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// Maphacks for Duke3D HRP
// Level: E3L5.MAP - "Movie Set" (Original Atomic Edition version)
// Reviewed by NightFright (April 2008)



// PROPS

// Cameras
sprite 155 angoff -192
sprite 156 angoff -768
sprite 157 angoff 128
sprite 176 angoff -128

// Camera Spotlights
sprite 158 angoff 768
sprite 159 angoff -384
sprite 160 angoff -256
sprite 161 angoff -768
sprite 162 angoff 256
sprite 171 angoff 128
sprite 174 angoff -256
sprite 175 angoff -768
sprite 284 angoff 256

// Chopper debris
sprite 306 angoff -384
sprite 484 angoff -640
sprite 485 angoff 384

// Director's chairs
sprite 73 angoff -896
sprite 285 angoff -896

// Radar Dish
sprite 482 angoff -128



// ITEMS/POWERUPS

// Health +10
sprite 395 angoff 640
sprite 396 angoff 512

// Health +30
sprite 4 angoff -768
sprite 8 angoff -512
sprite 372 angoff -256
sprite 473 angoff -768

// Jetpack
sprite 480 angoff -384

// Keycards (Y/B)
sprite 71 angoff -512
sprite 258 angoff -512

// Medkit
sprite 47 angoff -256
sprite 61 angoff 256
sprite 268 angoff -256

// Nightvision
sprite 0 angoff -512
sprite 24 angoff 1024
sprite 39 angoff -768

// Steroids 
sprite 371 angoff -512



// WEAPONS/AMMO

// Pistol & ammo
sprite 368 angoff 512

// Shotgun & ammo
sprite 298 angoff -512
sprite 401 angoff -512

// Chaingun ammo
sprite 378 angoff 256

// RPG & ammo
sprite 367 angoff -512
sprite 379 angoff 512
sprite 398 angoff -512
sprite 399 angoff 512

// Pipebombs
sprite 380 angoff -768
sprite 415 angoff 768

// Devastator & ammo
sprite 52 angoff 512
sprite 81 angoff 512 

// Freezethrower & ammo
sprite 43 angoff 512



// OVERRIDE

// Fixes for badly aligned sprites
sprite 282 nomdanim // spinning Enforcer gib
sprite 347 mdzoff -550000 // lamp above helicopter crash site
sprite 347 pitch 1

// Forcing any floor aligned model to be rendered as sprite
sprite 280 notmd
sprite 286 notmd

// Switches to be hidden
sprite 19 notmd // Cash register
sprite 102 notmd // Screen in spaceship set
sprite 187 notmd // Telephone near subway
sprite 481 notmd // Rocket fin in lunar set

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