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// Maphacks for Duke3D HRP
// Level:  E1L3.MAP - "Death Row" (Original Atomic Edition version)
// Author: Allen H. Blum III
// mapmd4: 65ad8fc00d9618a4e2e4a84c3d035d20
// Reviewed by NightFright (February 2012)



// CHARACTERS

// Monk
sprite   642 angoff     256        // tile1352 monk

// Slime babes
sprite   316 angoff    -768        // tile1294 podfem1

// Space Marine
sprite   771 angoff    -768        // tile1353 spacemarine



// PROPS

// Chair
sprite   330 angoff    -512

// Fire extinguisher
sprite   187 angoff     512        // tile0916 fireext

// Soap
sprite   211 angoff    -384
sprite   212 angoff     128

// Toilet
sprite   381 angoff     512        // tile0569 toilet



// ITEMS/POWERUPS

// Armor
sprite   676 angoff    -512        // tile0054 shield
sprite   676 mdzoff     200000     // tile0054 shield
sprite   676 pitch      1          // tile0054 shield

// Health +10
sprite   682 angoff    -512        // tile0051 cola
sprite   683 angoff    -512        // tile0051 cola
sprite   806 angoff     256        // tile0051 cola
sprite   807 angoff     256        // tile0051 cola
sprite   808 angoff    -256        // tile0051 cola

// Health +30
sprite    37 angoff    -256        // tile0052 sixpack
sprite    40 angoff    -128        // tile0052 sixpack
sprite    57 angoff     128        // tile0052 sixpack
sprite    58 angoff     512        // tile0052 sixpack
sprite    59 angoff    -256        // tile0052 sixpack
sprite    60 angoff    -256        // tile0052 sixpack
sprite   175 angoff    -256        // tile0052 sixpack
sprite   189 angoff     512        // tile0052 sixpack
sprite   190 angoff     512        // tile0052 sixpack
sprite   616 angoff    -256        // tile0052 sixpack
sprite   805 angoff    -256        // tile0052 sixpack
sprite   809 angoff     256        // tile0052 sixpack
sprite   810 angoff    -256        // tile0052 sixpack
sprite   845 angoff    -256        // tile0052 sixpack
sprite   906 angoff     256        // tile0052 sixpack

// HoloDuke
sprite   672 angoff    -512        // tile1348 holoduke

// Jetpack
sprite   903 angoff    -768        // tile0150 jetpack

// Keycards (B)
sprite   699 angoff     512        // tile0060 accesscard

// MedKit
sprite   160 angoff    -512        // tile0053 firstaid
sprite   413 angoff     256        // tile0053 firstaid (multiplayer)

// Nightvision
sprite   803 angoff    -512        // tile0059 heatsensor


sprite   902 angoff     768        // tile0055 steroids
sprite   902 mdzoff     500000     // tile0055 steroids
sprite   902 pitch      1          // tile0055 steroids


// WEAPONS/AMMO

// Pistol & ammo
sprite    39 angoff    -512
sprite   186 angoff     1024
sprite   522 angoff     512
sprite   534 angoff    -256
sprite   535 angoff    -256
sprite   654 angoff    -512
sprite   838 angoff     1024
sprite   839 angoff     512
sprite   840 angoff    -512
sprite   841 angoff    -512
sprite   904 angoff     512

// Shotgun & ammo
sprite    38 angoff     256
sprite    51 angoff    -512
sprite   236 angoff     256
sprite   279 angoff     512
sprite   281 angoff     256
sprite   283 angoff    -768
sprite   284 angoff     1024
sprite   285 angoff    -256
sprite   852 angoff     896
sprite   857 angoff    -768

// Chaingun & ammo
sprite    41 angoff     256
sprite   256 angoff     512 // Dukematch only
sprite   282 angoff     512
sprite   412 angoff     256
sprite   564 angoff    -768
sprite   812 angoff     256

// RPG & ammo
sprite    78 mdzoff     150000     // tile0044 rpgammo
sprite    78 roll      -1          // tile0044 rpgammo
sprite   411 angoff     768
sprite   844 angoff     1024
sprite   856 angoff     768

// Pipebombs
sprite    29 angoff     512
sprite   269 angoff     768
sprite   528 angoff     256 // Dukematch only
sprite   529 angoff    -768 // Dukematch only
sprite   531 angoff    -768 // Dukematch only
sprite   847 angoff    -256
sprite   848 angoff     384
sprite   862 angoff     256
sprite   869 angoff    -512



// OVERRIDE

// Fixes for badly aligned sprites
sprite   421 mdxoff     12500 // babe poster
sprite   421 pitch      1

// Forcing any floor aligned model to be rendered as sprite
sprite    75 notmd
sprite   114 notmd
sprite   115 notmd
sprite   319 notmd
sprite   323 notmd
sprite   428 notmd
sprite   429 notmd
sprite   514 notmd
sprite   515 notmd
sprite   521 notmd
sprite   647 notmd
sprite   648 notmd
sprite   649 notmd
sprite   710 notmd

// Switches to be hidden
sprite   596 notmd  // Altar
sprite   715 notmd  // Map reveal
sprite   749 notmd  // (unknown)



// LIGHTS