0     0    0    0     0

// arcade spotlight
light   158    16640 53120  -52224  3000 255 255 255  200   150  512    -100     0    0    0     0
light   159    16640 52864  -52224  3000 255 255 255  200   150 1536    -100     0    0    0     0

// Arcade sign
light   297    19136 48704  -11264  1024 200   0   0    0     0    0       0     0    0    0     0
light   220    17472 50608  -35840  1024 200   0   0    0     0    0       0     0    0    0     0

// Aracde locked room
light    89    16192 57600  -63232  3000 200 200 200  450   200 1536    -500     0    0    0     0
light    89    15936 57600  -63232  1000 100 100 100    0     0    0       0     0    0    0     0
light    89    16448 57600  -63232  1000 100 100 100    0     0    0       0     0    0    0     0

// Counter light
light    66    22144 39936   -9216  2500 200 200 200    0     0    0       0    10    0    0     0

//Innocent light
light   290    -1550 40448  -102376  5000 255 255 255 350   150    0    -500     0    0    0     0
light   290    -1550 40448  -101376  2000 200 200 200   0     0    0       0     0    0    0     0

//Cinema Sign
light   180    13000 48128  -85632  3000 255   0   0    0     0    0       0     0    0    0     0
light   180    13000 48128  -55632  3000 255   0   0    0     0    0       0     0    0    0     0

// Entrence light
light   204    14080 46080   -5120  2500 255 255 255    0     0    0       0    11    7    0     0

// "sky"light
light   255      300 42313 -460800 45000 200 250 220  120    50  100    -300     0    0    0     0

//End level red light
light   136    19200 61184  -69000  4000 255   0   0    0     0    0       0     0    0    0     0

//Exit sign
light   302    18752 57216  -18432   500 200  50   0    0     0    0       0     0    0    0     0
light   151    16384 58880   -9216   500 200  50   0    0     0    0       0     0    0    0     0
light   165    15296 60920  -58112   500 200  50   0    0     0    0       0     0    0    0     0

//Security screens
//Hidden apartment
light   192      960 47744  -54272  1000   0 100  20    0     0    0       0     0    0    0     0
//lobby
light   260    18400 48128   -2048  1000   0 100  20    0     0    0       0     0    0    0     0
// Ventialtion room
light   211    26160 46400  -53248  1000   0 100  20    0     0    0       0     0    0    0     0
// room behind counter
light   142    25504 39168   -2048  1000   0 100  20    0     0    0       0     0    0    0     0
// behind screen
light   149    19456 60128  -18432  1000   0 100  20    0     0    0       0     0    0    0     0

//Theater exit
light   118    16384 57952  -13056  2048 200 200 200  300   200  512    -500    22    0    0     0
light   115    18084 57216  -13056  1600 200 200 200    0     0    0       0    22    0    0     0

//Theater celing
light   105    21792 53664 -103168  9000 255 255 250  300   200  512    -500    15    6    0     0

// Behind screen mirror light
light   167    25344 59640  -30720  2000 255 255 255    0     0    0       0     0    0    0     0

//Projector Room
light    90    22016 48832  -94976  8000 255 255 250  300   200 1536    -600    16    0    0     0
light    90    22016 48832  -94976  2500 160 160 150    0     0    0       0    16    0    0     0

//Theater entrence fence light
light    72    22016 45545   -1144   500 255 255 255    0     0    0       0    13    0    0     0
light    72    22016 45545  -11144   500 255 255 255    0     0    0       0    13    0    0     0
light    72    22016 45300   -6144  4000 255 255 255  400   300  512     100    13    0    0  8000

// Hidden apartment windows
light   190     2112 47104  -58268  3000 110 150 130  300   100  640     100     0    0    0     0
light   189     4082 47824  -58268  3000 110 150 130  300   100  640     100     0    0    0     0
light   185     6364 50364  -58268  3000 110 150 130  300   100 1024     100     0    0    0     0
light   186     6364 52414  -58268  3000 110 150 130  300   100 1024     100     0    0    0     0

// room behind counter
light    67    26048 40192   -6912  3500 255 255 255  450   200 1024    -600    18    0    0     0
light    67    26048 40704   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
light    67    26048 39680   -6912  1000 100 100 100    0     0    0       0    18    0    0     0

// Body armor secrete
light   242    17792 43008  -45824  1000 250 250 250    0     0    0       0     0    0    0     0

Generated by GNU Enscript 1.6.5.90.