Subversion Repositories duke3d_hrp

Rev

Rev 722 | Blame | Compare with Previous | Last modification | View Log | RSS feed

// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : DM maps pack : Time to Kill - Lunar Shells
// Author   : Arghantyl Aryostaz
// Filename : ARGH!Lunar_Shells!01.map
// mapmd4   : 6b6ad73b48838575a048ae3a478c727e // 2014-01-17

//         <-> ARGH!Lunar!02.mhk

// Curr. HRP: r5.4.726

sprite    94 angoff     256        // tile0028 shotgunsprite
sprite    91 angoff     512        // tile0049 shotgunammo
sprite    92 angoff     512        // tile0049 shotgunammo
sprite    93 angoff    -256        // tile0028 shotgunsprite
sprite    43 angoff     1024       // tile0041 batteryammo
sprite    42 angoff    -512        // tile0022 chaingunsprite
sprite   101 angoff     1024       // tile0041 batteryammo
sprite    36 angoff     256        // tile0028 shotgunsprite
sprite    83 angoff    -256        // tile0022 chaingunsprite
sprite    17 angoff     1024       // tile0041 batteryammo
sprite    95 angoff    -256        // tile0053 firstaid
sprite     9 angoff    -256        // tile0021 firstgunsprite
sprite   100 angoff     512        // tile0052 sixpack
sprite    96 angoff     512        // tile0026 heavyhbomb
sprite    14 angoff     512        // tile0026 heavyhbomb
sprite     1 angoff     512        // tile0059 heatsensor
sprite    16 angoff     1024       // tile0047 hbombammo
sprite    15 angoff     0          // tile0028 shotgunsprite
sprite    40 angoff     1024       // tile0049 shotgunammo
sprite    39 angoff     1024       // tile0049 shotgunammo
sprite    82 angoff     1024       // tile0049 shotgunammo
sprite    87 angoff     0          // tile0028 shotgunsprite
sprite     0 angoff     768        // tile0054 shield
sprite    99 angoff     256        // tile0049 shotgunammo
sprite    84 angoff     256        // tile0022 chaingunsprite
sprite    59 angoff    -512        // tile0054 shield
sprite    37 angoff    -256        // tile0028 shotgunsprite
sprite    98 angoff     256        // tile0049 shotgunammo
sprite    86 angoff    -768        // tile0028 shotgunsprite
sprite    90 angoff     256        // tile0049 shotgunammo
sprite    89 angoff     256        // tile0049 shotgunammo
sprite    88 angoff     256        // tile0049 shotgunammo
sprite    11 angoff    -768        // tile0028 shotgunsprite
sprite    85 angoff    -256        // tile0027 tripbombsprite
sprite    38 angoff    -256        // tile0027 tripbombsprite
sprite     7 angoff    -256        // tile0027 tripbombsprite
sprite    41 angoff    -768        // tile0028 shotgunsprite
sprite    12 angoff    -512        // tile0049 shotgunammo
sprite    48 angoff    -512        // tile0049 shotgunammo
sprite    23 angoff     768        // tile0028 shotgunsprite