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// Maphacks for Duke3D HRP
// Level: E3L7.MAP - "Fahrenheit" (Original Atomic Edition version)
// Reviewed by NightFright (February 2009)



// PROPS

// Antenna
sprite 144 angoff 128

// Bottles
sprite 323 angoff 512
sprite 324 angoff 256
sprite 325 angoff 768
sprite 326 angoff 512
sprite 327 angoff 128
sprite 328 angoff 768
sprite 329 angoff -128
sprite 330 angoff 256
sprite 331 angoff 128
sprite 332 angoff -768

// Camera (KTIT studio)
sprite 242 angoff -128

// Camera Spotlights (KTIT studio)
sprite 138 angoff -896
sprite 241 angoff -512
sprite 244 angoff -128

// Drinking fountain
sprite 366 angoff 1024

// Microphone (KTIT studio)
sprite 247 angoff -896

// Trashcan
sprite 204 angoff 1024
sprite 205 angoff 768
sprite 349 angoff -384
sprite 351 angoff -256



// ITEMS/POWERUPS

// Armor
sprite 202 angoff -768

// Health +10
sprite 34 angoff -256 
sprite 35 angoff -256

// Health +30
sprite 401 angoff 196
sprite 402 angoff -128
sprite 403 angoff 768
sprite 404 angoff 768

// Jetpack
sprite 77 angoff 512 // Dukematch only
sprite 203 angoff -128 // Dukematch only

// Keycard (B/R/Y)
sprite 134 angoff 512
sprite 295 angoff 1024
sprite 432 angoff 1024

// Medkit
sprite 334 angoff 512



// WEAPONS/AMMO

// Pistol & ammo
sprite 45 angoff 1024
sprite 108 angoff -128
sprite 360 angoff 512

// Shotgun & ammo
sprite 47 angoff -768
sprite 109 angoff 1024
sprite 201 angoff 1024
sprite 423 angoff 768
sprite 431 angoff -128

// Chaingun & ammo
sprite 48 angoff 256
sprite 110 angoff 512
sprite 299 angoff -256
sprite 346 angoff 512

// RPG & ammo
sprite 368 angoff -512
sprite 426 angoff 512
sprite 427 angoff 256

// Pipebombs
sprite 268 angoff 1024

// Devastator & ammo
sprite 200 angoff 1024
sprite 294 angoff 768 
sprite 300 angoff 256
sprite 343 angoff -768

// Laser Tripbomb
sprite 347 angoff -256

// Freezethrower & ammo
sprite 80 angoff -512
sprite 361 angoff 512
sprite 362 angoff 512



// OVERRIDE

// Fixes for badly aligned sprites
sprite 192 mdzoff 600000 // medkit
sprite 192 pitch 1
sprite 366 mdzoff -160000 // drinking fountain
sprite 366 pitch 1

// Forcing any floor aligned model to be rendered as sprite
sprite 309 notmd
sprite 310 notmd

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