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// Maphacks for Duke3D HRP
// Level:  E1L5.MAP - "The Abyss" (Original Atomic Edition version)
// Author: Richard Bailey Gray (The Levelord)
// mapmd4: 72619cedec66b1c90394c6d9b64b1689
// Reviewed by NightFright (February 2012)



// CHARACTERS

// Slime babes
sprite    85 angoff    -512
sprite    88 angoff    -512
sprite  1031 angoff    -512



// ITEMS/POWERUPS

// Armor
sprite    80 angoff     768        // tile0054 shield
sprite   294 angoff     128        // tile0054 shield (multiplayer)
sprite  1042 angoff    -512        // tile0054 shield (multiplayer)

// Boots
sprite   604 angoff     1024       // tile0061 boots
sprite   682 angoff     512        // tile0061 boots
sprite   741 angoff    -512        // tile0061 boots

// Health +10
sprite   735 angoff     128        // tile0051 cola
sprite   736 angoff     256        // tile0051 cola
sprite   873 angoff     256        // tile0051 cola
sprite   936 angoff    -256        // tile0051 cola
sprite  1057 angoff    -64         // tile0051 cola

// Health +30
sprite   117 angoff    -768        // tile0052 sixpack
sprite   217 angoff    -512        // tile0052 sixpack
sprite   447 angoff    -896        // tile0052 sixpack
sprite   540 angoff    -512        // tile0052 sixpack
sprite   609 angoff     768        // tile0052 sixpack
sprite   719 angoff    -256        // tile0052 sixpack
sprite   722 angoff     256        // tile0052 sixpack
sprite   723 angoff     768        // tile0052 sixpack
sprite   728 angoff    -256        // tile0052 sixpack
sprite   731 angoff     512        // tile0052 sixpack
sprite   732 angoff     512        // tile0052 sixpack
sprite   856 angoff     256        // tile0052 sixpack
sprite   860 angoff    -256        // tile0052 sixpack
sprite   861 angoff    -256        // tile0052 sixpack
sprite   862 angoff    -256        // tile0052 sixpack
sprite   872 angoff     256        // tile0052 sixpack
sprite   937 angoff    -256        // tile0052 sixpack
sprite   941 angoff    -256        // tile0052 sixpack
sprite  1043 angoff     64         // tile0052 sixpack
sprite  1058 angoff    -512        // tile0052 sixpack

// HoloDuke
sprite   733 angoff    -256        // tile1348 holoduke

// Jetpack 
sprite    79 angoff     768        // tile0057 jetpack
sprite  1032 angoff     512        // tile0057 jetpack (multiplayer)

// Keycards (B)
sprite   375 angoff     384

// MedKit
sprite     4 angoff     512        // tile0053 firstaid
sprite   689 angoff     640        // tile0053 firstaid
sprite   727 angoff    -128        // tile0053 firstaid // Medkit outside of fire teleporter room
sprite   727 mdxoff     13000      // tile0053 firstaid // Medkit outside of fire teleporter room
sprite   727 pitch      1          // tile0053 firstaid // Medkit outside of fire teleporter room
sprite   734 angoff    -128        // tile0053 firstaid
sprite   742 angoff     640        // tile0053 firstaid

// Nightvision
sprite   262 angoff     256        // tile0059 heatsensor
sprite   817 angoff     512        // tile0059 heatsensor



// WEAPONS/AMMO

// Pistol & ammo
sprite   720 angoff    -512
sprite   880 angoff    -512
sprite   933 angoff     512

// Shotgun & ammo
sprite   113 angoff    -256
sprite   316 angoff     1024
sprite   400 angoff    -256
sprite   401 angoff    -256
sprite   537 angoff     128
sprite   541 angoff    -768
sprite   724 angoff     256
sprite   725 angoff     256
sprite   737 angoff     768
sprite   865 angoff    -512
sprite   871 angoff     512
sprite   931 angoff     1024       // tile0049 shotgunammo
sprite   931 mdzoff     500000     // tile0049 shotgunammo
sprite   931 roll       1          // tile0049 shotgunammo
sprite  1044 angoff     512 // Dukematch only
sprite  1064 angoff     512

// Chaingun & ammo
sprite     6 angoff    -512
sprite    24 angoff    -128
sprite    29 angoff     512
sprite    78 pitch      112        // tile0022 chaingunsprite (multiplayer)
sprite   152 angoff    -512
sprite   153 angoff    -512
sprite   218 angoff     512
sprite   291 angoff     384
sprite   538 angoff    -768
sprite   721 angoff    -256
sprite   743 angoff     256
sprite   863 angoff     768
sprite   874 angoff     256 // Dukematch only
sprite   875 angoff     256 // Dukematch only
sprite   919 angoff    -512
sprite   930 angoff     256
sprite   934 angoff    -256
sprite   938 angoff    -256
sprite   940 angoff     256
sprite  1040 angoff    -512 // Dukematch only
sprite  1059 angoff     1024 // Dukematch only

// RPG & ammo
sprite     7 angoff    -512
sprite     8 angoff    -512
sprite     9 angoff    -512
sprite    10 angoff    -512
sprite    81 angoff     768
sprite   111 angoff     512
sprite   221 angoff     1024
sprite   439 angoff     128
sprite   718 angoff     512
sprite   884 angoff     1024
sprite   920 angoff     1024
sprite   921 angoff     1024
sprite  1039 angoff     512
sprite  1045 angoff    -512 // Dukematch only
sprite  1052 angoff     896        // tile0023 rpgsprite
sprite  1052 pitch      96         // tile0023 rpgsprite
sprite  1055 angoff    -768 // Dukematch only
sprite  1056 angoff    -768 // Dukematch only

// Pipebombs
sprite   131 angoff     256
sprite   311 angoff    -512
sprite   524 angoff    -256



// OVERRIDE

// Forcing any floor aligned model to be rendered as sprite
sprite   426 notmd
sprite   427 notmd
sprite   428 notmd
sprite   429 notmd
sprite   430 notmd
sprite   431 notmd
sprite   432 notmd
sprite   433 notmd
sprite   434 notmd
sprite   435 notmd
sprite   436 notmd
sprite   437 notmd
sprite   438 notmd

// Switches to be hidden
sprite    70 notmd                 // tile0140 frankenstineswitch
sprite    83 notmd
sprite   382 notmd
sprite   155 notmd                 // tile1111 handswitch
sprite   688 notmd                 // tile1111 handswitch



// LIGHTS